| 1 | #pragma once | 
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| 2 |  | 
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| 3 | #include <ext/shared_ptr_helper.h> | 
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| 4 | #include <optional> | 
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| 5 | #include <Storages/IStorage.h> | 
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| 6 |  | 
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| 7 |  | 
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| 8 | namespace DB | 
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| 9 | { | 
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| 10 |  | 
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| 11 | class Context; | 
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| 12 |  | 
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| 13 |  | 
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| 14 | /** Implements a table engine for the system table "numbers". | 
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| 15 | * The table contains the only column number UInt64. | 
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| 16 | * From this table, you can read all natural numbers, starting from 0 (to 2^64 - 1, and then again). | 
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| 17 | * | 
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| 18 | * You could also specify a limit (how many numbers to give). | 
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| 19 | * If multithreaded is specified, numbers will be generated in several streams | 
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| 20 | *  (and result could be out of order). If both multithreaded and limit are specified, | 
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| 21 | *  the table could give you not exactly 1..limit range, but some arbitrary 'limit' numbers. | 
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| 22 | * | 
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| 23 | *  In multithreaded case, if even_distributed is False, implementation with atomic is used, | 
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| 24 | *     and result is always in [0 ... limit - 1] range. | 
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| 25 | */ | 
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| 26 | class StorageSystemNumbers : public ext::shared_ptr_helper<StorageSystemNumbers>, public IStorage | 
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| 27 | { | 
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| 28 | friend struct ext::shared_ptr_helper<StorageSystemNumbers>; | 
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| 29 | public: | 
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| 30 | std::string getName() const override { return "SystemNumbers"; } | 
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| 31 | std::string getTableName() const override { return name; } | 
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| 32 | std::string getDatabaseName() const override { return "system"; } | 
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| 33 |  | 
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| 34 | BlockInputStreams read( | 
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| 35 | const Names & column_names, | 
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| 36 | const SelectQueryInfo & query_info, | 
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| 37 | const Context & context, | 
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| 38 | QueryProcessingStage::Enum processed_stage, | 
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| 39 | size_t max_block_size, | 
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| 40 | unsigned num_streams) override; | 
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| 41 |  | 
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| 42 | private: | 
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| 43 | const std::string name; | 
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| 44 | bool multithreaded; | 
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| 45 | bool even_distribution; | 
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| 46 | std::optional<UInt64> limit; | 
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| 47 | UInt64 offset; | 
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| 48 |  | 
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| 49 | protected: | 
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| 50 | /// If even_distribution is true, numbers are distributed evenly between streams. | 
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| 51 | /// Otherwise, streams concurrently increment atomic. | 
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| 52 | StorageSystemNumbers(const std::string & name_, bool multithreaded_, std::optional<UInt64> limit_ = std::nullopt, UInt64 offset_ = 0, bool even_distribution_ = true); | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | } | 
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| 56 |  | 
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