1// © 2016 and later: Unicode, Inc. and others.
2// License & terms of use: http://www.unicode.org/copyright.html
3/*
4**********************************************************************
5* Copyright (C) 1999-2014, International Business Machines
6* Corporation and others. All Rights Reserved.
7**********************************************************************
8*/
9
10//
11// UVector64 is a class implementing a vector of 64 bit integers.
12// It is similar to UVector32, but holds int64_t values rather than int32_t.
13// Most of the code is unchanged from UVector.
14//
15
16#ifndef UVECTOR64_H
17#define UVECTOR64_H
18
19#include "unicode/utypes.h"
20#include "unicode/uobject.h"
21#include "uhash.h"
22#include "uassert.h"
23
24U_NAMESPACE_BEGIN
25
26
27
28/**
29 * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector
30 * that has a subset of methods from UVector32
31 *
32 * <p>This is a very simple implementation, written to satisfy an
33 * immediate porting need. As such, it is not completely fleshed out,
34 * and it aims for simplicity and conformity. Nonetheless, it serves
35 * its purpose (porting code from java that uses java.util.Vector)
36 * well, and it could be easily made into a more robust vector class.
37 *
38 * <p><b>Design notes</b>
39 *
40 * <p>There is index bounds checking, but little is done about it. If
41 * indices are out of bounds, either nothing happens, or zero is
42 * returned. We <em>do</em> avoid indexing off into the weeds.
43 *
44 * <p>There is detection of out of memory, but the handling is very
45 * coarse-grained -- similar to UnicodeString's protocol, but even
46 * coarser. The class contains <em>one static flag</em> that is set
47 * when any call to <tt>new</tt> returns zero. This allows the caller
48 * to use several vectors and make just one check at the end to see if
49 * a memory failure occurred. This is more efficient than making a
50 * check after each call on each vector when doing many operations on
51 * multiple vectors. The single static flag works best when memory
52 * failures are infrequent, and when recovery options are limited or
53 * nonexistent.
54 *
55 * <p><b>To do</b>
56 *
57 * <p>Improve the handling of index out of bounds errors.
58 *
59 */
60class U_COMMON_API UVector64 : public UObject {
61private:
62 int32_t count;
63
64 int32_t capacity;
65
66 int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
67
68 int64_t* elements;
69
70public:
71 UVector64(UErrorCode &status);
72
73 UVector64(int32_t initialCapacity, UErrorCode &status);
74
75 virtual ~UVector64();
76
77 /**
78 * Assign this object to another (make this a copy of 'other').
79 * Use the 'assign' function to assign each element.
80 */
81 void assign(const UVector64& other, UErrorCode &ec);
82
83 /**
84 * Compare this vector with another. They will be considered
85 * equal if they are of the same size and all elements are equal,
86 * as compared using this object's comparer.
87 */
88 UBool operator==(const UVector64& other);
89
90 /**
91 * Equivalent to !operator==()
92 */
93 inline UBool operator!=(const UVector64& other);
94
95 //------------------------------------------------------------
96 // subset of java.util.Vector API
97 //------------------------------------------------------------
98
99 inline void addElement(int64_t elem, UErrorCode &status);
100
101 void setElementAt(int64_t elem, int32_t index);
102
103 void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);
104
105 inline int64_t elementAti(int32_t index) const;
106
107 //UBool equals(const UVector64 &other) const;
108
109 inline int64_t lastElementi(void) const;
110
111 //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;
112
113 //UBool contains(int64_t elem) const;
114
115 //UBool containsAll(const UVector64& other) const;
116
117 //UBool removeAll(const UVector64& other);
118
119 //UBool retainAll(const UVector64& other);
120
121 //void removeElementAt(int32_t index);
122
123 void removeAllElements();
124
125 inline int32_t size(void) const;
126
127 inline UBool isEmpty(void) const { return count == 0; }
128
129 // Inline. Use this one for speedy size check.
130 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
131
132 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
133 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
134
135 /**
136 * Change the size of this vector as follows: If newSize is
137 * smaller, then truncate the array, possibly deleting held
138 * elements for i >= newSize. If newSize is larger, grow the
139 * array, filling in new slows with zero.
140 */
141 void setSize(int32_t newSize);
142
143 //------------------------------------------------------------
144 // New API
145 //------------------------------------------------------------
146
147 //UBool containsNone(const UVector64& other) const;
148
149
150 //void sortedInsert(int64_t elem, UErrorCode& ec);
151
152 /**
153 * Returns a pointer to the internal array holding the vector.
154 */
155 inline int64_t *getBuffer() const;
156
157 /**
158 * Set the maximum allowed buffer capacity for this vector/stack.
159 * Default with no limit set is unlimited, go until malloc() fails.
160 * A Limit of zero means unlimited capacity.
161 * Units are vector elements (64 bits each), not bytes.
162 */
163 void setMaxCapacity(int32_t limit);
164
165 /**
166 * ICU "poor man's RTTI", returns a UClassID for this class.
167 */
168 static UClassID U_EXPORT2 getStaticClassID();
169
170 /**
171 * ICU "poor man's RTTI", returns a UClassID for the actual class.
172 */
173 virtual UClassID getDynamicClassID() const;
174
175private:
176 void _init(int32_t initialCapacity, UErrorCode &status);
177
178 // Disallow
179 UVector64(const UVector64&);
180
181 // Disallow
182 UVector64& operator=(const UVector64&);
183
184
185 // API Functions for Stack operations.
186 // In the original UVector, these were in a separate derived class, UStack.
187 // Here in UVector64, they are all together.
188public:
189 //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
190
191 //int64_t peeki(void) const;
192
193 inline int64_t popi(void);
194
195 inline int64_t push(int64_t i, UErrorCode &status);
196
197 inline int64_t *reserveBlock(int32_t size, UErrorCode &status);
198 inline int64_t *popFrame(int32_t size);
199};
200
201
202// UVector64 inlines
203
204inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
205 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
206 return TRUE;
207 } else {
208 return expandCapacity(minimumCapacity, status);
209 }
210}
211
212inline int64_t UVector64::elementAti(int32_t index) const {
213 return (0 <= index && index < count) ? elements[index] : 0;
214}
215
216
217inline void UVector64::addElement(int64_t elem, UErrorCode &status) {
218 if (ensureCapacity(count + 1, status)) {
219 elements[count] = elem;
220 count++;
221 }
222}
223
224inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) {
225 if (ensureCapacity(count+size, status) == FALSE) {
226 return NULL;
227 }
228 int64_t *rp = elements+count;
229 count += size;
230 return rp;
231}
232
233inline int64_t *UVector64::popFrame(int32_t size) {
234 U_ASSERT(count >= size);
235 count -= size;
236 if (count < 0) {
237 count = 0;
238 }
239 return elements+count-size;
240}
241
242
243
244inline int32_t UVector64::size(void) const {
245 return count;
246}
247
248inline int64_t UVector64::lastElementi(void) const {
249 return elementAti(count-1);
250}
251
252inline UBool UVector64::operator!=(const UVector64& other) {
253 return !operator==(other);
254}
255
256inline int64_t *UVector64::getBuffer() const {
257 return elements;
258}
259
260
261// UStack inlines
262
263inline int64_t UVector64::push(int64_t i, UErrorCode &status) {
264 addElement(i, status);
265 return i;
266}
267
268inline int64_t UVector64::popi(void) {
269 int64_t result = 0;
270 if (count > 0) {
271 count--;
272 result = elements[count];
273 }
274 return result;
275}
276
277U_NAMESPACE_END
278
279#endif
280