| 1 | #pragma once |
| 2 | |
| 3 | #include <Common/PoolWithFailoverBase.h> |
| 4 | #include <Client/ConnectionPool.h> |
| 5 | |
| 6 | #include <chrono> |
| 7 | #include <vector> |
| 8 | |
| 9 | |
| 10 | namespace DB |
| 11 | { |
| 12 | |
| 13 | /** Connection pool with fault tolerance. |
| 14 | * Initialized by several other IConnectionPools. |
| 15 | * When a connection is received, it tries to create or select a live connection from a pool, |
| 16 | * fetch them in some order, using no more than the specified number of attempts. |
| 17 | * Pools with fewer errors are preferred; |
| 18 | * pools with the same number of errors are tried in random order. |
| 19 | * |
| 20 | * Note: if one of the nested pools is blocked due to overflow, then this pool will also be blocked. |
| 21 | */ |
| 22 | |
| 23 | /// Specifies how many connections to return from ConnectionPoolWithFailover::getMany() method. |
| 24 | enum class PoolMode |
| 25 | { |
| 26 | /// Return exactly one connection. |
| 27 | GET_ONE = 0, |
| 28 | /// Return a number of connections, this number being determined by max_parallel_replicas setting. |
| 29 | GET_MANY, |
| 30 | /// Return a connection from each nested pool. |
| 31 | GET_ALL |
| 32 | }; |
| 33 | |
| 34 | class ConnectionPoolWithFailover : public IConnectionPool, private PoolWithFailoverBase<IConnectionPool> |
| 35 | { |
| 36 | public: |
| 37 | ConnectionPoolWithFailover( |
| 38 | ConnectionPoolPtrs nested_pools_, |
| 39 | LoadBalancing load_balancing, |
| 40 | time_t decrease_error_period_ = DBMS_CONNECTION_POOL_WITH_FAILOVER_DEFAULT_DECREASE_ERROR_PERIOD, |
| 41 | size_t max_error_cap = DBMS_CONNECTION_POOL_WITH_FAILOVER_MAX_ERROR_COUNT); |
| 42 | |
| 43 | using Entry = IConnectionPool::Entry; |
| 44 | |
| 45 | /** Allocates connection to work. */ |
| 46 | Entry get(const ConnectionTimeouts & timeouts, |
| 47 | const Settings * settings = nullptr, |
| 48 | bool force_connected = true) override; /// From IConnectionPool |
| 49 | |
| 50 | /** Allocates up to the specified number of connections to work. |
| 51 | * Connections provide access to different replicas of one shard. |
| 52 | */ |
| 53 | std::vector<Entry> getMany(const ConnectionTimeouts & timeouts, |
| 54 | const Settings * settings, PoolMode pool_mode); |
| 55 | |
| 56 | /// The same as getMany(), but return std::vector<TryResult>. |
| 57 | std::vector<TryResult> getManyForTableFunction(const ConnectionTimeouts & timeouts, |
| 58 | const Settings * settings, PoolMode pool_mode); |
| 59 | |
| 60 | using Base = PoolWithFailoverBase<IConnectionPool>; |
| 61 | using TryResult = Base::TryResult; |
| 62 | |
| 63 | /// The same as getMany(), but check that replication delay for table_to_check is acceptable. |
| 64 | /// Delay threshold is taken from settings. |
| 65 | std::vector<TryResult> getManyChecked( |
| 66 | const ConnectionTimeouts & timeouts, |
| 67 | const Settings * settings, |
| 68 | PoolMode pool_mode, |
| 69 | const QualifiedTableName & table_to_check); |
| 70 | |
| 71 | struct NestedPoolStatus |
| 72 | { |
| 73 | const IConnectionPool * pool; |
| 74 | size_t error_count; |
| 75 | std::chrono::seconds estimated_recovery_time; |
| 76 | }; |
| 77 | |
| 78 | using Status = std::vector<NestedPoolStatus>; |
| 79 | Status getStatus() const; |
| 80 | |
| 81 | private: |
| 82 | /// Get the values of relevant settings and call Base::getMany() |
| 83 | std::vector<TryResult> getManyImpl( |
| 84 | const Settings * settings, |
| 85 | PoolMode pool_mode, |
| 86 | const TryGetEntryFunc & try_get_entry); |
| 87 | |
| 88 | /// Try to get a connection from the pool and check that it is good. |
| 89 | /// If table_to_check is not null and the check is enabled in settings, check that replication delay |
| 90 | /// for this table is not too large. |
| 91 | TryResult tryGetEntry( |
| 92 | IConnectionPool & pool, |
| 93 | const ConnectionTimeouts & timeouts, |
| 94 | std::string & fail_message, |
| 95 | const Settings * settings, |
| 96 | const QualifiedTableName * table_to_check = nullptr); |
| 97 | |
| 98 | private: |
| 99 | std::vector<size_t> hostname_differences; /// Distances from name of this host to the names of hosts of pools. |
| 100 | LoadBalancing default_load_balancing; |
| 101 | }; |
| 102 | |
| 103 | using ConnectionPoolWithFailoverPtr = std::shared_ptr<ConnectionPoolWithFailover>; |
| 104 | using ConnectionPoolWithFailoverPtrs = std::vector<ConnectionPoolWithFailoverPtr>; |
| 105 | |
| 106 | } |
| 107 | |