| 1 | #pragma once | 
|---|
| 2 |  | 
|---|
| 3 | #include <Common/PoolWithFailoverBase.h> | 
|---|
| 4 | #include <Client/ConnectionPool.h> | 
|---|
| 5 |  | 
|---|
| 6 | #include <chrono> | 
|---|
| 7 | #include <vector> | 
|---|
| 8 |  | 
|---|
| 9 |  | 
|---|
| 10 | namespace DB | 
|---|
| 11 | { | 
|---|
| 12 |  | 
|---|
| 13 | /** Connection pool with fault tolerance. | 
|---|
| 14 | * Initialized by several other IConnectionPools. | 
|---|
| 15 | * When a connection is received, it tries to create or select a live connection from a pool, | 
|---|
| 16 | *  fetch them in some order, using no more than the specified number of attempts. | 
|---|
| 17 | * Pools with fewer errors are preferred; | 
|---|
| 18 | *  pools with the same number of errors are tried in random order. | 
|---|
| 19 | * | 
|---|
| 20 | * Note: if one of the nested pools is blocked due to overflow, then this pool will also be blocked. | 
|---|
| 21 | */ | 
|---|
| 22 |  | 
|---|
| 23 | /// Specifies how many connections to return from ConnectionPoolWithFailover::getMany() method. | 
|---|
| 24 | enum class PoolMode | 
|---|
| 25 | { | 
|---|
| 26 | /// Return exactly one connection. | 
|---|
| 27 | GET_ONE = 0, | 
|---|
| 28 | /// Return a number of connections, this number being determined by max_parallel_replicas setting. | 
|---|
| 29 | GET_MANY, | 
|---|
| 30 | /// Return a connection from each nested pool. | 
|---|
| 31 | GET_ALL | 
|---|
| 32 | }; | 
|---|
| 33 |  | 
|---|
| 34 | class ConnectionPoolWithFailover : public IConnectionPool, private PoolWithFailoverBase<IConnectionPool> | 
|---|
| 35 | { | 
|---|
| 36 | public: | 
|---|
| 37 | ConnectionPoolWithFailover( | 
|---|
| 38 | ConnectionPoolPtrs nested_pools_, | 
|---|
| 39 | LoadBalancing load_balancing, | 
|---|
| 40 | time_t decrease_error_period_ = DBMS_CONNECTION_POOL_WITH_FAILOVER_DEFAULT_DECREASE_ERROR_PERIOD, | 
|---|
| 41 | size_t max_error_cap = DBMS_CONNECTION_POOL_WITH_FAILOVER_MAX_ERROR_COUNT); | 
|---|
| 42 |  | 
|---|
| 43 | using Entry = IConnectionPool::Entry; | 
|---|
| 44 |  | 
|---|
| 45 | /** Allocates connection to work. */ | 
|---|
| 46 | Entry get(const ConnectionTimeouts & timeouts, | 
|---|
| 47 | const Settings * settings = nullptr, | 
|---|
| 48 | bool force_connected = true) override; /// From IConnectionPool | 
|---|
| 49 |  | 
|---|
| 50 | /** Allocates up to the specified number of connections to work. | 
|---|
| 51 | * Connections provide access to different replicas of one shard. | 
|---|
| 52 | */ | 
|---|
| 53 | std::vector<Entry> getMany(const ConnectionTimeouts & timeouts, | 
|---|
| 54 | const Settings * settings, PoolMode pool_mode); | 
|---|
| 55 |  | 
|---|
| 56 | /// The same as getMany(), but return std::vector<TryResult>. | 
|---|
| 57 | std::vector<TryResult> getManyForTableFunction(const ConnectionTimeouts & timeouts, | 
|---|
| 58 | const Settings * settings, PoolMode pool_mode); | 
|---|
| 59 |  | 
|---|
| 60 | using Base = PoolWithFailoverBase<IConnectionPool>; | 
|---|
| 61 | using TryResult = Base::TryResult; | 
|---|
| 62 |  | 
|---|
| 63 | /// The same as getMany(), but check that replication delay for table_to_check is acceptable. | 
|---|
| 64 | /// Delay threshold is taken from settings. | 
|---|
| 65 | std::vector<TryResult> getManyChecked( | 
|---|
| 66 | const ConnectionTimeouts & timeouts, | 
|---|
| 67 | const Settings * settings, | 
|---|
| 68 | PoolMode pool_mode, | 
|---|
| 69 | const QualifiedTableName & table_to_check); | 
|---|
| 70 |  | 
|---|
| 71 | struct NestedPoolStatus | 
|---|
| 72 | { | 
|---|
| 73 | const IConnectionPool * pool; | 
|---|
| 74 | size_t error_count; | 
|---|
| 75 | std::chrono::seconds estimated_recovery_time; | 
|---|
| 76 | }; | 
|---|
| 77 |  | 
|---|
| 78 | using Status = std::vector<NestedPoolStatus>; | 
|---|
| 79 | Status getStatus() const; | 
|---|
| 80 |  | 
|---|
| 81 | private: | 
|---|
| 82 | /// Get the values of relevant settings and call Base::getMany() | 
|---|
| 83 | std::vector<TryResult> getManyImpl( | 
|---|
| 84 | const Settings * settings, | 
|---|
| 85 | PoolMode pool_mode, | 
|---|
| 86 | const TryGetEntryFunc & try_get_entry); | 
|---|
| 87 |  | 
|---|
| 88 | /// Try to get a connection from the pool and check that it is good. | 
|---|
| 89 | /// If table_to_check is not null and the check is enabled in settings, check that replication delay | 
|---|
| 90 | /// for this table is not too large. | 
|---|
| 91 | TryResult tryGetEntry( | 
|---|
| 92 | IConnectionPool & pool, | 
|---|
| 93 | const ConnectionTimeouts & timeouts, | 
|---|
| 94 | std::string & fail_message, | 
|---|
| 95 | const Settings * settings, | 
|---|
| 96 | const QualifiedTableName * table_to_check = nullptr); | 
|---|
| 97 |  | 
|---|
| 98 | private: | 
|---|
| 99 | std::vector<size_t> hostname_differences; /// Distances from name of this host to the names of hosts of pools. | 
|---|
| 100 | LoadBalancing default_load_balancing; | 
|---|
| 101 | }; | 
|---|
| 102 |  | 
|---|
| 103 | using ConnectionPoolWithFailoverPtr = std::shared_ptr<ConnectionPoolWithFailover>; | 
|---|
| 104 | using ConnectionPoolWithFailoverPtrs = std::vector<ConnectionPoolWithFailoverPtr>; | 
|---|
| 105 |  | 
|---|
| 106 | } | 
|---|
| 107 |  | 
|---|