1 | /* |
2 | * The authors of this software are Rob Pike and Ken Thompson. |
3 | * Copyright (c) 2002 by Lucent Technologies. |
4 | * Permission to use, copy, modify, and distribute this software for any |
5 | * purpose without fee is hereby granted, provided that this entire notice |
6 | * is included in all copies of any software which is or includes a copy |
7 | * or modification of this software and in all copies of the supporting |
8 | * documentation for such software. |
9 | * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED |
10 | * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY |
11 | * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY |
12 | * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. |
13 | */ |
14 | |
15 | #include <stdarg.h> |
16 | #include <string.h> |
17 | |
18 | #include "util/utf.h" |
19 | |
20 | namespace re2 { |
21 | |
22 | enum |
23 | { |
24 | Bit1 = 7, |
25 | Bitx = 6, |
26 | Bit2 = 5, |
27 | Bit3 = 4, |
28 | Bit4 = 3, |
29 | Bit5 = 2, |
30 | |
31 | T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */ |
32 | Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */ |
33 | T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */ |
34 | T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */ |
35 | T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */ |
36 | T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */ |
37 | |
38 | Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */ |
39 | Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */ |
40 | Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */ |
41 | Rune4 = (1<<(Bit4+3*Bitx))-1, |
42 | /* 0001 1111 1111 1111 1111 1111 */ |
43 | |
44 | Maskx = (1<<Bitx)-1, /* 0011 1111 */ |
45 | Testx = Maskx ^ 0xFF, /* 1100 0000 */ |
46 | |
47 | Bad = Runeerror, |
48 | }; |
49 | |
50 | int |
51 | chartorune(Rune *rune, const char *str) |
52 | { |
53 | int c, c1, c2, c3; |
54 | long l; |
55 | |
56 | /* |
57 | * one character sequence |
58 | * 00000-0007F => T1 |
59 | */ |
60 | c = *(unsigned char*)str; |
61 | if(c < Tx) { |
62 | *rune = c; |
63 | return 1; |
64 | } |
65 | |
66 | /* |
67 | * two character sequence |
68 | * 0080-07FF => T2 Tx |
69 | */ |
70 | c1 = *(unsigned char*)(str+1) ^ Tx; |
71 | if(c1 & Testx) |
72 | goto bad; |
73 | if(c < T3) { |
74 | if(c < T2) |
75 | goto bad; |
76 | l = ((c << Bitx) | c1) & Rune2; |
77 | if(l <= Rune1) |
78 | goto bad; |
79 | *rune = l; |
80 | return 2; |
81 | } |
82 | |
83 | /* |
84 | * three character sequence |
85 | * 0800-FFFF => T3 Tx Tx |
86 | */ |
87 | c2 = *(unsigned char*)(str+2) ^ Tx; |
88 | if(c2 & Testx) |
89 | goto bad; |
90 | if(c < T4) { |
91 | l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3; |
92 | if(l <= Rune2) |
93 | goto bad; |
94 | *rune = l; |
95 | return 3; |
96 | } |
97 | |
98 | /* |
99 | * four character sequence (21-bit value) |
100 | * 10000-1FFFFF => T4 Tx Tx Tx |
101 | */ |
102 | c3 = *(unsigned char*)(str+3) ^ Tx; |
103 | if (c3 & Testx) |
104 | goto bad; |
105 | if (c < T5) { |
106 | l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4; |
107 | if (l <= Rune3) |
108 | goto bad; |
109 | *rune = l; |
110 | return 4; |
111 | } |
112 | |
113 | /* |
114 | * Support for 5-byte or longer UTF-8 would go here, but |
115 | * since we don't have that, we'll just fall through to bad. |
116 | */ |
117 | |
118 | /* |
119 | * bad decoding |
120 | */ |
121 | bad: |
122 | *rune = Bad; |
123 | return 1; |
124 | } |
125 | |
126 | int |
127 | runetochar(char *str, const Rune *rune) |
128 | { |
129 | /* Runes are signed, so convert to unsigned for range check. */ |
130 | unsigned long c; |
131 | |
132 | /* |
133 | * one character sequence |
134 | * 00000-0007F => 00-7F |
135 | */ |
136 | c = *rune; |
137 | if(c <= Rune1) { |
138 | str[0] = static_cast<char>(c); |
139 | return 1; |
140 | } |
141 | |
142 | /* |
143 | * two character sequence |
144 | * 0080-07FF => T2 Tx |
145 | */ |
146 | if(c <= Rune2) { |
147 | str[0] = T2 | static_cast<char>(c >> 1*Bitx); |
148 | str[1] = Tx | (c & Maskx); |
149 | return 2; |
150 | } |
151 | |
152 | /* |
153 | * If the Rune is out of range, convert it to the error rune. |
154 | * Do this test here because the error rune encodes to three bytes. |
155 | * Doing it earlier would duplicate work, since an out of range |
156 | * Rune wouldn't have fit in one or two bytes. |
157 | */ |
158 | if (c > Runemax) |
159 | c = Runeerror; |
160 | |
161 | /* |
162 | * three character sequence |
163 | * 0800-FFFF => T3 Tx Tx |
164 | */ |
165 | if (c <= Rune3) { |
166 | str[0] = T3 | static_cast<char>(c >> 2*Bitx); |
167 | str[1] = Tx | ((c >> 1*Bitx) & Maskx); |
168 | str[2] = Tx | (c & Maskx); |
169 | return 3; |
170 | } |
171 | |
172 | /* |
173 | * four character sequence (21-bit value) |
174 | * 10000-1FFFFF => T4 Tx Tx Tx |
175 | */ |
176 | str[0] = T4 | static_cast<char>(c >> 3*Bitx); |
177 | str[1] = Tx | ((c >> 2*Bitx) & Maskx); |
178 | str[2] = Tx | ((c >> 1*Bitx) & Maskx); |
179 | str[3] = Tx | (c & Maskx); |
180 | return 4; |
181 | } |
182 | |
183 | int |
184 | runelen(Rune rune) |
185 | { |
186 | char str[10]; |
187 | |
188 | return runetochar(str, &rune); |
189 | } |
190 | |
191 | int |
192 | fullrune(const char *str, int n) |
193 | { |
194 | if (n > 0) { |
195 | int c = *(unsigned char*)str; |
196 | if (c < Tx) |
197 | return 1; |
198 | if (n > 1) { |
199 | if (c < T3) |
200 | return 1; |
201 | if (n > 2) { |
202 | if (c < T4 || n > 3) |
203 | return 1; |
204 | } |
205 | } |
206 | } |
207 | return 0; |
208 | } |
209 | |
210 | |
211 | int |
212 | utflen(const char *s) |
213 | { |
214 | int c; |
215 | long n; |
216 | Rune rune; |
217 | |
218 | n = 0; |
219 | for(;;) { |
220 | c = *(unsigned char*)s; |
221 | if(c < Runeself) { |
222 | if(c == 0) |
223 | return n; |
224 | s++; |
225 | } else |
226 | s += chartorune(&rune, s); |
227 | n++; |
228 | } |
229 | return 0; |
230 | } |
231 | |
232 | char* |
233 | utfrune(const char *s, Rune c) |
234 | { |
235 | long c1; |
236 | Rune r; |
237 | int n; |
238 | |
239 | if(c < Runesync) /* not part of utf sequence */ |
240 | return strchr((char*)s, c); |
241 | |
242 | for(;;) { |
243 | c1 = *(unsigned char*)s; |
244 | if(c1 < Runeself) { /* one byte rune */ |
245 | if(c1 == 0) |
246 | return 0; |
247 | if(c1 == c) |
248 | return (char*)s; |
249 | s++; |
250 | continue; |
251 | } |
252 | n = chartorune(&r, s); |
253 | if(r == c) |
254 | return (char*)s; |
255 | s += n; |
256 | } |
257 | return 0; |
258 | } |
259 | |
260 | } // namespace re2 |
261 | |