| 1 | #pragma once |
| 2 | |
| 3 | #include <ext/shared_ptr_helper.h> |
| 4 | #include <optional> |
| 5 | #include <Storages/IStorage.h> |
| 6 | |
| 7 | |
| 8 | namespace DB |
| 9 | { |
| 10 | |
| 11 | class Context; |
| 12 | |
| 13 | |
| 14 | /** Implements a table engine for the system table "numbers". |
| 15 | * The table contains the only column number UInt64. |
| 16 | * From this table, you can read all natural numbers, starting from 0 (to 2^64 - 1, and then again). |
| 17 | * |
| 18 | * You could also specify a limit (how many numbers to give). |
| 19 | * If multithreaded is specified, numbers will be generated in several streams |
| 20 | * (and result could be out of order). If both multithreaded and limit are specified, |
| 21 | * the table could give you not exactly 1..limit range, but some arbitrary 'limit' numbers. |
| 22 | * |
| 23 | * In multithreaded case, if even_distributed is False, implementation with atomic is used, |
| 24 | * and result is always in [0 ... limit - 1] range. |
| 25 | */ |
| 26 | class StorageSystemNumbers : public ext::shared_ptr_helper<StorageSystemNumbers>, public IStorage |
| 27 | { |
| 28 | friend struct ext::shared_ptr_helper<StorageSystemNumbers>; |
| 29 | public: |
| 30 | std::string getName() const override { return "SystemNumbers" ; } |
| 31 | std::string getTableName() const override { return name; } |
| 32 | std::string getDatabaseName() const override { return "system" ; } |
| 33 | |
| 34 | BlockInputStreams read( |
| 35 | const Names & column_names, |
| 36 | const SelectQueryInfo & query_info, |
| 37 | const Context & context, |
| 38 | QueryProcessingStage::Enum processed_stage, |
| 39 | size_t max_block_size, |
| 40 | unsigned num_streams) override; |
| 41 | |
| 42 | private: |
| 43 | const std::string name; |
| 44 | bool multithreaded; |
| 45 | bool even_distribution; |
| 46 | std::optional<UInt64> limit; |
| 47 | UInt64 offset; |
| 48 | |
| 49 | protected: |
| 50 | /// If even_distribution is true, numbers are distributed evenly between streams. |
| 51 | /// Otherwise, streams concurrently increment atomic. |
| 52 | StorageSystemNumbers(const std::string & name_, bool multithreaded_, std::optional<UInt64> limit_ = std::nullopt, UInt64 offset_ = 0, bool even_distribution_ = true); |
| 53 | }; |
| 54 | |
| 55 | } |
| 56 | |