| 1 | // Licensed to the .NET Foundation under one or more agreements. | 
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| 2 | // The .NET Foundation licenses this file to you under the MIT license. | 
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| 3 | // See the LICENSE file in the project root for more information. | 
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| 4 |  | 
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| 5 | #include "stdafx.h" | 
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| 6 |  | 
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| 7 | #include "cycletimer.h" | 
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| 8 | #include "winbase.h" | 
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| 9 | #include "winwrap.h" | 
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| 10 | #include "assert.h" | 
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| 11 | #include "utilcode.h" | 
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| 12 |  | 
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| 13 | bool CycleTimer::GetThreadCyclesS(unsigned __int64* cycles) | 
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| 14 | { | 
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| 15 | BOOL res = FALSE; | 
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| 16 | res = QueryThreadCycleTime(GetCurrentThread(), cycles); | 
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| 17 | return res != FALSE; | 
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| 18 | } | 
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| 19 |  | 
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| 20 | static const int SampleLoopSize = 1000000; | 
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| 21 |  | 
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| 22 | // static | 
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| 23 | double CycleTimer::CyclesPerSecond() | 
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| 24 | { | 
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| 25 | // Windows does not provide a way of converting cycles to time -- reasonably enough, | 
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| 26 | // since the frequency of a machine may vary, due, e.g., to power management. | 
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| 27 | // Windows *does* allow you to translate QueryPerformanceCounter counts into time, | 
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| 28 | // however.  So we'll assume that the clock speed stayed constant, and measure both the | 
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| 29 | // QPC counts and cycles of a short loop, to get a conversion factor. | 
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| 30 | LARGE_INTEGER lpFrequency; | 
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| 31 | if (!QueryPerformanceFrequency(&lpFrequency)) return 0.0; | 
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| 32 | // Otherwise... | 
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| 33 | LARGE_INTEGER qpcStart; | 
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| 34 | unsigned __int64 cycleStart; | 
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| 35 | if (!QueryPerformanceCounter(&qpcStart)) return 0.0; | 
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| 36 | if (!GetThreadCyclesS(&cycleStart)) return 0.0; | 
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| 37 | volatile int sum = 0; | 
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| 38 | for (int k = 0; k < SampleLoopSize; k++) | 
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| 39 | { | 
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| 40 | sum += k; | 
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| 41 | } | 
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| 42 | LARGE_INTEGER qpcEnd; | 
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| 43 | if (!QueryPerformanceCounter(&qpcEnd)) return 0.0; | 
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| 44 | unsigned __int64 cycleEnd; | 
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| 45 | if (!GetThreadCyclesS(&cycleEnd)) return 0.0; | 
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| 46 |  | 
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| 47 | double qpcTicks = ((double)qpcEnd.QuadPart) - ((double)qpcStart.QuadPart); | 
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| 48 | double secs = (qpcTicks / ((double)lpFrequency.QuadPart)); | 
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| 49 | double cycles = ((double)cycleEnd) - ((double)cycleStart); | 
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| 50 | return cycles / secs; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | // static | 
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| 54 | unsigned __int64 CycleTimer::QueryOverhead() | 
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| 55 | { | 
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| 56 | unsigned __int64 tot = 0; | 
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| 57 | unsigned __int64 startCycles; | 
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| 58 | unsigned __int64 endCycles; | 
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| 59 | const int N = 1000; | 
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| 60 | bool b = GetThreadCyclesS(&startCycles); assert(b); | 
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| 61 | for (int i = 0; i < N; i++) | 
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| 62 | { | 
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| 63 | b = GetThreadCyclesS(&endCycles); assert(b); | 
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| 64 | tot += (endCycles-startCycles); | 
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| 65 | startCycles = endCycles; | 
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| 66 | } | 
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| 67 | return tot/N; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | // static | 
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| 71 | void CycleTimer::InterlockedAddU64(unsigned __int64* loc, unsigned __int64 amount) | 
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| 72 | { | 
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| 73 | volatile __int64* vloc = (volatile __int64*)loc; | 
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| 74 | unsigned __int64 prev = *vloc; | 
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| 75 | for (;;) | 
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| 76 | { | 
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| 77 | unsigned __int64 next = prev + amount; | 
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| 78 | __int64 snext = (__int64)next; | 
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| 79 | __int64 sprev = (__int64)prev; | 
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| 80 | __int64 res = InterlockedCompareExchange64(vloc, snext, sprev); | 
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| 81 | if (res == sprev) return; | 
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| 82 | else prev = (unsigned __int64)res; | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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