| 1 | // Licensed to the .NET Foundation under one or more agreements. |
| 2 | // The .NET Foundation licenses this file to you under the MIT license. |
| 3 | // See the LICENSE file in the project root for more information. |
| 4 | //***************************************************************************** |
| 5 | // Collections.cpp |
| 6 | // |
| 7 | |
| 8 | // |
| 9 | // This contains Collections C++ utility classes. |
| 10 | // |
| 11 | //***************************************************************************** |
| 12 | |
| 13 | #include "stdafx.h" |
| 14 | #include "utilcode.h" |
| 15 | #include "ex.h" |
| 16 | |
| 17 | // |
| 18 | // |
| 19 | // CHashTable |
| 20 | // |
| 21 | // |
| 22 | |
| 23 | #ifndef DACCESS_COMPILE |
| 24 | |
| 25 | //***************************************************************************** |
| 26 | // This is the second part of construction where we do all of the work that |
| 27 | // can fail. We also take the array of structs here because the calling class |
| 28 | // presumably needs to allocate it in its NewInit. |
| 29 | //***************************************************************************** |
| 30 | HRESULT CHashTable::NewInit( // Return status. |
| 31 | BYTE *pcEntries, // Array of structs we are managing. |
| 32 | ULONG iEntrySize) // Size of the entries. |
| 33 | { |
| 34 | CONTRACTL |
| 35 | { |
| 36 | NOTHROW; |
| 37 | } |
| 38 | CONTRACTL_END; |
| 39 | |
| 40 | _ASSERTE(iEntrySize >= sizeof(FREEHASHENTRY)); |
| 41 | |
| 42 | // Allocate the bucket chain array and init it. |
| 43 | if ((m_piBuckets = new (nothrow) ULONG [m_iBuckets]) == NULL) |
| 44 | return (OutOfMemory()); |
| 45 | memset(m_piBuckets, 0xff, m_iBuckets * sizeof(ULONG)); |
| 46 | |
| 47 | // Save the array of structs we are managing. |
| 48 | m_pcEntries = (TADDR)pcEntries; |
| 49 | m_iEntrySize = iEntrySize; |
| 50 | return (S_OK); |
| 51 | } |
| 52 | |
| 53 | //***************************************************************************** |
| 54 | // Add the struct at the specified index in m_pcEntries to the hash chains. |
| 55 | //***************************************************************************** |
| 56 | BYTE *CHashTable::Add( // New entry. |
| 57 | ULONG iHash, // Hash value of entry to add. |
| 58 | ULONG iIndex) // Index of struct in m_pcEntries. |
| 59 | { |
| 60 | CONTRACTL |
| 61 | { |
| 62 | NOTHROW; |
| 63 | } |
| 64 | CONTRACTL_END; |
| 65 | |
| 66 | HASHENTRY *psEntry; // The struct we are adding. |
| 67 | |
| 68 | // Get a pointer to the entry we are adding. |
| 69 | psEntry = EntryPtr(iIndex); |
| 70 | |
| 71 | // Compute the hash value for the entry. |
| 72 | iHash %= m_iBuckets; |
| 73 | |
| 74 | _ASSERTE(m_piBuckets[iHash] != iIndex && |
| 75 | (m_piBuckets[iHash] == UINT32_MAX || EntryPtr(m_piBuckets[iHash])->iPrev != iIndex)); |
| 76 | |
| 77 | // Setup this entry. |
| 78 | psEntry->iPrev = UINT32_MAX; |
| 79 | psEntry->iNext = m_piBuckets[iHash]; |
| 80 | |
| 81 | // Link it into the hash chain. |
| 82 | if (m_piBuckets[iHash] != UINT32_MAX) |
| 83 | EntryPtr(m_piBuckets[iHash])->iPrev = iIndex; |
| 84 | m_piBuckets[iHash] = iIndex; |
| 85 | return ((BYTE *) psEntry); |
| 86 | } |
| 87 | |
| 88 | //***************************************************************************** |
| 89 | // Delete the struct at the specified index in m_pcEntries from the hash chains. |
| 90 | //***************************************************************************** |
| 91 | void CHashTable::Delete( |
| 92 | ULONG iHash, // Hash value of entry to delete. |
| 93 | ULONG iIndex) // Index of struct in m_pcEntries. |
| 94 | { |
| 95 | WRAPPER_NO_CONTRACT; |
| 96 | |
| 97 | HASHENTRY *psEntry; // Struct to delete. |
| 98 | |
| 99 | // Get a pointer to the entry we are deleting. |
| 100 | psEntry = EntryPtr(iIndex); |
| 101 | Delete(iHash, psEntry); |
| 102 | } |
| 103 | |
| 104 | //***************************************************************************** |
| 105 | // Delete the struct at the specified index in m_pcEntries from the hash chains. |
| 106 | //***************************************************************************** |
| 107 | void CHashTable::Delete( |
| 108 | ULONG iHash, // Hash value of entry to delete. |
| 109 | HASHENTRY *psEntry) // The struct to delete. |
| 110 | { |
| 111 | CONTRACTL |
| 112 | { |
| 113 | NOTHROW; |
| 114 | } |
| 115 | CONTRACTL_END; |
| 116 | |
| 117 | // Compute the hash value for the entry. |
| 118 | iHash %= m_iBuckets; |
| 119 | |
| 120 | _ASSERTE(psEntry->iPrev != psEntry->iNext || psEntry->iPrev == UINT32_MAX); |
| 121 | |
| 122 | // Fix the predecessor. |
| 123 | if (psEntry->iPrev == UINT32_MAX) |
| 124 | m_piBuckets[iHash] = psEntry->iNext; |
| 125 | else |
| 126 | EntryPtr(psEntry->iPrev)->iNext = psEntry->iNext; |
| 127 | |
| 128 | // Fix the successor. |
| 129 | if (psEntry->iNext != UINT32_MAX) |
| 130 | EntryPtr(psEntry->iNext)->iPrev = psEntry->iPrev; |
| 131 | } |
| 132 | |
| 133 | //***************************************************************************** |
| 134 | // The item at the specified index has been moved, update the previous and |
| 135 | // next item. |
| 136 | //***************************************************************************** |
| 137 | void CHashTable::Move( |
| 138 | ULONG iHash, // Hash value for the item. |
| 139 | ULONG iNew) // New location. |
| 140 | { |
| 141 | CONTRACTL |
| 142 | { |
| 143 | NOTHROW; |
| 144 | } |
| 145 | CONTRACTL_END; |
| 146 | |
| 147 | HASHENTRY *psEntry; // The struct we are deleting. |
| 148 | |
| 149 | psEntry = EntryPtr(iNew); |
| 150 | _ASSERTE(psEntry->iPrev != iNew && psEntry->iNext != iNew); |
| 151 | |
| 152 | if (psEntry->iPrev != UINT32_MAX) |
| 153 | EntryPtr(psEntry->iPrev)->iNext = iNew; |
| 154 | else |
| 155 | m_piBuckets[iHash % m_iBuckets] = iNew; |
| 156 | if (psEntry->iNext != UINT32_MAX) |
| 157 | EntryPtr(psEntry->iNext)->iPrev = iNew; |
| 158 | } |
| 159 | |
| 160 | #endif // !DACCESS_COMPILE |
| 161 | |
| 162 | //***************************************************************************** |
| 163 | // Search the hash table for an entry with the specified key value. |
| 164 | //***************************************************************************** |
| 165 | BYTE *CHashTable::Find( // Index of struct in m_pcEntries. |
| 166 | ULONG iHash, // Hash value of the item. |
| 167 | SIZE_T key) // The key to match. |
| 168 | { |
| 169 | CONTRACTL |
| 170 | { |
| 171 | NOTHROW; |
| 172 | SO_TOLERANT; |
| 173 | GC_NOTRIGGER; |
| 174 | SUPPORTS_DAC; |
| 175 | } |
| 176 | CONTRACTL_END; |
| 177 | |
| 178 | ULONG iNext; // Used to traverse the chains. |
| 179 | HASHENTRY *psEntry; // Used to traverse the chains. |
| 180 | |
| 181 | // Start at the top of the chain. |
| 182 | iNext = m_piBuckets[iHash % m_iBuckets]; |
| 183 | |
| 184 | // Search until we hit the end. |
| 185 | |
| 186 | #ifdef _DEBUG |
| 187 | unsigned count = 0; |
| 188 | #endif |
| 189 | |
| 190 | while (iNext != UINT32_MAX) |
| 191 | { |
| 192 | // Compare the keys. |
| 193 | psEntry = EntryPtr(iNext); |
| 194 | |
| 195 | #ifdef _DEBUG |
| 196 | count++; |
| 197 | #endif |
| 198 | if (!Cmp(key, psEntry)) |
| 199 | { |
| 200 | #ifdef _DEBUG |
| 201 | if (count > m_maxSearch) |
| 202 | m_maxSearch = count; |
| 203 | #endif |
| 204 | |
| 205 | return ((BYTE *) psEntry); |
| 206 | } |
| 207 | |
| 208 | // Advance to the next item in the chain. |
| 209 | iNext = psEntry->iNext; |
| 210 | } |
| 211 | |
| 212 | // We couldn't find it. |
| 213 | return (0); |
| 214 | } |
| 215 | |
| 216 | //***************************************************************************** |
| 217 | // Search the hash table for the next entry with the specified key value. |
| 218 | //***************************************************************************** |
| 219 | ULONG CHashTable::FindNext( // Index of struct in m_pcEntries. |
| 220 | SIZE_T key, // The key to match. |
| 221 | ULONG iIndex) // Index of previous match. |
| 222 | { |
| 223 | CONTRACTL |
| 224 | { |
| 225 | NOTHROW; |
| 226 | } |
| 227 | CONTRACTL_END; |
| 228 | |
| 229 | ULONG iNext; // Used to traverse the chains. |
| 230 | HASHENTRY *psEntry; // Used to traverse the chains. |
| 231 | |
| 232 | // Start at the next entry in the chain. |
| 233 | iNext = EntryPtr(iIndex)->iNext; |
| 234 | |
| 235 | // Search until we hit the end. |
| 236 | while (iNext != UINT32_MAX) |
| 237 | { |
| 238 | // Compare the keys. |
| 239 | psEntry = EntryPtr(iNext); |
| 240 | if (!Cmp(key, psEntry)) |
| 241 | return (iNext); |
| 242 | |
| 243 | // Advance to the next item in the chain. |
| 244 | iNext = psEntry->iNext; |
| 245 | } |
| 246 | |
| 247 | // We couldn't find it. |
| 248 | return (UINT32_MAX); |
| 249 | } |
| 250 | |
| 251 | //***************************************************************************** |
| 252 | // Returns the next entry in the list. |
| 253 | //***************************************************************************** |
| 254 | BYTE *CHashTable::FindNextEntry( // The next entry, or0 for end of list. |
| 255 | HASHFIND *psSrch) // Search object. |
| 256 | { |
| 257 | CONTRACTL |
| 258 | { |
| 259 | NOTHROW; |
| 260 | GC_NOTRIGGER; |
| 261 | SUPPORTS_DAC; |
| 262 | } |
| 263 | CONTRACTL_END; |
| 264 | |
| 265 | HASHENTRY *psEntry; // Used to traverse the chains. |
| 266 | |
| 267 | for (;;) |
| 268 | { |
| 269 | // See if we already have one to use and if so, use it. |
| 270 | if (psSrch->iNext != UINT32_MAX) |
| 271 | { |
| 272 | psEntry = EntryPtr(psSrch->iNext); |
| 273 | psSrch->iNext = psEntry->iNext; |
| 274 | return ((BYTE *) psEntry); |
| 275 | } |
| 276 | |
| 277 | // Advance to the next bucket. |
| 278 | if (psSrch->iBucket < m_iBuckets) |
| 279 | psSrch->iNext = m_piBuckets[psSrch->iBucket++]; |
| 280 | else |
| 281 | break; |
| 282 | } |
| 283 | |
| 284 | // There were no more entries to be found. |
| 285 | return (0); |
| 286 | } |
| 287 | |
| 288 | #ifdef DACCESS_COMPILE |
| 289 | |
| 290 | void |
| 291 | CHashTable::EnumMemoryRegions(CLRDataEnumMemoryFlags flags, |
| 292 | ULONG numEntries) |
| 293 | { |
| 294 | SUPPORTS_DAC; |
| 295 | |
| 296 | // This class may be embedded so do not enum 'this'. |
| 297 | DacEnumMemoryRegion(m_pcEntries, |
| 298 | (ULONG)numEntries * m_iEntrySize); |
| 299 | DacEnumMemoryRegion(dac_cast<TADDR>(m_piBuckets), |
| 300 | (ULONG)m_iBuckets * sizeof(ULONG)); |
| 301 | } |
| 302 | |
| 303 | #endif // #ifdef DACCESS_COMPILE |
| 304 | |
| 305 | // |
| 306 | // |
| 307 | // CClosedHashBase |
| 308 | // |
| 309 | // |
| 310 | |
| 311 | //***************************************************************************** |
| 312 | // Delete the given value. This will simply mark the entry as deleted (in |
| 313 | // order to keep the collision chain intact). There is an optimization that |
| 314 | // consecutive deleted entries leading up to a free entry are themselves freed |
| 315 | // to reduce collisions later on. |
| 316 | //***************************************************************************** |
| 317 | void CClosedHashBase::Delete( |
| 318 | void *pData) // Key value to delete. |
| 319 | { |
| 320 | CONTRACTL |
| 321 | { |
| 322 | NOTHROW; |
| 323 | } |
| 324 | CONTRACTL_END; |
| 325 | |
| 326 | BYTE *ptr; |
| 327 | |
| 328 | // Find the item to delete. |
| 329 | if ((ptr = Find(pData)) == 0) |
| 330 | { |
| 331 | // You deleted something that wasn't there, why? |
| 332 | _ASSERTE(0); |
| 333 | return; |
| 334 | } |
| 335 | |
| 336 | // For a perfect system, there are no collisions so it is free. |
| 337 | if (m_bPerfect) |
| 338 | { |
| 339 | SetStatus(ptr, FREE); |
| 340 | |
| 341 | // One less non free entry. |
| 342 | --m_iCount; |
| 343 | |
| 344 | return; |
| 345 | } |
| 346 | |
| 347 | // Mark this entry deleted. |
| 348 | SetStatus(ptr, DELETED); |
| 349 | |
| 350 | // If the next item is free, then we can go backwards freeing |
| 351 | // deleted entries which are no longer part of a chain. This isn't |
| 352 | // 100% great, but it will reduce collisions. |
| 353 | BYTE *pnext; |
| 354 | if ((pnext = ptr + m_iEntrySize) > EntryPtr(m_iSize - 1)) |
| 355 | pnext = &m_rgData[0]; |
| 356 | if (Status(pnext) != FREE) |
| 357 | return; |
| 358 | |
| 359 | // We can now free consecutive entries starting with the one |
| 360 | // we just deleted, up to the first non-deleted one. |
| 361 | while (Status(ptr) == DELETED) |
| 362 | { |
| 363 | // Free this entry. |
| 364 | SetStatus(ptr, FREE); |
| 365 | |
| 366 | // One less non free entry. |
| 367 | --m_iCount; |
| 368 | |
| 369 | // Check the one before it, handle wrap around. |
| 370 | if ((ptr -= m_iEntrySize) < &m_rgData[0]) |
| 371 | ptr = EntryPtr(m_iSize - 1); |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | |
| 376 | //***************************************************************************** |
| 377 | // Iterates over all active values, passing each one to pDeleteLoopFunc. |
| 378 | // If pDeleteLoopFunc returns TRUE, the entry is deleted. This is safer |
| 379 | // and faster than using FindNext() and Delete(). |
| 380 | //***************************************************************************** |
| 381 | void CClosedHashBase::DeleteLoop( |
| 382 | DELETELOOPFUNC pDeleteLoopFunc, // Decides whether to delete item |
| 383 | void *pCustomizer) // Extra value passed to deletefunc. |
| 384 | { |
| 385 | CONTRACTL |
| 386 | { |
| 387 | NOTHROW; |
| 388 | } |
| 389 | CONTRACTL_END; |
| 390 | |
| 391 | int i; |
| 392 | |
| 393 | if (m_rgData == 0) |
| 394 | { |
| 395 | return; |
| 396 | } |
| 397 | |
| 398 | for (i = 0; i < m_iSize; i++) |
| 399 | { |
| 400 | BYTE *pEntry = EntryPtr(i); |
| 401 | if (Status(pEntry) == USED) |
| 402 | { |
| 403 | if (pDeleteLoopFunc(pEntry, pCustomizer)) |
| 404 | { |
| 405 | if (m_bPerfect) |
| 406 | { |
| 407 | SetStatus(pEntry, FREE); |
| 408 | // One less non free entry. |
| 409 | --m_iCount; |
| 410 | } |
| 411 | else |
| 412 | { |
| 413 | SetStatus(pEntry, DELETED); |
| 414 | } |
| 415 | } |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | if (!m_bPerfect) |
| 420 | { |
| 421 | // Now free DELETED entries that are no longer part of a chain. |
| 422 | for (i = 0; i < m_iSize; i++) |
| 423 | { |
| 424 | if (Status(EntryPtr(i)) == FREE) |
| 425 | { |
| 426 | break; |
| 427 | } |
| 428 | } |
| 429 | if (i != m_iSize) |
| 430 | { |
| 431 | int iFirstFree = i; |
| 432 | |
| 433 | do |
| 434 | { |
| 435 | if (i-- == 0) |
| 436 | { |
| 437 | i = m_iSize - 1; |
| 438 | } |
| 439 | while (Status(EntryPtr(i)) == DELETED) |
| 440 | { |
| 441 | SetStatus(EntryPtr(i), FREE); |
| 442 | |
| 443 | |
| 444 | // One less non free entry. |
| 445 | --m_iCount; |
| 446 | |
| 447 | if (i-- == 0) |
| 448 | { |
| 449 | i = m_iSize - 1; |
| 450 | } |
| 451 | } |
| 452 | |
| 453 | while (Status(EntryPtr(i)) != FREE) |
| 454 | { |
| 455 | if (i-- == 0) |
| 456 | { |
| 457 | i = m_iSize - 1; |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | } |
| 462 | while (i != iFirstFree); |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | } |
| 467 | |
| 468 | //***************************************************************************** |
| 469 | // Lookup a key value and return a pointer to the element if found. |
| 470 | //***************************************************************************** |
| 471 | BYTE *CClosedHashBase::Find( // The item if found, 0 if not. |
| 472 | void *pData) // The key to lookup. |
| 473 | { |
| 474 | CONTRACTL |
| 475 | { |
| 476 | NOTHROW; |
| 477 | } |
| 478 | CONTRACTL_END; |
| 479 | |
| 480 | unsigned int iHash; // Hash value for this data. |
| 481 | int iBucket; // Which bucke to start at. |
| 482 | int i; // Loop control. |
| 483 | |
| 484 | // Safety check. |
| 485 | if (!m_rgData || m_iCount == 0) |
| 486 | return (0); |
| 487 | |
| 488 | // Hash to the bucket. |
| 489 | iHash = Hash(pData); |
| 490 | iBucket = iHash % m_iBuckets; |
| 491 | |
| 492 | // For a perfect table, the bucket is the correct one. |
| 493 | if (m_bPerfect) |
| 494 | { |
| 495 | // If the value is there, it is the correct one. |
| 496 | if (Status(EntryPtr(iBucket)) != FREE) |
| 497 | return (EntryPtr(iBucket)); |
| 498 | return (0); |
| 499 | } |
| 500 | |
| 501 | // Walk the bucket list looking for the item. |
| 502 | for (i=iBucket; Status(EntryPtr(i)) != FREE; ) |
| 503 | { |
| 504 | // Don't look at deleted items. |
| 505 | if (Status(EntryPtr(i)) == DELETED) |
| 506 | { |
| 507 | // Handle wrap around. |
| 508 | if (++i >= m_iSize) |
| 509 | i = 0; |
| 510 | continue; |
| 511 | } |
| 512 | |
| 513 | // Check this one. |
| 514 | if (Compare(pData, EntryPtr(i)) == 0) |
| 515 | return (EntryPtr(i)); |
| 516 | |
| 517 | // If we never collided while adding items, then there is |
| 518 | // no point in scanning any further. |
| 519 | if (!m_iCollisions) |
| 520 | return (0); |
| 521 | |
| 522 | // Handle wrap around. |
| 523 | if (++i >= m_iSize) |
| 524 | i = 0; |
| 525 | } |
| 526 | return (0); |
| 527 | } |
| 528 | |
| 529 | |
| 530 | |
| 531 | //***************************************************************************** |
| 532 | // Look for an item in the table. If it isn't found, then create a new one and |
| 533 | // return that. |
| 534 | //***************************************************************************** |
| 535 | BYTE *CClosedHashBase::FindOrAdd( // The item if found, 0 if not. |
| 536 | void *pData, // The key to lookup. |
| 537 | bool &bNew) // true if created. |
| 538 | { |
| 539 | CONTRACTL |
| 540 | { |
| 541 | NOTHROW; |
| 542 | } |
| 543 | CONTRACTL_END; |
| 544 | |
| 545 | unsigned int iHash; // Hash value for this data. |
| 546 | int iBucket; // Which bucke to start at. |
| 547 | int i; // Loop control. |
| 548 | |
| 549 | // If we haven't allocated any memory, or it is too small, fix it. |
| 550 | if (!m_rgData || ((m_iCount + 1) > (m_iSize * 3 / 4) && !m_bPerfect)) |
| 551 | { |
| 552 | if (!ReHash()) |
| 553 | return (0); |
| 554 | } |
| 555 | |
| 556 | // Assume we find it. |
| 557 | bNew = false; |
| 558 | |
| 559 | // Hash to the bucket. |
| 560 | iHash = Hash(pData); |
| 561 | iBucket = iHash % m_iBuckets; |
| 562 | |
| 563 | // For a perfect table, the bucket is the correct one. |
| 564 | if (m_bPerfect) |
| 565 | { |
| 566 | // If the value is there, it is the correct one. |
| 567 | if (Status(EntryPtr(iBucket)) != FREE) |
| 568 | return (EntryPtr(iBucket)); |
| 569 | i = iBucket; |
| 570 | } |
| 571 | else |
| 572 | { |
| 573 | // Walk the bucket list looking for the item. |
| 574 | for (i=iBucket; Status(EntryPtr(i)) != FREE; ) |
| 575 | { |
| 576 | // Don't look at deleted items. |
| 577 | if (Status(EntryPtr(i)) == DELETED) |
| 578 | { |
| 579 | // Handle wrap around. |
| 580 | if (++i >= m_iSize) |
| 581 | i = 0; |
| 582 | continue; |
| 583 | } |
| 584 | |
| 585 | // Check this one. |
| 586 | if (Compare(pData, EntryPtr(i)) == 0) |
| 587 | return (EntryPtr(i)); |
| 588 | |
| 589 | // One more to count. |
| 590 | ++m_iCollisions; |
| 591 | |
| 592 | // Handle wrap around. |
| 593 | if (++i >= m_iSize) |
| 594 | i = 0; |
| 595 | } |
| 596 | } |
| 597 | |
| 598 | // We've found an open slot, use it. |
| 599 | _ASSERTE(Status(EntryPtr(i)) == FREE); |
| 600 | bNew = true; |
| 601 | ++m_iCount; |
| 602 | return (EntryPtr(i)); |
| 603 | } |
| 604 | |
| 605 | //***************************************************************************** |
| 606 | // This helper actually does the add for you. |
| 607 | //***************************************************************************** |
| 608 | BYTE *CClosedHashBase::DoAdd(void *pData, BYTE *rgData, int &iBuckets, int iSize, |
| 609 | int &iCollisions, int &iCount) |
| 610 | { |
| 611 | CONTRACTL |
| 612 | { |
| 613 | NOTHROW; |
| 614 | } |
| 615 | CONTRACTL_END; |
| 616 | |
| 617 | unsigned int iHash; // Hash value for this data. |
| 618 | int iBucket; // Which bucke to start at. |
| 619 | int i; // Loop control. |
| 620 | |
| 621 | // Hash to the bucket. |
| 622 | iHash = Hash(pData); |
| 623 | iBucket = iHash % iBuckets; |
| 624 | |
| 625 | // For a perfect table, the bucket is free. |
| 626 | if (m_bPerfect) |
| 627 | { |
| 628 | i = iBucket; |
| 629 | _ASSERTE(Status(EntryPtr(i, rgData)) == FREE); |
| 630 | } |
| 631 | // Need to scan. |
| 632 | else |
| 633 | { |
| 634 | // Walk the bucket list looking for a slot. |
| 635 | for (i=iBucket; Status(EntryPtr(i, rgData)) != FREE; ) |
| 636 | { |
| 637 | // Handle wrap around. |
| 638 | if (++i >= iSize) |
| 639 | i = 0; |
| 640 | |
| 641 | // If we made it this far, we collided. |
| 642 | ++iCollisions; |
| 643 | } |
| 644 | } |
| 645 | |
| 646 | // One more item in list. |
| 647 | ++iCount; |
| 648 | |
| 649 | // Return the new slot for the caller. |
| 650 | return (EntryPtr(i, rgData)); |
| 651 | } |
| 652 | |
| 653 | //***************************************************************************** |
| 654 | // This function is called either to init the table in the first place, or |
| 655 | // to rehash the table if we ran out of room. |
| 656 | //***************************************************************************** |
| 657 | bool CClosedHashBase::ReHash() // true if successful. |
| 658 | { |
| 659 | CONTRACTL |
| 660 | { |
| 661 | NOTHROW; |
| 662 | } |
| 663 | CONTRACTL_END; |
| 664 | |
| 665 | // Allocate memory if we don't have any. |
| 666 | if (!m_rgData) |
| 667 | { |
| 668 | if ((m_rgData = new (nothrow) BYTE [m_iSize * m_iEntrySize]) == 0) |
| 669 | return (false); |
| 670 | InitFree(&m_rgData[0], m_iSize); |
| 671 | return (true); |
| 672 | } |
| 673 | |
| 674 | // We have entries already, allocate a new table. |
| 675 | BYTE *rgTemp, *p; |
| 676 | int iBuckets = m_iBuckets * 2 - 1; |
| 677 | int iSize = iBuckets + 7; |
| 678 | int iCollisions = 0; |
| 679 | int iCount = 0; |
| 680 | |
| 681 | if ((rgTemp = new (nothrow) BYTE [iSize * m_iEntrySize]) == 0) |
| 682 | return (false); |
| 683 | InitFree(&rgTemp[0], iSize); |
| 684 | m_bPerfect = false; |
| 685 | |
| 686 | // Rehash the data. |
| 687 | for (int i=0; i<m_iSize; i++) |
| 688 | { |
| 689 | // Only copy used entries. |
| 690 | if (Status(EntryPtr(i)) != USED) |
| 691 | continue; |
| 692 | |
| 693 | // Add this entry to the list again. |
| 694 | VERIFY((p = DoAdd(GetKey(EntryPtr(i)), rgTemp, iBuckets, |
| 695 | iSize, iCollisions, iCount))); |
| 696 | memmove(p, EntryPtr(i), m_iEntrySize); |
| 697 | } |
| 698 | |
| 699 | // Reset internals. |
| 700 | delete [] m_rgData; |
| 701 | m_rgData = rgTemp; |
| 702 | m_iBuckets = iBuckets; |
| 703 | m_iSize = iSize; |
| 704 | m_iCollisions = iCollisions; |
| 705 | m_iCount = iCount; |
| 706 | return (true); |
| 707 | } |
| 708 | |
| 709 | |
| 710 | // |
| 711 | // |
| 712 | // CStructArray |
| 713 | // |
| 714 | // |
| 715 | |
| 716 | |
| 717 | //***************************************************************************** |
| 718 | // Returns a pointer to the (iIndex)th element of the array, shifts the elements |
| 719 | // in the array if the location is already full. The iIndex cannot exceed the count |
| 720 | // of elements in the array. |
| 721 | //***************************************************************************** |
| 722 | void *CStructArray::InsertThrowing( |
| 723 | int iIndex) |
| 724 | { |
| 725 | CONTRACTL |
| 726 | { |
| 727 | THROWS; |
| 728 | } |
| 729 | CONTRACTL_END; |
| 730 | |
| 731 | _ASSERTE(iIndex >= 0); |
| 732 | |
| 733 | // We can not insert an element further than the end of the array. |
| 734 | if (iIndex > m_iCount) |
| 735 | return (NULL); |
| 736 | |
| 737 | // The array should grow, if we can't fit one more element into the array. |
| 738 | Grow(1); |
| 739 | |
| 740 | // The pointer to be returned. |
| 741 | BYTE *pcList = m_pList + iIndex * m_iElemSize; |
| 742 | |
| 743 | // See if we need to slide anything down. |
| 744 | if (iIndex < m_iCount) |
| 745 | memmove(pcList + m_iElemSize, pcList, (m_iCount - iIndex) * m_iElemSize); |
| 746 | ++m_iCount; |
| 747 | return(pcList); |
| 748 | } |
| 749 | |
| 750 | //***************************************************************************** |
| 751 | // Non-throwing variant |
| 752 | //***************************************************************************** |
| 753 | void *CStructArray::Insert(int iIndex) |
| 754 | { |
| 755 | CONTRACTL |
| 756 | { |
| 757 | NOTHROW; |
| 758 | } |
| 759 | CONTRACTL_END; |
| 760 | |
| 761 | void *result = NULL; |
| 762 | EX_TRY |
| 763 | { |
| 764 | result = InsertThrowing(iIndex); |
| 765 | } |
| 766 | EX_CATCH |
| 767 | { |
| 768 | } |
| 769 | EX_END_CATCH(SwallowAllExceptions); |
| 770 | |
| 771 | return result; |
| 772 | } |
| 773 | |
| 774 | |
| 775 | //***************************************************************************** |
| 776 | // Allocate a new element at the end of the dynamic array and return a pointer |
| 777 | // to it. |
| 778 | //***************************************************************************** |
| 779 | void *CStructArray::AppendThrowing() |
| 780 | { |
| 781 | CONTRACTL |
| 782 | { |
| 783 | THROWS; |
| 784 | } |
| 785 | CONTRACTL_END; |
| 786 | |
| 787 | // The array should grow, if we can't fit one more element into the array. |
| 788 | Grow(1); |
| 789 | |
| 790 | return (m_pList + m_iCount++ * m_iElemSize); |
| 791 | } |
| 792 | |
| 793 | |
| 794 | //***************************************************************************** |
| 795 | // Non-throwing variant |
| 796 | //***************************************************************************** |
| 797 | void *CStructArray::Append() |
| 798 | { |
| 799 | CONTRACTL |
| 800 | { |
| 801 | NOTHROW; |
| 802 | } |
| 803 | CONTRACTL_END; |
| 804 | |
| 805 | void *result = NULL; |
| 806 | EX_TRY |
| 807 | { |
| 808 | result = AppendThrowing(); |
| 809 | } |
| 810 | EX_CATCH |
| 811 | { |
| 812 | } |
| 813 | EX_END_CATCH(SwallowAllExceptions); |
| 814 | |
| 815 | return result; |
| 816 | } |
| 817 | |
| 818 | |
| 819 | //***************************************************************************** |
| 820 | // Allocate enough memory to have at least iCount items. This is a one shot |
| 821 | // check for a block of items, instead of requiring singleton inserts. It also |
| 822 | // avoids realloc headaches caused by growth, since you can do the whole block |
| 823 | // in one piece of code. If the array is already large enough, this is a no-op. |
| 824 | //***************************************************************************** |
| 825 | void CStructArray::AllocateBlockThrowing(int iCount) |
| 826 | { |
| 827 | CONTRACTL |
| 828 | { |
| 829 | THROWS; |
| 830 | } |
| 831 | CONTRACTL_END; |
| 832 | |
| 833 | if (m_iSize < m_iCount+iCount) |
| 834 | Grow(iCount); |
| 835 | m_iCount += iCount; |
| 836 | } |
| 837 | |
| 838 | //***************************************************************************** |
| 839 | // Non-throwing variant |
| 840 | //***************************************************************************** |
| 841 | int CStructArray::AllocateBlock(int iCount) |
| 842 | { |
| 843 | CONTRACTL |
| 844 | { |
| 845 | NOTHROW; |
| 846 | } |
| 847 | CONTRACTL_END; |
| 848 | |
| 849 | int result = FALSE; |
| 850 | EX_TRY |
| 851 | { |
| 852 | AllocateBlockThrowing(iCount); |
| 853 | result = TRUE; |
| 854 | } |
| 855 | EX_CATCH |
| 856 | { |
| 857 | } |
| 858 | EX_END_CATCH(SwallowAllExceptions); |
| 859 | |
| 860 | return result; |
| 861 | } |
| 862 | |
| 863 | |
| 864 | //***************************************************************************** |
| 865 | // Deletes the specified element from the array. |
| 866 | //***************************************************************************** |
| 867 | void CStructArray::Delete( |
| 868 | int iIndex) |
| 869 | { |
| 870 | CONTRACTL |
| 871 | { |
| 872 | NOTHROW; |
| 873 | } |
| 874 | CONTRACTL_END; |
| 875 | |
| 876 | _ASSERTE(iIndex >= 0); |
| 877 | |
| 878 | // See if we need to slide anything down. |
| 879 | if (iIndex < --m_iCount) |
| 880 | { |
| 881 | BYTE *pcList = m_pList + iIndex * m_iElemSize; |
| 882 | memmove(pcList, pcList + m_iElemSize, (m_iCount - iIndex) * m_iElemSize); |
| 883 | } |
| 884 | } |
| 885 | |
| 886 | |
| 887 | //***************************************************************************** |
| 888 | // Grow the array if it is not possible to fit iCount number of new elements. |
| 889 | //***************************************************************************** |
| 890 | void CStructArray::Grow( |
| 891 | int iCount) |
| 892 | { |
| 893 | CONTRACTL { |
| 894 | THROWS; |
| 895 | } CONTRACTL_END; |
| 896 | |
| 897 | BYTE *pTemp; // temporary pointer used in realloc. |
| 898 | int iGrow; |
| 899 | |
| 900 | if (m_iSize < m_iCount+iCount) |
| 901 | { |
| 902 | if (m_pList == NULL) |
| 903 | { |
| 904 | iGrow = max(m_iGrowInc, iCount); |
| 905 | |
| 906 | //<TODO>@todo this is a workaround because I don't want to do resize right now.</TODO> |
| 907 | //check added to make PREFAST happy |
| 908 | S_SIZE_T newSize = S_SIZE_T(iGrow) * S_SIZE_T(m_iElemSize); |
| 909 | if(newSize.IsOverflow()) |
| 910 | ThrowOutOfMemory(); |
| 911 | else |
| 912 | { |
| 913 | m_pList = new BYTE[newSize.Value()]; |
| 914 | m_iSize = iGrow; |
| 915 | m_bFree = true; |
| 916 | } |
| 917 | } |
| 918 | else |
| 919 | { |
| 920 | // Adjust grow size as a ratio to avoid too many reallocs. |
| 921 | if (m_iSize / m_iGrowInc >= 3) |
| 922 | { // Don't overflow and go negative. |
| 923 | int newinc = m_iGrowInc * 2; |
| 924 | if (newinc > m_iGrowInc) |
| 925 | m_iGrowInc = newinc; |
| 926 | } |
| 927 | |
| 928 | iGrow = max(m_iGrowInc, iCount); |
| 929 | |
| 930 | // try to allocate memory for reallocation. |
| 931 | S_SIZE_T allocSize = (S_SIZE_T(m_iSize) + S_SIZE_T(iGrow)) * S_SIZE_T(m_iElemSize); |
| 932 | S_SIZE_T copyBytes = S_SIZE_T(m_iSize) * S_SIZE_T(m_iElemSize); |
| 933 | if(allocSize.IsOverflow() || copyBytes.IsOverflow()) |
| 934 | ThrowOutOfMemory(); |
| 935 | if (m_bFree) |
| 936 | { // We already own memory. |
| 937 | pTemp = new BYTE[allocSize.Value()]; |
| 938 | memcpy (pTemp, m_pList, copyBytes.Value()); |
| 939 | delete [] m_pList; |
| 940 | } |
| 941 | else |
| 942 | { // We don't own memory; get our own. |
| 943 | pTemp = new BYTE[allocSize.Value()]; |
| 944 | memcpy(pTemp, m_pList, copyBytes.Value()); |
| 945 | m_bFree = true; |
| 946 | } |
| 947 | m_pList = pTemp; |
| 948 | m_iSize += iGrow; |
| 949 | } |
| 950 | } |
| 951 | } |
| 952 | |
| 953 | |
| 954 | //***************************************************************************** |
| 955 | // Free the memory for this item. |
| 956 | //***************************************************************************** |
| 957 | void CStructArray::Clear() |
| 958 | { |
| 959 | CONTRACTL |
| 960 | { |
| 961 | NOTHROW; |
| 962 | } |
| 963 | CONTRACTL_END; |
| 964 | |
| 965 | // Free the chunk of memory. |
| 966 | if (m_bFree && m_pList != NULL) |
| 967 | delete [] m_pList; |
| 968 | |
| 969 | m_pList = NULL; |
| 970 | m_iSize = 0; |
| 971 | m_iCount = 0; |
| 972 | } |
| 973 | |