1// Unity Build generated by CMake
2#line 0 "buffer_manager.cpp"
3#include </workspace/duckdb/src/storage/buffer_manager.cpp>
4#line 0 "checkpoint_manager.cpp"
5#include </workspace/duckdb/src/storage/checkpoint_manager.cpp>
6#line 0 "column_data.cpp"
7#include </workspace/duckdb/src/storage/column_data.cpp>
8#line 0 "block.cpp"
9#include </workspace/duckdb/src/storage/block.cpp>
10#line 0 "data_table.cpp"
11#include </workspace/duckdb/src/storage/data_table.cpp>
12#line 0 "index.cpp"
13#include </workspace/duckdb/src/storage/index.cpp>
14#line 0 "local_storage.cpp"
15#include </workspace/duckdb/src/storage/local_storage.cpp>
16#line 0 "meta_block_reader.cpp"
17#include </workspace/duckdb/src/storage/meta_block_reader.cpp>
18#line 0 "meta_block_writer.cpp"
19#include </workspace/duckdb/src/storage/meta_block_writer.cpp>
20#line 0 "numeric_segment.cpp"
21#include </workspace/duckdb/src/storage/numeric_segment.cpp>
22#line 0 "storage_manager.cpp"
23#include </workspace/duckdb/src/storage/storage_manager.cpp>
24#line 0 "write_ahead_log.cpp"
25#include </workspace/duckdb/src/storage/write_ahead_log.cpp>
26#line 0 "uncompressed_segment.cpp"
27#include </workspace/duckdb/src/storage/uncompressed_segment.cpp>
28#line 0 "single_file_block_manager.cpp"
29#include </workspace/duckdb/src/storage/single_file_block_manager.cpp>
30#line 0 "string_segment.cpp"
31#include </workspace/duckdb/src/storage/string_segment.cpp>
32#line 0 "storage_info.cpp"
33#include </workspace/duckdb/src/storage/storage_info.cpp>
34#line 0 "storage_lock.cpp"
35#include </workspace/duckdb/src/storage/storage_lock.cpp>
36#line 0 "wal_replay.cpp"
37#include </workspace/duckdb/src/storage/wal_replay.cpp>
38