| 1 | // |
| 2 | // Random.cpp |
| 3 | // |
| 4 | // Library: Foundation |
| 5 | // Package: Crypt |
| 6 | // Module: Random |
| 7 | // |
| 8 | // Definition of class Random. |
| 9 | // |
| 10 | // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. |
| 11 | // and Contributors. |
| 12 | // |
| 13 | // SPDX-License-Identifier: BSL-1.0 |
| 14 | // |
| 15 | // |
| 16 | // Based on the FreeBSD random number generator. |
| 17 | // src/lib/libc/stdlib/random.c,v 1.25 |
| 18 | // |
| 19 | // Copyright (c) 1983, 1993 |
| 20 | // The Regents of the University of California. All rights reserved. |
| 21 | // Redistribution and use in source and binary forms, with or without |
| 22 | // modification, are permitted provided that the following conditions |
| 23 | // are met: |
| 24 | // 1. Redistributions of source code must retain the above copyright |
| 25 | // notice, this list of conditions and the following disclaimer. |
| 26 | // 2. Redistributions in binary form must reproduce the above copyright |
| 27 | // notice, this list of conditions and the following disclaimer in the |
| 28 | // documentation and/or other materials provided with the distribution. |
| 29 | // 4. Neither the name of the University nor the names of its contributors |
| 30 | // may be used to endorse or promote products derived from this software |
| 31 | // without specific prior written permission. |
| 32 | // |
| 33 | // THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
| 34 | // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 35 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 36 | // ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
| 37 | // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 38 | // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| 39 | // OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 40 | // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 41 | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 42 | // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 43 | // SUCH DAMAGE. |
| 44 | // |
| 45 | |
| 46 | |
| 47 | #include "Poco/Random.h" |
| 48 | #include "Poco/RandomStream.h" |
| 49 | #include <ctime> |
| 50 | #if defined(_WIN32_WCE) && _WIN32_WCE < 0x800 |
| 51 | #include "wce_time.h" |
| 52 | #endif |
| 53 | |
| 54 | |
| 55 | /* |
| 56 | * random.c: |
| 57 | * |
| 58 | * An improved random number generation package. In addition to the standard |
| 59 | * rand()/srand() like interface, this package also has a special state info |
| 60 | * interface. The initstate() routine is called with a seed, an array of |
| 61 | * bytes, and a count of how many bytes are being passed in; this array is |
| 62 | * then initialized to contain information for random number generation with |
| 63 | * that much state information. Good sizes for the amount of state |
| 64 | * information are 32, 64, 128, and 256 bytes. The state can be switched by |
| 65 | * calling the setstate() routine with the same array as was initiallized |
| 66 | * with initstate(). By default, the package runs with 128 bytes of state |
| 67 | * information and generates far better random numbers than a linear |
| 68 | * congruential generator. If the amount of state information is less than |
| 69 | * 32 bytes, a simple linear congruential R.N.G. is used. |
| 70 | * |
| 71 | * Internally, the state information is treated as an array of uint32_t's; the |
| 72 | * zeroeth element of the array is the type of R.N.G. being used (small |
| 73 | * integer); the remainder of the array is the state information for the |
| 74 | * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of |
| 75 | * state information, which will allow a degree seven polynomial. (Note: |
| 76 | * the zeroeth word of state information also has some other information |
| 77 | * stored in it -- see setstate() for details). |
| 78 | * |
| 79 | * The random number generation technique is a linear feedback shift register |
| 80 | * approach, employing trinomials (since there are fewer terms to sum up that |
| 81 | * way). In this approach, the least significant bit of all the numbers in |
| 82 | * the state table will act as a linear feedback shift register, and will |
| 83 | * have period 2^deg - 1 (where deg is the degree of the polynomial being |
| 84 | * used, assuming that the polynomial is irreducible and primitive). The |
| 85 | * higher order bits will have longer periods, since their values are also |
| 86 | * influenced by pseudo-random carries out of the lower bits. The total |
| 87 | * period of the generator is approximately deg*(2**deg - 1); thus doubling |
| 88 | * the amount of state information has a vast influence on the period of the |
| 89 | * generator. Note: the deg*(2**deg - 1) is an approximation only good for |
| 90 | * large deg, when the period of the shift is the dominant factor. |
| 91 | * With deg equal to seven, the period is actually much longer than the |
| 92 | * 7*(2**7 - 1) predicted by this formula. |
| 93 | * |
| 94 | * Modified 28 December 1994 by Jacob S. Rosenberg. |
| 95 | * The following changes have been made: |
| 96 | * All references to the type u_int have been changed to unsigned long. |
| 97 | * All references to type int have been changed to type long. Other |
| 98 | * cleanups have been made as well. A warning for both initstate and |
| 99 | * setstate has been inserted to the effect that on Sparc platforms |
| 100 | * the 'arg_state' variable must be forced to begin on word boundaries. |
| 101 | * This can be easily done by casting a long integer array to char *. |
| 102 | * The overall logic has been left STRICTLY alone. This software was |
| 103 | * tested on both a VAX and Sun SpacsStation with exactly the same |
| 104 | * results. The new version and the original give IDENTICAL results. |
| 105 | * The new version is somewhat faster than the original. As the |
| 106 | * documentation says: "By default, the package runs with 128 bytes of |
| 107 | * state information and generates far better random numbers than a linear |
| 108 | * congruential generator. If the amount of state information is less than |
| 109 | * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of |
| 110 | * 128 bytes, this new version runs about 19 percent faster and for a 16 |
| 111 | * byte buffer it is about 5 percent faster. |
| 112 | */ |
| 113 | |
| 114 | |
| 115 | /* |
| 116 | * For each of the currently supported random number generators, we have a |
| 117 | * break value on the amount of state information (you need at least this |
| 118 | * many bytes of state info to support this random number generator), a degree |
| 119 | * for the polynomial (actually a trinomial) that the R.N.G. is based on, and |
| 120 | * the separation between the two lower order coefficients of the trinomial. |
| 121 | */ |
| 122 | #define TYPE_0 0 /* linear congruential */ |
| 123 | #define BREAK_0 8 |
| 124 | #define DEG_0 0 |
| 125 | #define SEP_0 0 |
| 126 | |
| 127 | #define TYPE_1 1 /* x**7 + x**3 + 1 */ |
| 128 | #define BREAK_1 32 |
| 129 | #define DEG_1 7 |
| 130 | #define SEP_1 3 |
| 131 | |
| 132 | #define TYPE_2 2 /* x**15 + x + 1 */ |
| 133 | #define BREAK_2 64 |
| 134 | #define DEG_2 15 |
| 135 | #define SEP_2 1 |
| 136 | |
| 137 | #define TYPE_3 3 /* x**31 + x**3 + 1 */ |
| 138 | #define BREAK_3 128 |
| 139 | #define DEG_3 31 |
| 140 | #define SEP_3 3 |
| 141 | |
| 142 | #define TYPE_4 4 /* x**63 + x + 1 */ |
| 143 | #define BREAK_4 256 |
| 144 | #define DEG_4 63 |
| 145 | #define SEP_4 1 |
| 146 | |
| 147 | |
| 148 | namespace Poco { |
| 149 | |
| 150 | |
| 151 | Random::Random(int stateSize) |
| 152 | { |
| 153 | poco_assert (BREAK_0 <= stateSize && stateSize <= BREAK_4); |
| 154 | |
| 155 | _pBuffer = new char[stateSize]; |
| 156 | #if defined(_WIN32_WCE) && _WIN32_WCE < 0x800 |
| 157 | initState((UInt32) wceex_time(NULL), _pBuffer, stateSize); |
| 158 | #else |
| 159 | initState((UInt32) std::time(NULL), _pBuffer, stateSize); |
| 160 | #endif |
| 161 | } |
| 162 | |
| 163 | |
| 164 | Random::~Random() |
| 165 | { |
| 166 | delete [] _pBuffer; |
| 167 | } |
| 168 | |
| 169 | |
| 170 | /* |
| 171 | * Compute x = (7^5 * x) mod (2^31 - 1) |
| 172 | * wihout overflowing 31 bits: |
| 173 | * (2^31 - 1) = 127773 * (7^5) + 2836 |
| 174 | * From "Random number generators: good ones are hard to find", |
| 175 | * Park and Miller, Communications of the ACM, vol. 31, no. 10, |
| 176 | * October 1988, p. 1195. |
| 177 | */ |
| 178 | inline UInt32 Random::goodRand(Int32 x) |
| 179 | { |
| 180 | Int32 hi, lo; |
| 181 | |
| 182 | if (x == 0) x = 123459876; |
| 183 | hi = x / 127773; |
| 184 | lo = x % 127773; |
| 185 | x = 16807 * lo - 2836 * hi; |
| 186 | if (x < 0) x += 0x7FFFFFFF; |
| 187 | |
| 188 | return x; |
| 189 | } |
| 190 | |
| 191 | |
| 192 | /* |
| 193 | * Initialize the random number generator based on the given seed. If the |
| 194 | * type is the trivial no-state-information type, just remember the seed. |
| 195 | * Otherwise, initializes state[] based on the given "seed" via a linear |
| 196 | * congruential generator. Then, the pointers are set to known locations |
| 197 | * that are exactly rand_sep places apart. Lastly, it cycles the state |
| 198 | * information a given number of times to get rid of any initial dependencies |
| 199 | * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] |
| 200 | * for default usage relies on values produced by this routine. |
| 201 | */ |
| 202 | void Random::seed(UInt32 x) |
| 203 | { |
| 204 | int i, lim; |
| 205 | |
| 206 | _state[0] = x; |
| 207 | if (_randType == TYPE_0) |
| 208 | lim = NSHUFF; |
| 209 | else |
| 210 | { |
| 211 | for (i = 1; i < _randDeg; i++) |
| 212 | _state[i] = goodRand(_state[i - 1]); |
| 213 | _fptr = &_state[_randSep]; |
| 214 | _rptr = &_state[0]; |
| 215 | lim = 10 * _randDeg; |
| 216 | } |
| 217 | for (i = 0; i < lim; i++) |
| 218 | next(); |
| 219 | } |
| 220 | |
| 221 | |
| 222 | /* |
| 223 | * Many programs choose the seed value in a totally predictable manner. |
| 224 | * This often causes problems. We seed the generator using the much more |
| 225 | * secure random(4) interface. Note that this particular seeding |
| 226 | * procedure can generate states which are impossible to reproduce by |
| 227 | * calling srandom() with any value, since the succeeding terms in the |
| 228 | * state buffer are no longer derived from the LC algorithm applied to |
| 229 | * a fixed seed. |
| 230 | */ |
| 231 | void Random::seed() |
| 232 | { |
| 233 | std::streamsize len; |
| 234 | |
| 235 | if (_randType == TYPE_0) |
| 236 | len = sizeof _state[0]; |
| 237 | else |
| 238 | len = _randDeg * sizeof _state[0]; |
| 239 | |
| 240 | RandomInputStream rstr; |
| 241 | rstr.read((char*) _state, len); |
| 242 | } |
| 243 | |
| 244 | |
| 245 | /* |
| 246 | * Initialize the state information in the given array of n bytes for future |
| 247 | * random number generation. Based on the number of bytes we are given, and |
| 248 | * the break values for the different R.N.G.'s, we choose the best (largest) |
| 249 | * one we can and set things up for it. srandom() is then called to |
| 250 | * initialize the state information. |
| 251 | * |
| 252 | * Note that on return from srandom(), we set state[-1] to be the type |
| 253 | * multiplexed with the current value of the rear pointer; this is so |
| 254 | * successive calls to initstate() won't lose this information and will be |
| 255 | * able to restart with setstate(). |
| 256 | * |
| 257 | * Note: the first thing we do is save the current state, if any, just like |
| 258 | * setstate() so that it doesn't matter when initstate is called. |
| 259 | * |
| 260 | * Returns a pointer to the old state. |
| 261 | * |
| 262 | * Note: The Sparc platform requires that arg_state begin on an int |
| 263 | * word boundary; otherwise a bus error will occur. Even so, lint will |
| 264 | * complain about mis-alignment, but you should disregard these messages. |
| 265 | */ |
| 266 | void Random::initState(UInt32 s, char* argState, Int32 n) |
| 267 | { |
| 268 | UInt32* intArgState = (UInt32*) argState; |
| 269 | |
| 270 | if (n < BREAK_0) |
| 271 | { |
| 272 | poco_bugcheck_msg("not enough state" ); |
| 273 | return; |
| 274 | } |
| 275 | if (n < BREAK_1) |
| 276 | { |
| 277 | _randType = TYPE_0; |
| 278 | _randDeg = DEG_0; |
| 279 | _randSep = SEP_0; |
| 280 | } |
| 281 | else if (n < BREAK_2) |
| 282 | { |
| 283 | _randType = TYPE_1; |
| 284 | _randDeg = DEG_1; |
| 285 | _randSep = SEP_1; |
| 286 | } |
| 287 | else if (n < BREAK_3) |
| 288 | { |
| 289 | _randType = TYPE_2; |
| 290 | _randDeg = DEG_2; |
| 291 | _randSep = SEP_2; |
| 292 | } |
| 293 | else if (n < BREAK_4) |
| 294 | { |
| 295 | _randType = TYPE_3; |
| 296 | _randDeg = DEG_3; |
| 297 | _randSep = SEP_3; |
| 298 | } |
| 299 | else |
| 300 | { |
| 301 | _randType = TYPE_4; |
| 302 | _randDeg = DEG_4; |
| 303 | _randSep = SEP_4; |
| 304 | } |
| 305 | _state = intArgState + 1; /* first location */ |
| 306 | _endPtr = &_state[_randDeg]; /* must set end_ptr before seed */ |
| 307 | seed(s); |
| 308 | if (_randType == TYPE_0) |
| 309 | intArgState[0] = _randType; |
| 310 | else |
| 311 | intArgState[0] = MAX_TYPES * (int) (_rptr - _state) + _randType; |
| 312 | } |
| 313 | |
| 314 | |
| 315 | /* |
| 316 | * Next: |
| 317 | * |
| 318 | * If we are using the trivial TYPE_0 R.N.G., just do the old linear |
| 319 | * congruential bit. Otherwise, we do our fancy trinomial stuff, which is |
| 320 | * the same in all the other cases due to all the global variables that have |
| 321 | * been set up. The basic operation is to add the number at the rear pointer |
| 322 | * into the one at the front pointer. Then both pointers are advanced to |
| 323 | * the next location cyclically in the table. The value returned is the sum |
| 324 | * generated, reduced to 31 bits by throwing away the "least random" low bit. |
| 325 | * |
| 326 | * Note: the code takes advantage of the fact that both the front and |
| 327 | * rear pointers can't wrap on the same call by not testing the rear |
| 328 | * pointer if the front one has wrapped. |
| 329 | * |
| 330 | * Returns a 31-bit random number. |
| 331 | */ |
| 332 | UInt32 Random::next() |
| 333 | { |
| 334 | UInt32 i; |
| 335 | UInt32 *f, *r; |
| 336 | |
| 337 | if (_randType == TYPE_0) |
| 338 | { |
| 339 | i = _state[0]; |
| 340 | _state[0] = i = goodRand(i) & 0x7FFFFFFF; |
| 341 | } |
| 342 | else |
| 343 | { |
| 344 | /* |
| 345 | * Use local variables rather than static variables for speed. |
| 346 | */ |
| 347 | f = _fptr; r = _rptr; |
| 348 | *f += *r; |
| 349 | i = (*f >> 1) & 0x7FFFFFFF; /* chucking least random bit */ |
| 350 | if (++f >= _endPtr) { |
| 351 | f = _state; |
| 352 | ++r; |
| 353 | } |
| 354 | else if (++r >= _endPtr) { |
| 355 | r = _state; |
| 356 | } |
| 357 | |
| 358 | _fptr = f; _rptr = r; |
| 359 | } |
| 360 | return i; |
| 361 | } |
| 362 | |
| 363 | |
| 364 | } // namespace Poco |
| 365 | |