1 | /* |
2 | * Copyright (c) 2015-2017, Intel Corporation |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: |
6 | * |
7 | * * Redistributions of source code must retain the above copyright notice, |
8 | * this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of Intel Corporation nor the names of its contributors |
13 | * may be used to endorse or promote products derived from this software |
14 | * without specific prior written permission. |
15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
26 | * POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | /** \file |
30 | * \brief Pattern matching based on direct NFA execution. |
31 | */ |
32 | |
33 | #ifndef NG_FIND_MATCHES_H |
34 | #define NG_FIND_MATCHES_H |
35 | |
36 | #include <string> |
37 | #include <set> |
38 | |
39 | namespace ue2 { |
40 | |
41 | class NGHolder; |
42 | class ReportManager; |
43 | struct BoundaryReports; |
44 | |
45 | } // namespace ue2 |
46 | |
47 | /** |
48 | * \brief Find all matches for a given graph when executed against \a input. |
49 | * |
50 | * Fills \a matches with offsets into the data stream where a match is found. |
51 | * |
52 | * Returns false if this graph is too large to find its matches in reasonable |
53 | * time. |
54 | */ |
55 | bool findMatches(const ue2::NGHolder &g, const ue2::ReportManager &rm, |
56 | const std::string &input, |
57 | std::set<std::pair<size_t, size_t>> &matches, |
58 | const unsigned int max_edit_distance, |
59 | const unsigned int max_hamm_distance, const bool notEod, |
60 | const bool utf8); |
61 | |
62 | #endif // NG_FIND_MATCHES_H |
63 | |