1// Unity Build generated by CMake
2#line 0 "constants.cpp"
3#include </workspace/duckdb/src/common/constants.cpp>
4#line 0 "checksum.cpp"
5#include </workspace/duckdb/src/common/checksum.cpp>
6#line 0 "exception.cpp"
7#include </workspace/duckdb/src/common/exception.cpp>
8#line 0 "file_buffer.cpp"
9#include </workspace/duckdb/src/common/file_buffer.cpp>
10#line 0 "file_system.cpp"
11#include </workspace/duckdb/src/common/file_system.cpp>
12#line 0 "gzip_stream.cpp"
13#include </workspace/duckdb/src/common/gzip_stream.cpp>
14#line 0 "limits.cpp"
15#include </workspace/duckdb/src/common/limits.cpp>
16#line 0 "printer.cpp"
17#include </workspace/duckdb/src/common/printer.cpp>
18#line 0 "serializer.cpp"
19#include </workspace/duckdb/src/common/serializer.cpp>
20#line 0 "string_util.cpp"
21#include </workspace/duckdb/src/common/string_util.cpp>
22#line 0 "symbols.cpp"
23#include </workspace/duckdb/src/common/symbols.cpp>
24#line 0 "types.cpp"
25#include </workspace/duckdb/src/common/types.cpp>
26#line 0 "fstream_util.cpp"
27#include </workspace/duckdb/src/common/fstream_util.cpp>
28