| 1 | // |
| 2 | // ServerSocket.h |
| 3 | // |
| 4 | // Library: Net |
| 5 | // Package: Sockets |
| 6 | // Module: ServerSocket |
| 7 | // |
| 8 | // Definition of the ServerSocket class. |
| 9 | // |
| 10 | // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. |
| 11 | // and Contributors. |
| 12 | // |
| 13 | // SPDX-License-Identifier: BSL-1.0 |
| 14 | // |
| 15 | |
| 16 | |
| 17 | #ifndef Net_ServerSocket_INCLUDED |
| 18 | #define Net_ServerSocket_INCLUDED |
| 19 | |
| 20 | |
| 21 | #include "Poco/Net/Net.h" |
| 22 | #include "Poco/Net/Socket.h" |
| 23 | #include "Poco/Net/StreamSocket.h" |
| 24 | |
| 25 | |
| 26 | namespace Poco { |
| 27 | namespace Net { |
| 28 | |
| 29 | |
| 30 | class Net_API ServerSocket: public Socket |
| 31 | /// This class provides an interface to a |
| 32 | /// TCP server socket. |
| 33 | { |
| 34 | public: |
| 35 | ServerSocket(); |
| 36 | /// Creates a server socket. |
| 37 | /// |
| 38 | /// The server socket must be bound to |
| 39 | /// an address and put into listening state. |
| 40 | |
| 41 | ServerSocket(const Socket& socket); |
| 42 | /// Creates the ServerSocket with the SocketImpl |
| 43 | /// from another socket. The SocketImpl must be |
| 44 | /// a ServerSocketImpl, otherwise an InvalidArgumentException |
| 45 | /// will be thrown. |
| 46 | |
| 47 | ServerSocket(const SocketAddress& address, int backlog = 64); |
| 48 | /// Creates a server socket, binds it |
| 49 | /// to the given address and puts it in listening |
| 50 | /// state. |
| 51 | /// |
| 52 | /// After successful construction, the server socket |
| 53 | /// is ready to accept connections. |
| 54 | |
| 55 | ServerSocket(Poco::UInt16 port, int backlog = 64); |
| 56 | /// Creates a server socket, binds it |
| 57 | /// to the given port and puts it in listening |
| 58 | /// state. |
| 59 | /// |
| 60 | /// After successful construction, the server socket |
| 61 | /// is ready to accept connections. |
| 62 | |
| 63 | virtual ~ServerSocket(); |
| 64 | /// Destroys the StreamSocket. |
| 65 | |
| 66 | ServerSocket& operator = (const Socket& socket); |
| 67 | /// Assignment operator. |
| 68 | /// |
| 69 | /// Releases the socket's SocketImpl and |
| 70 | /// attaches the SocketImpl from the other socket and |
| 71 | /// increments the reference count of the SocketImpl. |
| 72 | |
| 73 | virtual void bind(const SocketAddress& address, bool reuseAddress = false); |
| 74 | /// Binds a local address to the socket. |
| 75 | /// |
| 76 | /// This is usually only done when establishing a server |
| 77 | /// socket. TCP clients should not bind a socket to a |
| 78 | /// specific address. |
| 79 | /// |
| 80 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 81 | /// socket option. |
| 82 | |
| 83 | virtual void bind(const SocketAddress& address, bool reuseAddress, bool reusePort); |
| 84 | /// Binds a local address to the socket. |
| 85 | /// |
| 86 | /// This is usually only done when establishing a server |
| 87 | /// socket. TCP clients should not bind a socket to a |
| 88 | /// specific address. |
| 89 | /// |
| 90 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 91 | /// socket option. |
| 92 | /// |
| 93 | /// If reuseAddress is true, sets the SO_REUSEPORT |
| 94 | /// socket option. |
| 95 | |
| 96 | virtual void bind(Poco::UInt16 port, bool reuseAddress = false); |
| 97 | /// Binds a local port to the socket. |
| 98 | /// |
| 99 | /// This is usually only done when establishing a server |
| 100 | /// socket. |
| 101 | /// |
| 102 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 103 | /// socket option. |
| 104 | |
| 105 | virtual void bind(Poco::UInt16 port, bool reuseAddress, bool reusePort); |
| 106 | /// Binds a local port to the socket. |
| 107 | /// |
| 108 | /// This is usually only done when establishing a server |
| 109 | /// socket. |
| 110 | /// |
| 111 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 112 | /// socket option. |
| 113 | /// |
| 114 | /// If reusePort is true, sets the SO_REUSEPORT |
| 115 | /// socket option. |
| 116 | |
| 117 | virtual void bind6(const SocketAddress& address, bool reuseAddress = false, bool ipV6Only = false); |
| 118 | /// Binds a local IPv6 address to the socket. |
| 119 | /// |
| 120 | /// This is usually only done when establishing a server |
| 121 | /// socket. TCP clients should not bind a socket to a |
| 122 | /// specific address. |
| 123 | /// |
| 124 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 125 | /// socket option. |
| 126 | /// |
| 127 | /// The given address must be an IPv6 address. The |
| 128 | /// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket |
| 129 | /// according to the ipV6Only parameter. |
| 130 | /// |
| 131 | /// If the library has not been built with IPv6 support, |
| 132 | /// a Poco::NotImplementedException will be thrown. |
| 133 | |
| 134 | virtual void bind6(const SocketAddress& address, bool reuseAddress, bool reusePort, bool ipV6Only); |
| 135 | /// Binds a local IPv6 address to the socket. |
| 136 | /// |
| 137 | /// This is usually only done when establishing a server |
| 138 | /// socket. TCP clients should not bind a socket to a |
| 139 | /// specific address. |
| 140 | /// |
| 141 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 142 | /// socket option. |
| 143 | /// |
| 144 | /// If reusePort is true, sets the SO_REUSEPORT |
| 145 | /// socket option. |
| 146 | /// |
| 147 | /// The given address must be an IPv6 address. The |
| 148 | /// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket |
| 149 | /// according to the ipV6Only parameter. |
| 150 | /// |
| 151 | /// If the library has not been built with IPv6 support, |
| 152 | /// a Poco::NotImplementedException will be thrown. |
| 153 | |
| 154 | virtual void bind6(Poco::UInt16 port, bool reuseAddress = false, bool ipV6Only = false); |
| 155 | /// Binds a local IPv6 port to the socket. |
| 156 | /// |
| 157 | /// This is usually only done when establishing a server |
| 158 | /// socket. |
| 159 | /// |
| 160 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 161 | /// socket option. |
| 162 | /// |
| 163 | /// The given address must be an IPv6 address. The |
| 164 | /// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket |
| 165 | /// according to the ipV6Only parameter. |
| 166 | /// |
| 167 | /// If the library has not been built with IPv6 support, |
| 168 | /// a Poco::NotImplementedException will be thrown. |
| 169 | |
| 170 | virtual void bind6(Poco::UInt16 port, bool reuseAddress, bool reusePort, bool ipV6Only); |
| 171 | /// Binds a local IPv6 port to the socket. |
| 172 | /// |
| 173 | /// This is usually only done when establishing a server |
| 174 | /// socket. |
| 175 | /// |
| 176 | /// If reuseAddress is true, sets the SO_REUSEADDR |
| 177 | /// socket option. |
| 178 | /// |
| 179 | /// If reusePort is true, sets the SO_REUSEPORT |
| 180 | /// socket option. |
| 181 | /// The given address must be an IPv6 address. The |
| 182 | /// IPPROTO_IPV6/IPV6_V6ONLY option is set on the socket |
| 183 | /// according to the ipV6Only parameter. |
| 184 | /// |
| 185 | /// If the library has not been built with IPv6 support, |
| 186 | /// a Poco::NotImplementedException will be thrown. |
| 187 | |
| 188 | virtual void listen(int backlog = 64); |
| 189 | /// Puts the socket into listening state. |
| 190 | /// |
| 191 | /// The socket becomes a passive socket that |
| 192 | /// can accept incoming connection requests. |
| 193 | /// |
| 194 | /// The backlog argument specifies the maximum |
| 195 | /// number of connections that can be queued |
| 196 | /// for this socket. |
| 197 | |
| 198 | virtual StreamSocket acceptConnection(SocketAddress& clientAddr); |
| 199 | /// Gets the next completed connection from the |
| 200 | /// socket's completed connection queue. |
| 201 | /// |
| 202 | /// If the queue is empty, waits until a connection |
| 203 | /// request completes. |
| 204 | /// |
| 205 | /// Returns a new TCP socket for the connection |
| 206 | /// with the client. |
| 207 | /// |
| 208 | /// The client socket's address is returned in clientAddr. |
| 209 | |
| 210 | virtual StreamSocket acceptConnection(); |
| 211 | /// Gets the next completed connection from the |
| 212 | /// socket's completed connection queue. |
| 213 | /// |
| 214 | /// If the queue is empty, waits until a connection |
| 215 | /// request completes. |
| 216 | /// |
| 217 | /// Returns a new TCP socket for the connection |
| 218 | /// with the client. |
| 219 | |
| 220 | protected: |
| 221 | ServerSocket(SocketImpl* pImpl, bool); |
| 222 | /// The bool argument is to resolve an ambiguity with |
| 223 | /// another constructor (Microsoft Visual C++ 2005) |
| 224 | }; |
| 225 | |
| 226 | |
| 227 | } } // namespace Poco::Net |
| 228 | |
| 229 | |
| 230 | #endif // Net_ServerSocket_INCLUDED |
| 231 | |