| 1 | #pragma once | 
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| 2 |  | 
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| 3 | #include <map> | 
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| 4 | #include <memory> | 
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| 5 | #include <stack> | 
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| 6 | #include <mutex> | 
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| 7 |  | 
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| 8 |  | 
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| 9 | namespace DB | 
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| 10 | { | 
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| 11 |  | 
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| 12 |  | 
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| 13 | /** Pool for objects that cannot be used from different threads simultaneously. | 
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| 14 | * Allows to create an object for each thread. | 
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| 15 | * Pool has unbounded size and objects are not destroyed before destruction of pool. | 
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| 16 | * | 
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| 17 | * Use it in cases when thread local storage is not appropriate | 
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| 18 | *  (when maximum number of simultaneously used objects is less | 
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| 19 | *   than number of running/sleeping threads, that has ever used object, | 
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| 20 | *   and creation/destruction of objects is expensive). | 
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| 21 | */ | 
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| 22 | template <typename T> | 
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| 23 | class SimpleObjectPool | 
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| 24 | { | 
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| 25 | protected: | 
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| 26 |  | 
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| 27 | /// Hold all avaiable objects in stack. | 
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| 28 | std::mutex mutex; | 
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| 29 | std::stack<std::unique_ptr<T>> stack; | 
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| 30 |  | 
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| 31 | /// Specialized deleter for std::unique_ptr. | 
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| 32 | /// Returns underlying pointer back to stack thus reclaiming its ownership. | 
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| 33 | struct Deleter | 
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| 34 | { | 
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| 35 | SimpleObjectPool<T> * parent; | 
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| 36 |  | 
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| 37 | Deleter(SimpleObjectPool<T> * parent_ = nullptr) : parent{parent_} {} | 
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| 38 |  | 
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| 39 | void operator()(T * owning_ptr) const | 
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| 40 | { | 
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| 41 | std::lock_guard lock{parent->mutex}; | 
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| 42 | parent->stack.emplace(owning_ptr); | 
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| 43 | } | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | using Pointer = std::unique_ptr<T, Deleter>; | 
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| 48 |  | 
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| 49 | /// Extracts and returns a pointer from the stack if it's not empty, | 
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| 50 | ///  creates a new one by calling provided f() otherwise. | 
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| 51 | template <typename Factory> | 
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| 52 | Pointer get(Factory && f) | 
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| 53 | { | 
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| 54 | std::unique_lock lock(mutex); | 
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| 55 |  | 
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| 56 | if (stack.empty()) | 
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| 57 | { | 
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| 58 | lock.unlock(); | 
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| 59 | return { f(), this }; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | auto object = stack.top().release(); | 
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| 63 | stack.pop(); | 
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| 64 |  | 
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| 65 | return { object, this }; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /// Like get(), but creates object using default constructor. | 
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| 69 | Pointer getDefault() | 
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| 70 | { | 
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| 71 | return get([] { return new T; }); | 
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| 72 | } | 
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| 73 | }; | 
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| 74 |  | 
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| 75 |  | 
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| 76 | /// Like SimpleObjectPool, but additionally allows store different kind of objects that are identified by Key | 
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| 77 | template <typename T, typename Key> | 
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| 78 | class ObjectPoolMap | 
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| 79 | { | 
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| 80 | private: | 
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| 81 |  | 
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| 82 | using Object = SimpleObjectPool<T>; | 
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| 83 |  | 
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| 84 | /// Key -> objects | 
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| 85 | using Container = std::map<Key, std::unique_ptr<Object>>; | 
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| 86 |  | 
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| 87 | Container container; | 
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| 88 | std::mutex mutex; | 
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| 89 |  | 
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| 90 | public: | 
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| 91 |  | 
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| 92 | using Pointer = typename Object::Pointer; | 
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| 93 |  | 
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| 94 | template <typename Factory> | 
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| 95 | Pointer get(const Key & key, Factory && f) | 
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| 96 | { | 
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| 97 | std::unique_lock lock(mutex); | 
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| 98 |  | 
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| 99 | auto it = container.find(key); | 
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| 100 | if (container.end() == it) | 
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| 101 | it = container.emplace(key, std::make_unique<Object>()).first; | 
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| 102 |  | 
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| 103 | return it->second->get(std::forward<Factory>(f)); | 
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| 104 | } | 
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| 105 | }; | 
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| 106 |  | 
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| 107 |  | 
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| 108 | } | 
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| 109 |  | 
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