1 | // Copyright 2010 the V8 project authors. All rights reserved. |
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3 | // modification, are permitted provided that the following conditions are |
4 | // met: |
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27 | |
28 | #ifndef DOUBLE_CONVERSION_DIY_FP_H_ |
29 | #define DOUBLE_CONVERSION_DIY_FP_H_ |
30 | |
31 | #include "utils.h" |
32 | |
33 | namespace double_conversion { |
34 | |
35 | // This "Do It Yourself Floating Point" class implements a floating-point number |
36 | // with a uint64 significand and an int exponent. Normalized DiyFp numbers will |
37 | // have the most significant bit of the significand set. |
38 | // Multiplication and Subtraction do not normalize their results. |
39 | // DiyFp are not designed to contain special doubles (NaN and Infinity). |
40 | class DiyFp { |
41 | public: |
42 | static const int kSignificandSize = 64; |
43 | |
44 | DiyFp() : f_(0), e_(0) {} |
45 | DiyFp(uint64_t significant, int exponent) : f_(significant), e_(exponent) {} |
46 | |
47 | // this = this - other. |
48 | // The exponents of both numbers must be the same and the significand of this |
49 | // must be bigger than the significand of other. |
50 | // The result will not be normalized. |
51 | void Subtract(const DiyFp& other) { |
52 | ASSERT(e_ == other.e_); |
53 | ASSERT(f_ >= other.f_); |
54 | f_ -= other.f_; |
55 | } |
56 | |
57 | // Returns a - b. |
58 | // The exponents of both numbers must be the same and this must be bigger |
59 | // than other. The result will not be normalized. |
60 | static DiyFp Minus(const DiyFp& a, const DiyFp& b) { |
61 | DiyFp result = a; |
62 | result.Subtract(b); |
63 | return result; |
64 | } |
65 | |
66 | |
67 | // this = this * other. |
68 | void Multiply(const DiyFp& other); |
69 | |
70 | // returns a * b; |
71 | static DiyFp Times(const DiyFp& a, const DiyFp& b) { |
72 | DiyFp result = a; |
73 | result.Multiply(b); |
74 | return result; |
75 | } |
76 | |
77 | void Normalize() { |
78 | ASSERT(f_ != 0); |
79 | uint64_t significant = f_; |
80 | int exponent = e_; |
81 | |
82 | // This method is mainly called for normalizing boundaries. In general |
83 | // boundaries need to be shifted by 10 bits. We thus optimize for this case. |
84 | const uint64_t k10MSBits = UINT64_2PART_C(0xFFC00000, 00000000); |
85 | while ((significant & k10MSBits) == 0) { |
86 | significant <<= 10; |
87 | exponent -= 10; |
88 | } |
89 | while ((significant & kUint64MSB) == 0) { |
90 | significant <<= 1; |
91 | exponent--; |
92 | } |
93 | f_ = significant; |
94 | e_ = exponent; |
95 | } |
96 | |
97 | static DiyFp Normalize(const DiyFp& a) { |
98 | DiyFp result = a; |
99 | result.Normalize(); |
100 | return result; |
101 | } |
102 | |
103 | uint64_t f() const { return f_; } |
104 | int e() const { return e_; } |
105 | |
106 | void set_f(uint64_t new_value) { f_ = new_value; } |
107 | void set_e(int new_value) { e_ = new_value; } |
108 | |
109 | private: |
110 | static const uint64_t kUint64MSB = UINT64_2PART_C(0x80000000, 00000000); |
111 | |
112 | uint64_t f_; |
113 | int e_; |
114 | }; |
115 | |
116 | } // namespace double_conversion |
117 | |
118 | #endif // DOUBLE_CONVERSION_DIY_FP_H_ |
119 | |