| 1 | #include "jemalloc/internal/jemalloc_preamble.h" |
| 2 | |
| 3 | #include "jemalloc/internal/div.h" |
| 4 | |
| 5 | #include "jemalloc/internal/assert.h" |
| 6 | |
| 7 | /* |
| 8 | * Suppose we have n = q * d, all integers. We know n and d, and want q = n / d. |
| 9 | * |
| 10 | * For any k, we have (here, all division is exact; not C-style rounding): |
| 11 | * floor(ceil(2^k / d) * n / 2^k) = floor((2^k + r) / d * n / 2^k), where |
| 12 | * r = (-2^k) mod d. |
| 13 | * |
| 14 | * Expanding this out: |
| 15 | * ... = floor(2^k / d * n / 2^k + r / d * n / 2^k) |
| 16 | * = floor(n / d + (r / d) * (n / 2^k)). |
| 17 | * |
| 18 | * The fractional part of n / d is 0 (because of the assumption that d divides n |
| 19 | * exactly), so we have: |
| 20 | * ... = n / d + floor((r / d) * (n / 2^k)) |
| 21 | * |
| 22 | * So that our initial expression is equal to the quantity we seek, so long as |
| 23 | * (r / d) * (n / 2^k) < 1. |
| 24 | * |
| 25 | * r is a remainder mod d, so r < d and r / d < 1 always. We can make |
| 26 | * n / 2 ^ k < 1 by setting k = 32. This gets us a value of magic that works. |
| 27 | */ |
| 28 | |
| 29 | void |
| 30 | div_init(div_info_t *div_info, size_t d) { |
| 31 | /* Nonsensical. */ |
| 32 | assert(d != 0); |
| 33 | /* |
| 34 | * This would make the value of magic too high to fit into a uint32_t |
| 35 | * (we would want magic = 2^32 exactly). This would mess with code gen |
| 36 | * on 32-bit machines. |
| 37 | */ |
| 38 | assert(d != 1); |
| 39 | |
| 40 | uint64_t two_to_k = ((uint64_t)1 << 32); |
| 41 | uint32_t magic = (uint32_t)(two_to_k / d); |
| 42 | |
| 43 | /* |
| 44 | * We want magic = ceil(2^k / d), but C gives us floor. We have to |
| 45 | * increment it unless the result was exact (i.e. unless d is a power of |
| 46 | * two). |
| 47 | */ |
| 48 | if (two_to_k % d != 0) { |
| 49 | magic++; |
| 50 | } |
| 51 | div_info->magic = magic; |
| 52 | #ifdef JEMALLOC_DEBUG |
| 53 | div_info->d = d; |
| 54 | #endif |
| 55 | } |
| 56 | |