| 1 | // | 
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| 2 | // NotificationQueue.h | 
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| 3 | // | 
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| 4 | // Library: Foundation | 
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| 5 | // Package: Notifications | 
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| 6 | // Module:  NotificationQueue | 
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| 7 | // | 
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| 8 | // Definition of the NotificationQueue class. | 
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| 9 | // | 
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| 10 | // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. | 
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| 11 | // and Contributors. | 
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| 12 | // | 
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| 13 | // SPDX-License-Identifier:	BSL-1.0 | 
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| 14 | // | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #ifndef Foundation_NotificationQueue_INCLUDED | 
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| 18 | #define Foundation_NotificationQueue_INCLUDED | 
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| 19 |  | 
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| 20 |  | 
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| 21 | #include "Poco/Foundation.h" | 
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| 22 | #include "Poco/Notification.h" | 
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| 23 | #include "Poco/Mutex.h" | 
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| 24 | #include "Poco/Event.h" | 
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| 25 | #include <deque> | 
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| 26 |  | 
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| 27 |  | 
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| 28 | namespace Poco { | 
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| 29 |  | 
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| 30 |  | 
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| 31 | class NotificationCenter; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | class Foundation_API NotificationQueue | 
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| 35 | /// A NotificationQueue object provides a way to implement asynchronous | 
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| 36 | /// notifications. This is especially useful for sending notifications | 
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| 37 | /// from one thread to another, for example from a background thread to | 
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| 38 | /// the main (user interface) thread. | 
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| 39 | /// | 
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| 40 | /// The NotificationQueue can also be used to distribute work from | 
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| 41 | /// a controlling thread to one or more worker threads. Each worker thread | 
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| 42 | /// repeatedly calls waitDequeueNotification() and processes the | 
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| 43 | /// returned notification. Special care must be taken when shutting | 
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| 44 | /// down a queue with worker threads waiting for notifications. | 
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| 45 | /// The recommended sequence to shut down and destroy the queue is to | 
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| 46 | ///   1. set a termination flag for every worker thread | 
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| 47 | ///   2. call the wakeUpAll() method | 
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| 48 | ///   3. join each worker thread | 
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| 49 | ///   4. destroy the notification queue. | 
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| 50 | { | 
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| 51 | public: | 
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| 52 | NotificationQueue(); | 
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| 53 | /// Creates the NotificationQueue. | 
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| 54 |  | 
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| 55 | ~NotificationQueue(); | 
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| 56 | /// Destroys the NotificationQueue. | 
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| 57 |  | 
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| 58 | void enqueueNotification(Notification::Ptr pNotification); | 
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| 59 | /// Enqueues the given notification by adding it to | 
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| 60 | /// the end of the queue (FIFO). | 
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| 61 | /// The queue takes ownership of the notification, thus | 
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| 62 | /// a call like | 
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| 63 | ///     notificationQueue.enqueueNotification(new MyNotification); | 
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| 64 | /// does not result in a memory leak. | 
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| 65 |  | 
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| 66 | void enqueueUrgentNotification(Notification::Ptr pNotification); | 
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| 67 | /// Enqueues the given notification by adding it to | 
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| 68 | /// the front of the queue (LIFO). The event therefore gets processed | 
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| 69 | /// before all other events already in the queue. | 
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| 70 | /// The queue takes ownership of the notification, thus | 
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| 71 | /// a call like | 
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| 72 | ///     notificationQueue.enqueueUrgentNotification(new MyNotification); | 
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| 73 | /// does not result in a memory leak. | 
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| 74 |  | 
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| 75 | Notification* dequeueNotification(); | 
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| 76 | /// Dequeues the next pending notification. | 
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| 77 | /// Returns 0 (null) if no notification is available. | 
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| 78 | /// The caller gains ownership of the notification and | 
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| 79 | /// is expected to release it when done with it. | 
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| 80 | /// | 
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| 81 | /// It is highly recommended that the result is immediately | 
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| 82 | /// assigned to a Notification::Ptr, to avoid potential | 
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| 83 | /// memory management issues. | 
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| 84 |  | 
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| 85 | Notification* waitDequeueNotification(); | 
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| 86 | /// Dequeues the next pending notification. | 
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| 87 | /// If no notification is available, waits for a notification | 
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| 88 | /// to be enqueued. | 
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| 89 | /// The caller gains ownership of the notification and | 
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| 90 | /// is expected to release it when done with it. | 
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| 91 | /// This method returns 0 (null) if wakeUpWaitingThreads() | 
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| 92 | /// has been called by another thread. | 
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| 93 | /// | 
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| 94 | /// It is highly recommended that the result is immediately | 
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| 95 | /// assigned to a Notification::Ptr, to avoid potential | 
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| 96 | /// memory management issues. | 
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| 97 |  | 
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| 98 | Notification* waitDequeueNotification(long milliseconds); | 
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| 99 | /// Dequeues the next pending notification. | 
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| 100 | /// If no notification is available, waits for a notification | 
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| 101 | /// to be enqueued up to the specified time. | 
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| 102 | /// Returns 0 (null) if no notification is available. | 
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| 103 | /// The caller gains ownership of the notification and | 
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| 104 | /// is expected to release it when done with it. | 
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| 105 | /// | 
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| 106 | /// It is highly recommended that the result is immediately | 
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| 107 | /// assigned to a Notification::Ptr, to avoid potential | 
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| 108 | /// memory management issues. | 
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| 109 |  | 
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| 110 | void dispatch(NotificationCenter& notificationCenter); | 
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| 111 | /// Dispatches all queued notifications to the given | 
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| 112 | /// notification center. | 
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| 113 |  | 
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| 114 | void wakeUpAll(); | 
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| 115 | /// Wakes up all threads that wait for a notification. | 
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| 116 |  | 
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| 117 | bool empty() const; | 
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| 118 | /// Returns true iff the queue is empty. | 
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| 119 |  | 
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| 120 | int size() const; | 
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| 121 | /// Returns the number of notifications in the queue. | 
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| 122 |  | 
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| 123 | void clear(); | 
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| 124 | /// Removes all notifications from the queue. | 
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| 125 |  | 
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| 126 | bool remove(Notification::Ptr pNotification); | 
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| 127 | /// Removes a notification from the queue. | 
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| 128 | /// Returns true if remove succeeded, false otherwise | 
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| 129 |  | 
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| 130 | bool hasIdleThreads() const; | 
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| 131 | /// Returns true if the queue has at least one thread waiting | 
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| 132 | /// for a notification. | 
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| 133 |  | 
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| 134 | static NotificationQueue& defaultQueue(); | 
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| 135 | /// Returns a reference to the default | 
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| 136 | /// NotificationQueue. | 
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| 137 |  | 
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| 138 | protected: | 
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| 139 | Notification::Ptr dequeueOne(); | 
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| 140 |  | 
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| 141 | private: | 
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| 142 | typedef std::deque<Notification::Ptr> NfQueue; | 
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| 143 | struct WaitInfo | 
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| 144 | { | 
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| 145 | Notification::Ptr pNf; | 
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| 146 | Event             nfAvailable; | 
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| 147 | }; | 
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| 148 | typedef std::deque<WaitInfo*> WaitQueue; | 
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| 149 |  | 
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| 150 | NfQueue           _nfQueue; | 
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| 151 | WaitQueue         _waitQueue; | 
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| 152 | mutable FastMutex _mutex; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 |  | 
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| 156 | } // namespace Poco | 
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| 157 |  | 
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| 158 |  | 
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| 159 | #endif // Foundation_NotificationQueue_INCLUDED | 
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| 160 |  | 
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