1// Unity Build generated by CMake
2#line 0 "physical_execute.cpp"
3#include </workspace/duckdb/src/execution/operator/helper/physical_execute.cpp>
4#line 0 "physical_limit.cpp"
5#include </workspace/duckdb/src/execution/operator/helper/physical_limit.cpp>
6#line 0 "physical_pragma.cpp"
7#include </workspace/duckdb/src/execution/operator/helper/physical_pragma.cpp>
8#line 0 "physical_prepare.cpp"
9#include </workspace/duckdb/src/execution/operator/helper/physical_prepare.cpp>
10#line 0 "physical_transaction.cpp"
11#include </workspace/duckdb/src/execution/operator/helper/physical_transaction.cpp>
12#line 0 "physical_vacuum.cpp"
13#include </workspace/duckdb/src/execution/operator/helper/physical_vacuum.cpp>
14