| 1 | // Licensed to the .NET Foundation under one or more agreements. | 
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| 2 | // The .NET Foundation licenses this file to you under the MIT license. | 
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| 3 | // See the LICENSE file in the project root for more information. | 
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| 4 |  | 
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| 5 |  | 
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| 6 | #ifndef _SYNCBLK_INL_ | 
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| 7 | #define _SYNCBLK_INL_ | 
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| 8 |  | 
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| 9 | #ifndef DACCESS_COMPILE | 
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| 10 |  | 
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| 11 | FORCEINLINE bool AwareLock::LockState::InterlockedTryLock() | 
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| 12 | { | 
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| 13 | WRAPPER_NO_CONTRACT; | 
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| 14 | return InterlockedTryLock(VolatileLoadWithoutBarrier()); | 
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| 15 | } | 
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| 16 |  | 
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| 17 | FORCEINLINE bool AwareLock::LockState::InterlockedTryLock(LockState state) | 
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| 18 | { | 
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| 19 | WRAPPER_NO_CONTRACT; | 
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| 20 |  | 
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| 21 | // The monitor is fair to release waiters in FIFO order, but allows non-waiters to acquire the lock if it's available to | 
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| 22 | // avoid lock convoys. | 
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| 23 | // | 
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| 24 | // Lock convoys can be detrimental to performance in scenarios where work is being done on multiple threads and the work | 
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| 25 | // involves periodically taking a particular lock for a short time to access shared resources. With a lock convoy, once | 
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| 26 | // there is a waiter for the lock (which is not uncommon in such scenarios), a worker thread would be forced to | 
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| 27 | // context-switch on the subsequent attempt to acquire the lock, often long before the worker thread exhausts its time | 
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| 28 | // slice. This process repeats as long as the lock has a waiter, forcing every worker to context-switch on each attempt to | 
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| 29 | // acquire the lock, killing performance and creating a negative feedback loop that makes it more likely for the lock to | 
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| 30 | // have waiters. To avoid the lock convoy, each worker needs to be allowed to acquire the lock multiple times in sequence | 
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| 31 | // despite there being a waiter for the lock in order to have the worker continue working efficiently during its time slice | 
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| 32 | // as long as the lock is not contended. | 
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| 33 | // | 
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| 34 | // This scheme has the possibility to starve waiters. Waiter starvation is mitigated by other means, see | 
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| 35 | // InterlockedTrySetShouldNotPreemptWaitersIfNecessary(). | 
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| 36 | if (state.ShouldNonWaiterAttemptToAcquireLock()) | 
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| 37 | { | 
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| 38 | LockState newState = state; | 
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| 39 | newState.InvertIsLocked(); | 
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| 40 |  | 
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| 41 | return CompareExchangeAcquire(newState, state) == state; | 
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| 42 | } | 
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| 43 | return false; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | FORCEINLINE bool AwareLock::LockState::InterlockedUnlock() | 
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| 47 | { | 
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| 48 | WRAPPER_NO_CONTRACT; | 
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| 49 | static_assert_no_msg(IsLockedMask == 1); | 
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| 50 | _ASSERTE(IsLocked()); | 
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| 51 |  | 
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| 52 | LockState state = InterlockedDecrementRelease((LONG *)&m_state); | 
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| 53 | while (true) | 
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| 54 | { | 
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| 55 | // Keep track of whether a thread has been signaled to wake but has not yet woken from the wait. | 
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| 56 | // IsWaiterSignaledToWakeMask is cleared when a signaled thread wakes up by observing a signal. Since threads can | 
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| 57 | // preempt waiting threads and acquire the lock (see InterlockedTryLock()), it allows for example, one thread to acquire | 
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| 58 | // and release the lock multiple times while there are multiple waiting threads. In such a case, we don't want that | 
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| 59 | // thread to signal a waiter every time it releases the lock, as that will cause unnecessary context switches with more | 
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| 60 | // and more signaled threads waking up, finding that the lock is still locked, and going right back into a wait state. | 
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| 61 | // So, signal only one waiting thread at a time. | 
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| 62 | if (!state.NeedToSignalWaiter()) | 
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| 63 | { | 
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| 64 | return false; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | LockState newState = state; | 
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| 68 | newState.InvertIsWaiterSignaledToWake(); | 
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| 69 |  | 
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| 70 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 71 | if (stateBeforeUpdate == state) | 
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| 72 | { | 
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| 73 | return true; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | state = stateBeforeUpdate; | 
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| 77 | } | 
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| 78 | } | 
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| 79 |  | 
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| 80 | FORCEINLINE bool AwareLock::LockState::InterlockedTrySetShouldNotPreemptWaitersIfNecessary(AwareLock *awareLock) | 
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| 81 | { | 
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| 82 | WRAPPER_NO_CONTRACT; | 
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| 83 | return InterlockedTrySetShouldNotPreemptWaitersIfNecessary(awareLock, VolatileLoadWithoutBarrier()); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | FORCEINLINE bool AwareLock::LockState::InterlockedTrySetShouldNotPreemptWaitersIfNecessary( | 
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| 87 | AwareLock *awareLock, | 
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| 88 | LockState state) | 
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| 89 | { | 
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| 90 | WRAPPER_NO_CONTRACT; | 
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| 91 | _ASSERTE(awareLock != nullptr); | 
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| 92 | _ASSERTE(&awareLock->m_lockState == this); | 
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| 93 |  | 
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| 94 | // Normally, threads are allowed to preempt waiters to acquire the lock in order to avoid creating lock convoys, see | 
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| 95 | // InterlockedTryLock(). There are cases where waiters can be easily starved as a result. For example, a thread that | 
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| 96 | // holds a lock for a significant amount of time (much longer than the time it takes to do a context switch), then | 
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| 97 | // releases and reacquires the lock in quick succession, and repeats. Though a waiter would be woken upon lock release, | 
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| 98 | // usually it will not have enough time to context-switch-in and take the lock, and can be starved for an unreasonably long | 
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| 99 | // duration. | 
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| 100 | // | 
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| 101 | // In order to prevent such starvation and force a bit of fair forward progress, it is sometimes necessary to change the | 
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| 102 | // normal policy and disallow threads from preempting waiters. ShouldNotPreemptWaiters() indicates the current state of the | 
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| 103 | // policy and this function determines whether the policy should be changed to disallow non-waiters from preempting waiters. | 
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| 104 | //   - When the first waiter begins waiting, it records the current time as a "waiter starvation start time". That is a | 
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| 105 | //     point in time after which no forward progress has occurred for waiters. When a waiter acquires the lock, the time is | 
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| 106 | //     updated to the current time. | 
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| 107 | //   - This function checks whether the starvation duration has crossed a threshold and if so, sets | 
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| 108 | //     ShouldNotPreemptWaiters() | 
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| 109 | // | 
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| 110 | // When unreasonable starvation is occurring, the lock will be released occasionally and if caused by spinners, spinners | 
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| 111 | // will be starting to spin. | 
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| 112 | //   - Before starting to spin this function is called. If ShouldNotPreemptWaiters() is set, the spinner will skip spinning | 
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| 113 | //     and wait instead. Spinners that are already registered at the time ShouldNotPreemptWaiters() is set will stop | 
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| 114 | //     spinning as necessary. Eventually, all spinners will drain and no new ones will be registered. | 
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| 115 | //   - Upon releasing a lock, if there are no spinners, a waiter will be signaled to wake. On that path, this function | 
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| 116 | //     is called. | 
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| 117 | //   - Eventually, after spinners have drained, only a waiter will be able to acquire the lock. When a waiter acquires | 
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| 118 | //     the lock, or when the last waiter unregisters itself, ShouldNotPreemptWaiters() is cleared to restore the normal | 
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| 119 | //     policy. | 
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| 120 |  | 
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| 121 | while (true) | 
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| 122 | { | 
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| 123 | if (!state.HasAnyWaiters()) | 
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| 124 | { | 
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| 125 | _ASSERTE(!state.ShouldNotPreemptWaiters()); | 
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| 126 | return false; | 
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| 127 | } | 
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| 128 | if (state.ShouldNotPreemptWaiters()) | 
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| 129 | { | 
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| 130 | return true; | 
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| 131 | } | 
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| 132 | if (!awareLock->ShouldStopPreemptingWaiters()) | 
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| 133 | { | 
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| 134 | return false; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | LockState newState = state; | 
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| 138 | newState.InvertShouldNotPreemptWaiters(); | 
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| 139 |  | 
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| 140 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 141 | if (stateBeforeUpdate == state) | 
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| 142 | { | 
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| 143 | return true; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | state = stateBeforeUpdate; | 
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| 147 | } | 
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| 148 | } | 
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| 149 |  | 
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| 150 | FORCEINLINE AwareLock::EnterHelperResult AwareLock::LockState::InterlockedTry_LockOrRegisterSpinner(LockState state) | 
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| 151 | { | 
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| 152 | WRAPPER_NO_CONTRACT; | 
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| 153 |  | 
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| 154 | while (true) | 
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| 155 | { | 
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| 156 | LockState newState = state; | 
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| 157 | if (state.ShouldNonWaiterAttemptToAcquireLock()) | 
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| 158 | { | 
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| 159 | newState.InvertIsLocked(); | 
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| 160 | } | 
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| 161 | else if (state.ShouldNotPreemptWaiters() || !newState.TryIncrementSpinnerCount()) | 
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| 162 | { | 
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| 163 | return EnterHelperResult_UseSlowPath; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 167 | if (stateBeforeUpdate == state) | 
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| 168 | { | 
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| 169 | return state.ShouldNonWaiterAttemptToAcquireLock() ? EnterHelperResult_Entered : EnterHelperResult_Contention; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | state = stateBeforeUpdate; | 
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| 173 | } | 
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| 174 | } | 
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| 175 |  | 
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| 176 | FORCEINLINE AwareLock::EnterHelperResult AwareLock::LockState::InterlockedTry_LockAndUnregisterSpinner() | 
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| 177 | { | 
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| 178 | WRAPPER_NO_CONTRACT; | 
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| 179 |  | 
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| 180 | // This function is called from inside a spin loop, it must unregister the spinner if and only if the lock is acquired | 
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| 181 | LockState state = VolatileLoadWithoutBarrier(); | 
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| 182 | while (true) | 
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| 183 | { | 
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| 184 | _ASSERTE(state.HasAnySpinners()); | 
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| 185 | if (!state.ShouldNonWaiterAttemptToAcquireLock()) | 
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| 186 | { | 
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| 187 | return state.ShouldNotPreemptWaiters() ? EnterHelperResult_UseSlowPath : EnterHelperResult_Contention; | 
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| 188 | } | 
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| 189 |  | 
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| 190 | LockState newState = state; | 
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| 191 | newState.InvertIsLocked(); | 
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| 192 | newState.DecrementSpinnerCount(); | 
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| 193 |  | 
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| 194 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 195 | if (stateBeforeUpdate == state) | 
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| 196 | { | 
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| 197 | return EnterHelperResult_Entered; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | state = stateBeforeUpdate; | 
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| 201 | } | 
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| 202 | } | 
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| 203 |  | 
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| 204 | FORCEINLINE bool AwareLock::LockState::InterlockedUnregisterSpinner_TryLock() | 
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| 205 | { | 
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| 206 | WRAPPER_NO_CONTRACT; | 
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| 207 |  | 
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| 208 | // This function is called at the end of a spin loop, it must unregister the spinner always and acquire the lock if it's | 
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| 209 | // available. If the lock is available, a spinner must acquire the lock along with unregistering itself, because a lock | 
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| 210 | // releaser does not wake a waiter when there is a spinner registered. | 
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| 211 |  | 
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| 212 | LockState stateBeforeUpdate = InterlockedExchangeAdd((LONG *)&m_state, -(LONG)SpinnerCountIncrement); | 
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| 213 | _ASSERTE(stateBeforeUpdate.HasAnySpinners()); | 
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| 214 | if (stateBeforeUpdate.IsLocked()) | 
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| 215 | { | 
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| 216 | return false; | 
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| 217 | } | 
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| 218 |  | 
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| 219 | LockState state = stateBeforeUpdate; | 
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| 220 | state.DecrementSpinnerCount(); | 
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| 221 | _ASSERTE(!state.IsLocked()); | 
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| 222 | do | 
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| 223 | { | 
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| 224 | LockState newState = state; | 
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| 225 | newState.InvertIsLocked(); | 
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| 226 |  | 
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| 227 | LockState stateBeforeUpdate = CompareExchangeAcquire(newState, state); | 
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| 228 | if (stateBeforeUpdate == state) | 
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| 229 | { | 
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| 230 | return true; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | state = stateBeforeUpdate; | 
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| 234 | } while (!state.IsLocked()); | 
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| 235 | return false; | 
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| 236 | } | 
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| 237 |  | 
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| 238 | FORCEINLINE bool AwareLock::LockState::InterlockedTryLock_Or_RegisterWaiter(AwareLock *awareLock, LockState state) | 
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| 239 | { | 
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| 240 | WRAPPER_NO_CONTRACT; | 
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| 241 | _ASSERTE(awareLock != nullptr); | 
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| 242 | _ASSERTE(&awareLock->m_lockState == this); | 
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| 243 |  | 
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| 244 | bool waiterStarvationStartTimeWasReset = false; | 
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| 245 | while (true) | 
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| 246 | { | 
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| 247 | LockState newState = state; | 
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| 248 | if (state.ShouldNonWaiterAttemptToAcquireLock()) | 
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| 249 | { | 
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| 250 | newState.InvertIsLocked(); | 
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| 251 | } | 
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| 252 | else | 
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| 253 | { | 
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| 254 | newState.IncrementWaiterCount(); | 
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| 255 |  | 
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| 256 | if (!state.HasAnyWaiters() && !waiterStarvationStartTimeWasReset) | 
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| 257 | { | 
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| 258 | // This would be the first waiter. Once the waiter is registered, another thread may check the waiter starvation | 
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| 259 | // start time and the previously recorded value may be stale, causing ShouldNotPreemptWaiters() to be set | 
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| 260 | // unnecessarily. Reset the start time before registering the waiter. | 
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| 261 | waiterStarvationStartTimeWasReset = true; | 
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| 262 | awareLock->ResetWaiterStarvationStartTime(); | 
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| 263 | } | 
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| 264 | } | 
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| 265 |  | 
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| 266 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 267 | if (stateBeforeUpdate == state) | 
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| 268 | { | 
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| 269 | if (state.ShouldNonWaiterAttemptToAcquireLock()) | 
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| 270 | { | 
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| 271 | return true; | 
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| 272 | } | 
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| 273 |  | 
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| 274 | if (!state.HasAnyWaiters()) | 
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| 275 | { | 
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| 276 | // This was the first waiter, record the waiter starvation start time | 
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| 277 | _ASSERTE(waiterStarvationStartTimeWasReset); | 
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| 278 | awareLock->RecordWaiterStarvationStartTime(); | 
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| 279 | } | 
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| 280 | return false; | 
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| 281 | } | 
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| 282 |  | 
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| 283 | state = stateBeforeUpdate; | 
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| 284 | } | 
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| 285 | } | 
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| 286 |  | 
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| 287 | FORCEINLINE void AwareLock::LockState::InterlockedUnregisterWaiter() | 
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| 288 | { | 
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| 289 | WRAPPER_NO_CONTRACT; | 
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| 290 |  | 
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| 291 | LockState state = VolatileLoadWithoutBarrier(); | 
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| 292 | while (true) | 
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| 293 | { | 
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| 294 | _ASSERTE(state.HasAnyWaiters()); | 
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| 295 |  | 
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| 296 | LockState newState = state; | 
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| 297 | newState.DecrementWaiterCount(); | 
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| 298 | if (newState.ShouldNotPreemptWaiters() && !newState.HasAnyWaiters()) | 
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| 299 | { | 
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| 300 | newState.InvertShouldNotPreemptWaiters(); | 
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| 301 | } | 
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| 302 |  | 
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| 303 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 304 | if (stateBeforeUpdate == state) | 
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| 305 | { | 
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| 306 | return; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | state = stateBeforeUpdate; | 
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| 310 | } | 
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| 311 | } | 
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| 312 |  | 
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| 313 | FORCEINLINE bool AwareLock::LockState::InterlockedTry_LockAndUnregisterWaiterAndObserveWakeSignal(AwareLock *awareLock) | 
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| 314 | { | 
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| 315 | WRAPPER_NO_CONTRACT; | 
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| 316 | _ASSERTE(awareLock != nullptr); | 
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| 317 | _ASSERTE(&awareLock->m_lockState == this); | 
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| 318 |  | 
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| 319 | // This function is called from the waiter's spin loop and should observe the wake signal only if the lock is taken, to | 
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| 320 | // prevent a lock releaser from waking another waiter while one is already spinning to acquire the lock | 
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| 321 | bool waiterStarvationStartTimeWasRecorded = false; | 
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| 322 | LockState state = VolatileLoadWithoutBarrier(); | 
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| 323 | while (true) | 
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| 324 | { | 
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| 325 | _ASSERTE(state.HasAnyWaiters()); | 
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| 326 | _ASSERTE(state.IsWaiterSignaledToWake()); | 
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| 327 | if (state.IsLocked()) | 
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| 328 | { | 
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| 329 | return false; | 
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| 330 | } | 
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| 331 |  | 
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| 332 | LockState newState = state; | 
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| 333 | newState.InvertIsLocked(); | 
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| 334 | newState.InvertIsWaiterSignaledToWake(); | 
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| 335 | newState.DecrementWaiterCount(); | 
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| 336 | if (newState.ShouldNotPreemptWaiters()) | 
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| 337 | { | 
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| 338 | newState.InvertShouldNotPreemptWaiters(); | 
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| 339 |  | 
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| 340 | if (newState.HasAnyWaiters() && !waiterStarvationStartTimeWasRecorded) | 
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| 341 | { | 
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| 342 | // Update the waiter starvation start time. The time must be recorded before ShouldNotPreemptWaiters() is | 
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| 343 | // cleared, as once that is cleared, another thread may check the waiter starvation start time and the | 
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| 344 | // previously recorded value may be stale, causing ShouldNotPreemptWaiters() to be set again unnecessarily. | 
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| 345 | waiterStarvationStartTimeWasRecorded = true; | 
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| 346 | awareLock->RecordWaiterStarvationStartTime(); | 
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| 347 | } | 
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| 348 | } | 
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| 349 |  | 
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| 350 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 351 | if (stateBeforeUpdate == state) | 
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| 352 | { | 
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| 353 | if (newState.HasAnyWaiters()) | 
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| 354 | { | 
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| 355 | _ASSERTE(!state.ShouldNotPreemptWaiters() || waiterStarvationStartTimeWasRecorded); | 
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| 356 | if (!waiterStarvationStartTimeWasRecorded) | 
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| 357 | { | 
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| 358 | // Since the lock was acquired successfully by a waiter, update the waiter starvation start time | 
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| 359 | awareLock->RecordWaiterStarvationStartTime(); | 
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| 360 | } | 
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| 361 | } | 
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| 362 | return true; | 
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| 363 | } | 
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| 364 |  | 
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| 365 | state = stateBeforeUpdate; | 
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| 366 | } | 
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| 367 | } | 
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| 368 |  | 
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| 369 | FORCEINLINE bool AwareLock::LockState::InterlockedObserveWakeSignal_Try_LockAndUnregisterWaiter(AwareLock *awareLock) | 
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| 370 | { | 
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| 371 | WRAPPER_NO_CONTRACT; | 
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| 372 | _ASSERTE(awareLock != nullptr); | 
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| 373 | _ASSERTE(&awareLock->m_lockState == this); | 
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| 374 |  | 
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| 375 | // This function is called at the end of the waiter's spin loop. It must observe the wake signal always, and if the lock is | 
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| 376 | // available, it must acquire the lock and unregister the waiter. If the lock is available, a waiter must acquire the lock | 
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| 377 | // along with observing the wake signal, because a lock releaser does not wake a waiter when a waiter was signaled but the | 
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| 378 | // wake signal has not been observed. | 
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| 379 |  | 
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| 380 | LockState stateBeforeUpdate = InterlockedExchangeAdd((LONG *)&m_state, -(LONG)IsWaiterSignaledToWakeMask); | 
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| 381 | _ASSERTE(stateBeforeUpdate.IsWaiterSignaledToWake()); | 
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| 382 | if (stateBeforeUpdate.IsLocked()) | 
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| 383 | { | 
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| 384 | return false; | 
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| 385 | } | 
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| 386 |  | 
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| 387 | bool waiterStarvationStartTimeWasRecorded = false; | 
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| 388 | LockState state = stateBeforeUpdate; | 
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| 389 | state.InvertIsWaiterSignaledToWake(); | 
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| 390 | _ASSERTE(!state.IsLocked()); | 
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| 391 | do | 
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| 392 | { | 
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| 393 | _ASSERTE(state.HasAnyWaiters()); | 
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| 394 | LockState newState = state; | 
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| 395 | newState.InvertIsLocked(); | 
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| 396 | newState.DecrementWaiterCount(); | 
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| 397 | if (newState.ShouldNotPreemptWaiters()) | 
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| 398 | { | 
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| 399 | newState.InvertShouldNotPreemptWaiters(); | 
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| 400 |  | 
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| 401 | if (newState.HasAnyWaiters() && !waiterStarvationStartTimeWasRecorded) | 
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| 402 | { | 
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| 403 | // Update the waiter starvation start time. The time must be recorded before ShouldNotPreemptWaiters() is | 
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| 404 | // cleared, as once that is cleared, another thread may check the waiter starvation start time and the | 
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| 405 | // previously recorded value may be stale, causing ShouldNotPreemptWaiters() to be set again unnecessarily. | 
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| 406 | waiterStarvationStartTimeWasRecorded = true; | 
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| 407 | awareLock->RecordWaiterStarvationStartTime(); | 
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| 408 | } | 
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| 409 | } | 
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| 410 |  | 
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| 411 | LockState stateBeforeUpdate = CompareExchange(newState, state); | 
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| 412 | if (stateBeforeUpdate == state) | 
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| 413 | { | 
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| 414 | if (newState.HasAnyWaiters()) | 
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| 415 | { | 
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| 416 | _ASSERTE(!state.ShouldNotPreemptWaiters() || waiterStarvationStartTimeWasRecorded); | 
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| 417 | if (!waiterStarvationStartTimeWasRecorded) | 
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| 418 | { | 
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| 419 | // Since the lock was acquired successfully by a waiter, update the waiter starvation start time | 
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| 420 | awareLock->RecordWaiterStarvationStartTime(); | 
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| 421 | } | 
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| 422 | } | 
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| 423 | return true; | 
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| 424 | } | 
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| 425 |  | 
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| 426 | state = stateBeforeUpdate; | 
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| 427 | } while (!state.IsLocked()); | 
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| 428 | return false; | 
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| 429 | } | 
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| 430 |  | 
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| 431 | FORCEINLINE void AwareLock::ResetWaiterStarvationStartTime() | 
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| 432 | { | 
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| 433 | LIMITED_METHOD_CONTRACT; | 
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| 434 | m_waiterStarvationStartTimeMs = 0; | 
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| 435 | } | 
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| 436 |  | 
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| 437 | FORCEINLINE void AwareLock::RecordWaiterStarvationStartTime() | 
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| 438 | { | 
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| 439 | WRAPPER_NO_CONTRACT; | 
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| 440 |  | 
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| 441 | DWORD currentTimeMs = GetTickCount(); | 
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| 442 | if (currentTimeMs == 0) | 
|---|
| 443 | { | 
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| 444 | // Don't record zero, that value is reserved for identifying that a time is not recorded | 
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| 445 | --currentTimeMs; | 
|---|
| 446 | } | 
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| 447 | m_waiterStarvationStartTimeMs = currentTimeMs; | 
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| 448 | } | 
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| 449 |  | 
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| 450 | FORCEINLINE bool AwareLock::ShouldStopPreemptingWaiters() const | 
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| 451 | { | 
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| 452 | WRAPPER_NO_CONTRACT; | 
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| 453 |  | 
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| 454 | // If the recorded time is zero, a time has not been recorded yet | 
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| 455 | DWORD waiterStarvationStartTimeMs = m_waiterStarvationStartTimeMs; | 
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| 456 | return | 
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| 457 | waiterStarvationStartTimeMs != 0 && | 
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| 458 | GetTickCount() - waiterStarvationStartTimeMs >= WaiterStarvationDurationMsBeforeStoppingPreemptingWaiters; | 
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| 459 | } | 
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| 460 |  | 
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| 461 | FORCEINLINE void AwareLock::SpinWait(const YieldProcessorNormalizationInfo &normalizationInfo, DWORD spinIteration) | 
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| 462 | { | 
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| 463 | WRAPPER_NO_CONTRACT; | 
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| 464 |  | 
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| 465 | _ASSERTE(g_SystemInfo.dwNumberOfProcessors != 1); | 
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| 466 | _ASSERTE(spinIteration < g_SpinConstants.dwMonitorSpinCount); | 
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| 467 |  | 
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| 468 | YieldProcessorWithBackOffNormalized(normalizationInfo, spinIteration); | 
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| 469 | } | 
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| 470 |  | 
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| 471 | FORCEINLINE bool AwareLock::TryEnterHelper(Thread* pCurThread) | 
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| 472 | { | 
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| 473 | CONTRACTL{ | 
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| 474 | SO_TOLERANT; | 
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| 475 | NOTHROW; | 
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| 476 | GC_NOTRIGGER; | 
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| 477 | MODE_ANY; | 
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| 478 | } CONTRACTL_END; | 
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| 479 |  | 
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| 480 | if (m_lockState.InterlockedTryLock()) | 
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| 481 | { | 
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| 482 | m_HoldingThread = pCurThread; | 
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| 483 | m_Recursion = 1; | 
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| 484 | pCurThread->IncLockCount(); | 
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| 485 | return true; | 
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| 486 | } | 
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| 487 |  | 
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| 488 | if (GetOwningThread() == pCurThread) /* monitor is held, but it could be a recursive case */ | 
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| 489 | { | 
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| 490 | m_Recursion++; | 
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| 491 | return true; | 
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| 492 | } | 
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| 493 | return false; | 
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| 494 | } | 
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| 495 |  | 
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| 496 | FORCEINLINE AwareLock::EnterHelperResult AwareLock::TryEnterBeforeSpinLoopHelper(Thread *pCurThread) | 
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| 497 | { | 
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| 498 | CONTRACTL{ | 
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| 499 | SO_TOLERANT; | 
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| 500 | NOTHROW; | 
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| 501 | GC_NOTRIGGER; | 
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| 502 | MODE_ANY; | 
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| 503 | } CONTRACTL_END; | 
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| 504 |  | 
|---|
| 505 | LockState state = m_lockState.VolatileLoadWithoutBarrier(); | 
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| 506 |  | 
|---|
| 507 | // Check the recursive case once before the spin loop. If it's not the recursive case in the beginning, it will not | 
|---|
| 508 | // be in the future, so the spin loop can avoid checking the recursive case. | 
|---|
| 509 | if (!state.IsLocked() || GetOwningThread() != pCurThread) | 
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| 510 | { | 
|---|
| 511 | if (m_lockState.InterlockedTrySetShouldNotPreemptWaitersIfNecessary(this, state)) | 
|---|
| 512 | { | 
|---|
| 513 | // This thread currently should not preempt waiters, just wait | 
|---|
| 514 | return EnterHelperResult_UseSlowPath; | 
|---|
| 515 | } | 
|---|
| 516 |  | 
|---|
| 517 | // Not a recursive enter, try to acquire the lock or register the spinner | 
|---|
| 518 | EnterHelperResult result = m_lockState.InterlockedTry_LockOrRegisterSpinner(state); | 
|---|
| 519 | if (result != EnterHelperResult_Entered) | 
|---|
| 520 | { | 
|---|
| 521 | // EnterHelperResult_Contention: | 
|---|
| 522 | //   Lock was not acquired and the spinner was registered | 
|---|
| 523 | // EnterHelperResult_UseSlowPath: | 
|---|
| 524 | //   This thread currently should not preempt waiters, or we reached the maximum number of spinners, just wait | 
|---|
| 525 | return result; | 
|---|
| 526 | } | 
|---|
| 527 |  | 
|---|
| 528 | // Lock was acquired and the spinner was not registered | 
|---|
| 529 | m_HoldingThread = pCurThread; | 
|---|
| 530 | m_Recursion = 1; | 
|---|
| 531 | pCurThread->IncLockCount(); | 
|---|
| 532 | return EnterHelperResult_Entered; | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | // Recursive enter | 
|---|
| 536 | m_Recursion++; | 
|---|
| 537 | return EnterHelperResult_Entered; | 
|---|
| 538 | } | 
|---|
| 539 |  | 
|---|
| 540 | FORCEINLINE AwareLock::EnterHelperResult AwareLock::TryEnterInsideSpinLoopHelper(Thread *pCurThread) | 
|---|
| 541 | { | 
|---|
| 542 | CONTRACTL{ | 
|---|
| 543 | SO_TOLERANT; | 
|---|
| 544 | NOTHROW; | 
|---|
| 545 | GC_NOTRIGGER; | 
|---|
| 546 | MODE_ANY; | 
|---|
| 547 | } CONTRACTL_END; | 
|---|
| 548 |  | 
|---|
| 549 | // Try to acquire the lock and unregister the spinner. The recursive case is not checked here because | 
|---|
| 550 | // TryEnterBeforeSpinLoopHelper() would have taken care of that case before the spin loop. | 
|---|
| 551 | EnterHelperResult result = m_lockState.InterlockedTry_LockAndUnregisterSpinner(); | 
|---|
| 552 | if (result != EnterHelperResult_Entered) | 
|---|
| 553 | { | 
|---|
| 554 | // EnterHelperResult_Contention: | 
|---|
| 555 | //   Lock was not acquired and the spinner was not unregistered | 
|---|
| 556 | // EnterHelperResult_UseSlowPath: | 
|---|
| 557 | //   This thread currently should not preempt waiters, stop spinning and just wait | 
|---|
| 558 | return result; | 
|---|
| 559 | } | 
|---|
| 560 |  | 
|---|
| 561 | // Lock was acquired and spinner was unregistered | 
|---|
| 562 | m_HoldingThread = pCurThread; | 
|---|
| 563 | m_Recursion = 1; | 
|---|
| 564 | pCurThread->IncLockCount(); | 
|---|
| 565 | return EnterHelperResult_Entered; | 
|---|
| 566 | } | 
|---|
| 567 |  | 
|---|
| 568 | FORCEINLINE bool AwareLock::TryEnterAfterSpinLoopHelper(Thread *pCurThread) | 
|---|
| 569 | { | 
|---|
| 570 | CONTRACTL{ | 
|---|
| 571 | SO_TOLERANT; | 
|---|
| 572 | NOTHROW; | 
|---|
| 573 | GC_NOTRIGGER; | 
|---|
| 574 | MODE_ANY; | 
|---|
| 575 | } CONTRACTL_END; | 
|---|
| 576 |  | 
|---|
| 577 | // Unregister the spinner and try to acquire the lock. A spinner must not unregister itself without trying to acquire the | 
|---|
| 578 | // lock because a lock releaser does not wake a waiter when a spinner can acquire the lock. | 
|---|
| 579 | if (!m_lockState.InterlockedUnregisterSpinner_TryLock()) | 
|---|
| 580 | { | 
|---|
| 581 | // Spinner was unregistered and the lock was not acquired | 
|---|
| 582 | return false; | 
|---|
| 583 | } | 
|---|
| 584 |  | 
|---|
| 585 | // Spinner was unregistered and the lock was acquired | 
|---|
| 586 | m_HoldingThread = pCurThread; | 
|---|
| 587 | m_Recursion = 1; | 
|---|
| 588 | pCurThread->IncLockCount(); | 
|---|
| 589 | return true; | 
|---|
| 590 | } | 
|---|
| 591 |  | 
|---|
| 592 | FORCEINLINE AwareLock::EnterHelperResult ObjHeader::(Thread* pCurThread) | 
|---|
| 593 | { | 
|---|
| 594 | CONTRACTL{ | 
|---|
| 595 | SO_TOLERANT; | 
|---|
| 596 | NOTHROW; | 
|---|
| 597 | GC_NOTRIGGER; | 
|---|
| 598 | MODE_COOPERATIVE; | 
|---|
| 599 | } CONTRACTL_END; | 
|---|
| 600 |  | 
|---|
| 601 | LONG oldValue = m_SyncBlockValue.LoadWithoutBarrier(); | 
|---|
| 602 |  | 
|---|
| 603 | if ((oldValue & (BIT_SBLK_IS_HASH_OR_SYNCBLKINDEX + | 
|---|
| 604 | BIT_SBLK_SPIN_LOCK + | 
|---|
| 605 | SBLK_MASK_LOCK_THREADID + | 
|---|
| 606 | SBLK_MASK_LOCK_RECLEVEL)) == 0) | 
|---|
| 607 | { | 
|---|
| 608 | DWORD tid = pCurThread->GetThreadId(); | 
|---|
| 609 | if (tid > SBLK_MASK_LOCK_THREADID) | 
|---|
| 610 | { | 
|---|
| 611 | return AwareLock::EnterHelperResult_UseSlowPath; | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 | LONG newValue = oldValue | tid; | 
|---|
| 615 | if (InterlockedCompareExchangeAcquire((LONG*)&m_SyncBlockValue, newValue, oldValue) == oldValue) | 
|---|
| 616 | { | 
|---|
| 617 | pCurThread->IncLockCount(); | 
|---|
| 618 | return AwareLock::EnterHelperResult_Entered; | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | return AwareLock::EnterHelperResult_Contention; | 
|---|
| 622 | } | 
|---|
| 623 |  | 
|---|
| 624 | if (oldValue & BIT_SBLK_IS_HASH_OR_SYNCBLKINDEX) | 
|---|
| 625 | { | 
|---|
| 626 | // If we have a hash code already, we need to create a sync block | 
|---|
| 627 | if (oldValue & BIT_SBLK_IS_HASHCODE) | 
|---|
| 628 | { | 
|---|
| 629 | return AwareLock::EnterHelperResult_UseSlowPath; | 
|---|
| 630 | } | 
|---|
| 631 |  | 
|---|
| 632 | SyncBlock *syncBlock = g_pSyncTable[oldValue & MASK_SYNCBLOCKINDEX].m_SyncBlock; | 
|---|
| 633 | _ASSERTE(syncBlock != NULL); | 
|---|
| 634 | if (syncBlock->m_Monitor.TryEnterHelper(pCurThread)) | 
|---|
| 635 | { | 
|---|
| 636 | return AwareLock::EnterHelperResult_Entered; | 
|---|
| 637 | } | 
|---|
| 638 |  | 
|---|
| 639 | return AwareLock::EnterHelperResult_Contention; | 
|---|
| 640 | } | 
|---|
| 641 |  | 
|---|
| 642 | // The header is transitioning - treat this as if the lock was taken | 
|---|
| 643 | if (oldValue & BIT_SBLK_SPIN_LOCK) | 
|---|
| 644 | { | 
|---|
| 645 | return AwareLock::EnterHelperResult_Contention; | 
|---|
| 646 | } | 
|---|
| 647 |  | 
|---|
| 648 | // Here we know we have the "thin lock" layout, but the lock is not free. | 
|---|
| 649 | // It could still be the recursion case - compare the thread id to check | 
|---|
| 650 | if (pCurThread->GetThreadId() != (DWORD)(oldValue & SBLK_MASK_LOCK_THREADID)) | 
|---|
| 651 | { | 
|---|
| 652 | return AwareLock::EnterHelperResult_Contention; | 
|---|
| 653 | } | 
|---|
| 654 |  | 
|---|
| 655 | // Ok, the thread id matches, it's the recursion case. | 
|---|
| 656 | // Bump up the recursion level and check for overflow | 
|---|
| 657 | LONG newValue = oldValue + SBLK_LOCK_RECLEVEL_INC; | 
|---|
| 658 |  | 
|---|
| 659 | if ((newValue & SBLK_MASK_LOCK_RECLEVEL) == 0) | 
|---|
| 660 | { | 
|---|
| 661 | return AwareLock::EnterHelperResult_UseSlowPath; | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 | if (InterlockedCompareExchangeAcquire((LONG*)&m_SyncBlockValue, newValue, oldValue) == oldValue) | 
|---|
| 665 | { | 
|---|
| 666 | return AwareLock::EnterHelperResult_Entered; | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 | // Use the slow path instead of spinning. The compare-exchange above would not fail often, and it's not worth forcing the | 
|---|
| 670 | // spin loop that typically follows the call to this function to check the recursive case, so just bail to the slow path. | 
|---|
| 671 | return AwareLock::EnterHelperResult_UseSlowPath; | 
|---|
| 672 | } | 
|---|
| 673 |  | 
|---|
| 674 | // Helper encapsulating the core logic for releasing monitor. Returns what kind of | 
|---|
| 675 | // follow up action is necessary. This is FORCEINLINE to make it provide a very efficient implementation. | 
|---|
| 676 | FORCEINLINE AwareLock::LeaveHelperAction AwareLock::LeaveHelper(Thread* pCurThread) | 
|---|
| 677 | { | 
|---|
| 678 | CONTRACTL { | 
|---|
| 679 | SO_TOLERANT; | 
|---|
| 680 | NOTHROW; | 
|---|
| 681 | GC_NOTRIGGER; | 
|---|
| 682 | MODE_ANY; | 
|---|
| 683 | } CONTRACTL_END; | 
|---|
| 684 |  | 
|---|
| 685 | if (m_HoldingThread != pCurThread) | 
|---|
| 686 | return AwareLock::LeaveHelperAction_Error; | 
|---|
| 687 |  | 
|---|
| 688 | _ASSERTE(m_lockState.VolatileLoadWithoutBarrier().IsLocked()); | 
|---|
| 689 | _ASSERTE(m_Recursion >= 1); | 
|---|
| 690 |  | 
|---|
| 691 | #if defined(_DEBUG) && defined(TRACK_SYNC) && !defined(CROSSGEN_COMPILE) | 
|---|
| 692 | // The best place to grab this is from the ECall frame | 
|---|
| 693 | Frame   *pFrame = pCurThread->GetFrame(); | 
|---|
| 694 | int      caller = (pFrame && pFrame != FRAME_TOP ? (int) pFrame->GetReturnAddress() : -1); | 
|---|
| 695 | pCurThread->m_pTrackSync->LeaveSync(caller, this); | 
|---|
| 696 | #endif | 
|---|
| 697 |  | 
|---|
| 698 | if (--m_Recursion == 0) | 
|---|
| 699 | { | 
|---|
| 700 | m_HoldingThread->DecLockCount(); | 
|---|
| 701 | m_HoldingThread = NULL; | 
|---|
| 702 |  | 
|---|
| 703 | // Clear lock bit and determine whether we must signal a waiter to wake | 
|---|
| 704 | if (!m_lockState.InterlockedUnlock()) | 
|---|
| 705 | { | 
|---|
| 706 | return AwareLock::LeaveHelperAction_None; | 
|---|
| 707 | } | 
|---|
| 708 |  | 
|---|
| 709 | // There is a waiter and we must signal a waiter to wake | 
|---|
| 710 | return AwareLock::LeaveHelperAction_Signal; | 
|---|
| 711 | } | 
|---|
| 712 | return AwareLock::LeaveHelperAction_None; | 
|---|
| 713 | } | 
|---|
| 714 |  | 
|---|
| 715 | // Helper encapsulating the core logic for releasing monitor. Returns what kind of | 
|---|
| 716 | // follow up action is necessary. This is FORCEINLINE to make it provide a very efficient implementation. | 
|---|
| 717 | FORCEINLINE AwareLock::LeaveHelperAction ObjHeader::(Thread* pCurThread) | 
|---|
| 718 | { | 
|---|
| 719 | CONTRACTL { | 
|---|
| 720 | SO_TOLERANT; | 
|---|
| 721 | NOTHROW; | 
|---|
| 722 | GC_NOTRIGGER; | 
|---|
| 723 | MODE_COOPERATIVE; | 
|---|
| 724 | } CONTRACTL_END; | 
|---|
| 725 |  | 
|---|
| 726 | DWORD syncBlockValue = m_SyncBlockValue.LoadWithoutBarrier(); | 
|---|
| 727 |  | 
|---|
| 728 | if ((syncBlockValue & (BIT_SBLK_SPIN_LOCK + BIT_SBLK_IS_HASH_OR_SYNCBLKINDEX)) == 0) | 
|---|
| 729 | { | 
|---|
| 730 | if ((syncBlockValue & SBLK_MASK_LOCK_THREADID) != pCurThread->GetThreadId()) | 
|---|
| 731 | { | 
|---|
| 732 | // This thread does not own the lock. | 
|---|
| 733 | return AwareLock::LeaveHelperAction_Error; | 
|---|
| 734 | } | 
|---|
| 735 |  | 
|---|
| 736 | if (!(syncBlockValue & SBLK_MASK_LOCK_RECLEVEL)) | 
|---|
| 737 | { | 
|---|
| 738 | // We are leaving the lock | 
|---|
| 739 | DWORD newValue = (syncBlockValue & (~SBLK_MASK_LOCK_THREADID)); | 
|---|
| 740 | if (InterlockedCompareExchangeRelease((LONG*)&m_SyncBlockValue, newValue, syncBlockValue) != (LONG)syncBlockValue) | 
|---|
| 741 | { | 
|---|
| 742 | return AwareLock::LeaveHelperAction_Yield; | 
|---|
| 743 | } | 
|---|
| 744 | pCurThread->DecLockCount(); | 
|---|
| 745 | } | 
|---|
| 746 | else | 
|---|
| 747 | { | 
|---|
| 748 | // recursion and ThinLock | 
|---|
| 749 | DWORD newValue = syncBlockValue - SBLK_LOCK_RECLEVEL_INC; | 
|---|
| 750 | if (InterlockedCompareExchangeRelease((LONG*)&m_SyncBlockValue, newValue, syncBlockValue) != (LONG)syncBlockValue) | 
|---|
| 751 | { | 
|---|
| 752 | return AwareLock::LeaveHelperAction_Yield; | 
|---|
| 753 | } | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | return AwareLock::LeaveHelperAction_None; | 
|---|
| 757 | } | 
|---|
| 758 |  | 
|---|
| 759 | if ((syncBlockValue & (BIT_SBLK_SPIN_LOCK + BIT_SBLK_IS_HASHCODE)) == 0) | 
|---|
| 760 | { | 
|---|
| 761 | _ASSERTE((syncBlockValue & BIT_SBLK_IS_HASH_OR_SYNCBLKINDEX) != 0); | 
|---|
| 762 | SyncBlock *syncBlock = g_pSyncTable[syncBlockValue & MASK_SYNCBLOCKINDEX].m_SyncBlock; | 
|---|
| 763 | _ASSERTE(syncBlock != NULL); | 
|---|
| 764 | return syncBlock->m_Monitor.LeaveHelper(pCurThread); | 
|---|
| 765 | } | 
|---|
| 766 |  | 
|---|
| 767 | if (syncBlockValue & BIT_SBLK_SPIN_LOCK) | 
|---|
| 768 | { | 
|---|
| 769 | return AwareLock::LeaveHelperAction_Contention; | 
|---|
| 770 | } | 
|---|
| 771 |  | 
|---|
| 772 | // This thread does not own the lock. | 
|---|
| 773 | return AwareLock::LeaveHelperAction_Error; | 
|---|
| 774 | } | 
|---|
| 775 |  | 
|---|
| 776 | #endif // DACCESS_COMPILE | 
|---|
| 777 |  | 
|---|
| 778 | // Provide access to the object associated with this awarelock, so client can | 
|---|
| 779 | // protect it. | 
|---|
| 780 | inline OBJECTREF AwareLock::GetOwningObject() | 
|---|
| 781 | { | 
|---|
| 782 | LIMITED_METHOD_CONTRACT; | 
|---|
| 783 | SUPPORTS_DAC; | 
|---|
| 784 |  | 
|---|
| 785 | // gcc on mac needs these intermediate casts to avoid some ambiuous overloading in the DAC case | 
|---|
| 786 | PTR_SyncTableEntry table = SyncTableEntry::GetSyncTableEntry(); | 
|---|
| 787 | return (OBJECTREF)(Object*)(PTR_Object)table[(m_dwSyncIndex & ~SyncBlock::SyncBlockPrecious)].m_Object; | 
|---|
| 788 | } | 
|---|
| 789 |  | 
|---|
| 790 | #endif  // _SYNCBLK_INL_ | 
|---|
| 791 |  | 
|---|