1// Unity Build generated by CMake
2#line 0 "chunk_info.cpp"
3#include </workspace/duckdb/src/storage/table/chunk_info.cpp>
4#line 0 "column_segment.cpp"
5#include </workspace/duckdb/src/storage/table/column_segment.cpp>
6#line 0 "segment_tree.cpp"
7#include </workspace/duckdb/src/storage/table/segment_tree.cpp>
8#line 0 "persistent_segment.cpp"
9#include </workspace/duckdb/src/storage/table/persistent_segment.cpp>
10#line 0 "transient_segment.cpp"
11#include </workspace/duckdb/src/storage/table/transient_segment.cpp>
12#line 0 "version_manager.cpp"
13#include </workspace/duckdb/src/storage/table/version_manager.cpp>
14