| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_events.h |
| 24 | * |
| 25 | * Include file for SDL event handling. |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_events_h_ |
| 29 | #define SDL_events_h_ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | #include "SDL_error.h" |
| 33 | #include "SDL_video.h" |
| 34 | #include "SDL_keyboard.h" |
| 35 | #include "SDL_mouse.h" |
| 36 | #include "SDL_joystick.h" |
| 37 | #include "SDL_gamecontroller.h" |
| 38 | #include "SDL_quit.h" |
| 39 | #include "SDL_gesture.h" |
| 40 | #include "SDL_touch.h" |
| 41 | |
| 42 | #include "begin_code.h" |
| 43 | /* Set up for C function definitions, even when using C++ */ |
| 44 | #ifdef __cplusplus |
| 45 | extern "C" { |
| 46 | #endif |
| 47 | |
| 48 | /* General keyboard/mouse state definitions */ |
| 49 | #define SDL_RELEASED 0 |
| 50 | #define SDL_PRESSED 1 |
| 51 | |
| 52 | /** |
| 53 | * \brief The types of events that can be delivered. |
| 54 | */ |
| 55 | typedef enum |
| 56 | { |
| 57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
| 58 | |
| 59 | /* Application events */ |
| 60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
| 61 | |
| 62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
| 63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
| 64 | Called on iOS in applicationWillTerminate() |
| 65 | Called on Android in onDestroy() |
| 66 | */ |
| 67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
| 68 | Called on iOS in applicationDidReceiveMemoryWarning() |
| 69 | Called on Android in onLowMemory() |
| 70 | */ |
| 71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
| 72 | Called on iOS in applicationWillResignActive() |
| 73 | Called on Android in onPause() |
| 74 | */ |
| 75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
| 76 | Called on iOS in applicationDidEnterBackground() |
| 77 | Called on Android in onPause() |
| 78 | */ |
| 79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
| 80 | Called on iOS in applicationWillEnterForeground() |
| 81 | Called on Android in onResume() |
| 82 | */ |
| 83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
| 84 | Called on iOS in applicationDidBecomeActive() |
| 85 | Called on Android in onResume() |
| 86 | */ |
| 87 | |
| 88 | /* Display events */ |
| 89 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ |
| 90 | |
| 91 | /* Window events */ |
| 92 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
| 93 | SDL_SYSWMEVENT, /**< System specific event */ |
| 94 | |
| 95 | /* Keyboard events */ |
| 96 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
| 97 | SDL_KEYUP, /**< Key released */ |
| 98 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
| 99 | SDL_TEXTINPUT, /**< Keyboard text input */ |
| 100 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
| 101 | input language or keyboard layout change. |
| 102 | */ |
| 103 | |
| 104 | /* Mouse events */ |
| 105 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
| 106 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
| 107 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
| 108 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
| 109 | |
| 110 | /* Joystick events */ |
| 111 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
| 112 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
| 113 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
| 114 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
| 115 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
| 116 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
| 117 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
| 118 | |
| 119 | /* Game controller events */ |
| 120 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
| 121 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
| 122 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
| 123 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
| 124 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
| 125 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
| 126 | |
| 127 | /* Touch events */ |
| 128 | SDL_FINGERDOWN = 0x700, |
| 129 | SDL_FINGERUP, |
| 130 | SDL_FINGERMOTION, |
| 131 | |
| 132 | /* Gesture events */ |
| 133 | SDL_DOLLARGESTURE = 0x800, |
| 134 | SDL_DOLLARRECORD, |
| 135 | SDL_MULTIGESTURE, |
| 136 | |
| 137 | /* Clipboard events */ |
| 138 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
| 139 | |
| 140 | /* Drag and drop events */ |
| 141 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
| 142 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
| 143 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
| 144 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
| 145 | |
| 146 | /* Audio hotplug events */ |
| 147 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
| 148 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
| 149 | |
| 150 | /* Sensor events */ |
| 151 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ |
| 152 | |
| 153 | /* Render events */ |
| 154 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
| 155 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
| 156 | |
| 157 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
| 158 | * and should be allocated with SDL_RegisterEvents() |
| 159 | */ |
| 160 | SDL_USEREVENT = 0x8000, |
| 161 | |
| 162 | /** |
| 163 | * This last event is only for bounding internal arrays |
| 164 | */ |
| 165 | SDL_LASTEVENT = 0xFFFF |
| 166 | } SDL_EventType; |
| 167 | |
| 168 | /** |
| 169 | * \brief Fields shared by every event |
| 170 | */ |
| 171 | typedef struct SDL_CommonEvent |
| 172 | { |
| 173 | Uint32 type; |
| 174 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 175 | } SDL_CommonEvent; |
| 176 | |
| 177 | /** |
| 178 | * \brief Display state change event data (event.display.*) |
| 179 | */ |
| 180 | typedef struct SDL_DisplayEvent |
| 181 | { |
| 182 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ |
| 183 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 184 | Uint32 display; /**< The associated display index */ |
| 185 | Uint8 event; /**< ::SDL_DisplayEventID */ |
| 186 | Uint8 padding1; |
| 187 | Uint8 padding2; |
| 188 | Uint8 padding3; |
| 189 | Sint32 data1; /**< event dependent data */ |
| 190 | } SDL_DisplayEvent; |
| 191 | |
| 192 | /** |
| 193 | * \brief Window state change event data (event.window.*) |
| 194 | */ |
| 195 | typedef struct SDL_WindowEvent |
| 196 | { |
| 197 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
| 198 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 199 | Uint32 windowID; /**< The associated window */ |
| 200 | Uint8 event; /**< ::SDL_WindowEventID */ |
| 201 | Uint8 padding1; |
| 202 | Uint8 padding2; |
| 203 | Uint8 padding3; |
| 204 | Sint32 data1; /**< event dependent data */ |
| 205 | Sint32 data2; /**< event dependent data */ |
| 206 | } SDL_WindowEvent; |
| 207 | |
| 208 | /** |
| 209 | * \brief Keyboard button event structure (event.key.*) |
| 210 | */ |
| 211 | typedef struct SDL_KeyboardEvent |
| 212 | { |
| 213 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
| 214 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 215 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
| 216 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| 217 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
| 218 | Uint8 padding2; |
| 219 | Uint8 padding3; |
| 220 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
| 221 | } SDL_KeyboardEvent; |
| 222 | |
| 223 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
| 224 | /** |
| 225 | * \brief Keyboard text editing event structure (event.edit.*) |
| 226 | */ |
| 227 | typedef struct SDL_TextEditingEvent |
| 228 | { |
| 229 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
| 230 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 231 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
| 232 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
| 233 | Sint32 start; /**< The start cursor of selected editing text */ |
| 234 | Sint32 length; /**< The length of selected editing text */ |
| 235 | } SDL_TextEditingEvent; |
| 236 | |
| 237 | |
| 238 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
| 239 | /** |
| 240 | * \brief Keyboard text input event structure (event.text.*) |
| 241 | */ |
| 242 | typedef struct SDL_TextInputEvent |
| 243 | { |
| 244 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
| 245 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 246 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
| 247 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
| 248 | } SDL_TextInputEvent; |
| 249 | |
| 250 | /** |
| 251 | * \brief Mouse motion event structure (event.motion.*) |
| 252 | */ |
| 253 | typedef struct SDL_MouseMotionEvent |
| 254 | { |
| 255 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
| 256 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 257 | Uint32 windowID; /**< The window with mouse focus, if any */ |
| 258 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
| 259 | Uint32 state; /**< The current button state */ |
| 260 | Sint32 x; /**< X coordinate, relative to window */ |
| 261 | Sint32 y; /**< Y coordinate, relative to window */ |
| 262 | Sint32 xrel; /**< The relative motion in the X direction */ |
| 263 | Sint32 yrel; /**< The relative motion in the Y direction */ |
| 264 | } SDL_MouseMotionEvent; |
| 265 | |
| 266 | /** |
| 267 | * \brief Mouse button event structure (event.button.*) |
| 268 | */ |
| 269 | typedef struct SDL_MouseButtonEvent |
| 270 | { |
| 271 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
| 272 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 273 | Uint32 windowID; /**< The window with mouse focus, if any */ |
| 274 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
| 275 | Uint8 button; /**< The mouse button index */ |
| 276 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| 277 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
| 278 | Uint8 padding1; |
| 279 | Sint32 x; /**< X coordinate, relative to window */ |
| 280 | Sint32 y; /**< Y coordinate, relative to window */ |
| 281 | } SDL_MouseButtonEvent; |
| 282 | |
| 283 | /** |
| 284 | * \brief Mouse wheel event structure (event.wheel.*) |
| 285 | */ |
| 286 | typedef struct SDL_MouseWheelEvent |
| 287 | { |
| 288 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
| 289 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 290 | Uint32 windowID; /**< The window with mouse focus, if any */ |
| 291 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
| 292 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
| 293 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
| 294 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
| 295 | } SDL_MouseWheelEvent; |
| 296 | |
| 297 | /** |
| 298 | * \brief Joystick axis motion event structure (event.jaxis.*) |
| 299 | */ |
| 300 | typedef struct SDL_JoyAxisEvent |
| 301 | { |
| 302 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
| 303 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 304 | SDL_JoystickID which; /**< The joystick instance id */ |
| 305 | Uint8 axis; /**< The joystick axis index */ |
| 306 | Uint8 padding1; |
| 307 | Uint8 padding2; |
| 308 | Uint8 padding3; |
| 309 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
| 310 | Uint16 padding4; |
| 311 | } SDL_JoyAxisEvent; |
| 312 | |
| 313 | /** |
| 314 | * \brief Joystick trackball motion event structure (event.jball.*) |
| 315 | */ |
| 316 | typedef struct SDL_JoyBallEvent |
| 317 | { |
| 318 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
| 319 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 320 | SDL_JoystickID which; /**< The joystick instance id */ |
| 321 | Uint8 ball; /**< The joystick trackball index */ |
| 322 | Uint8 padding1; |
| 323 | Uint8 padding2; |
| 324 | Uint8 padding3; |
| 325 | Sint16 xrel; /**< The relative motion in the X direction */ |
| 326 | Sint16 yrel; /**< The relative motion in the Y direction */ |
| 327 | } SDL_JoyBallEvent; |
| 328 | |
| 329 | /** |
| 330 | * \brief Joystick hat position change event structure (event.jhat.*) |
| 331 | */ |
| 332 | typedef struct SDL_JoyHatEvent |
| 333 | { |
| 334 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
| 335 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 336 | SDL_JoystickID which; /**< The joystick instance id */ |
| 337 | Uint8 hat; /**< The joystick hat index */ |
| 338 | Uint8 value; /**< The hat position value. |
| 339 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
| 340 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
| 341 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
| 342 | * |
| 343 | * Note that zero means the POV is centered. |
| 344 | */ |
| 345 | Uint8 padding1; |
| 346 | Uint8 padding2; |
| 347 | } SDL_JoyHatEvent; |
| 348 | |
| 349 | /** |
| 350 | * \brief Joystick button event structure (event.jbutton.*) |
| 351 | */ |
| 352 | typedef struct SDL_JoyButtonEvent |
| 353 | { |
| 354 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
| 355 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 356 | SDL_JoystickID which; /**< The joystick instance id */ |
| 357 | Uint8 button; /**< The joystick button index */ |
| 358 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| 359 | Uint8 padding1; |
| 360 | Uint8 padding2; |
| 361 | } SDL_JoyButtonEvent; |
| 362 | |
| 363 | /** |
| 364 | * \brief Joystick device event structure (event.jdevice.*) |
| 365 | */ |
| 366 | typedef struct SDL_JoyDeviceEvent |
| 367 | { |
| 368 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
| 369 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 370 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
| 371 | } SDL_JoyDeviceEvent; |
| 372 | |
| 373 | |
| 374 | /** |
| 375 | * \brief Game controller axis motion event structure (event.caxis.*) |
| 376 | */ |
| 377 | typedef struct SDL_ControllerAxisEvent |
| 378 | { |
| 379 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
| 380 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 381 | SDL_JoystickID which; /**< The joystick instance id */ |
| 382 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
| 383 | Uint8 padding1; |
| 384 | Uint8 padding2; |
| 385 | Uint8 padding3; |
| 386 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
| 387 | Uint16 padding4; |
| 388 | } SDL_ControllerAxisEvent; |
| 389 | |
| 390 | |
| 391 | /** |
| 392 | * \brief Game controller button event structure (event.cbutton.*) |
| 393 | */ |
| 394 | typedef struct SDL_ControllerButtonEvent |
| 395 | { |
| 396 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
| 397 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 398 | SDL_JoystickID which; /**< The joystick instance id */ |
| 399 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
| 400 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
| 401 | Uint8 padding1; |
| 402 | Uint8 padding2; |
| 403 | } SDL_ControllerButtonEvent; |
| 404 | |
| 405 | |
| 406 | /** |
| 407 | * \brief Controller device event structure (event.cdevice.*) |
| 408 | */ |
| 409 | typedef struct SDL_ControllerDeviceEvent |
| 410 | { |
| 411 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
| 412 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 413 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
| 414 | } SDL_ControllerDeviceEvent; |
| 415 | |
| 416 | /** |
| 417 | * \brief Audio device event structure (event.adevice.*) |
| 418 | */ |
| 419 | typedef struct SDL_AudioDeviceEvent |
| 420 | { |
| 421 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
| 422 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 423 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
| 424 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
| 425 | Uint8 padding1; |
| 426 | Uint8 padding2; |
| 427 | Uint8 padding3; |
| 428 | } SDL_AudioDeviceEvent; |
| 429 | |
| 430 | |
| 431 | /** |
| 432 | * \brief Touch finger event structure (event.tfinger.*) |
| 433 | */ |
| 434 | typedef struct SDL_TouchFingerEvent |
| 435 | { |
| 436 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
| 437 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 438 | SDL_TouchID touchId; /**< The touch device id */ |
| 439 | SDL_FingerID fingerId; |
| 440 | float x; /**< Normalized in the range 0...1 */ |
| 441 | float y; /**< Normalized in the range 0...1 */ |
| 442 | float dx; /**< Normalized in the range -1...1 */ |
| 443 | float dy; /**< Normalized in the range -1...1 */ |
| 444 | float pressure; /**< Normalized in the range 0...1 */ |
| 445 | } SDL_TouchFingerEvent; |
| 446 | |
| 447 | |
| 448 | /** |
| 449 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
| 450 | */ |
| 451 | typedef struct SDL_MultiGestureEvent |
| 452 | { |
| 453 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
| 454 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 455 | SDL_TouchID touchId; /**< The touch device id */ |
| 456 | float dTheta; |
| 457 | float dDist; |
| 458 | float x; |
| 459 | float y; |
| 460 | Uint16 numFingers; |
| 461 | Uint16 padding; |
| 462 | } SDL_MultiGestureEvent; |
| 463 | |
| 464 | |
| 465 | /** |
| 466 | * \brief Dollar Gesture Event (event.dgesture.*) |
| 467 | */ |
| 468 | typedef struct SDL_DollarGestureEvent |
| 469 | { |
| 470 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
| 471 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 472 | SDL_TouchID touchId; /**< The touch device id */ |
| 473 | SDL_GestureID gestureId; |
| 474 | Uint32 numFingers; |
| 475 | float error; |
| 476 | float x; /**< Normalized center of gesture */ |
| 477 | float y; /**< Normalized center of gesture */ |
| 478 | } SDL_DollarGestureEvent; |
| 479 | |
| 480 | |
| 481 | /** |
| 482 | * \brief An event used to request a file open by the system (event.drop.*) |
| 483 | * This event is enabled by default, you can disable it with SDL_EventState(). |
| 484 | * \note If this event is enabled, you must free the filename in the event. |
| 485 | */ |
| 486 | typedef struct SDL_DropEvent |
| 487 | { |
| 488 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
| 489 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 490 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
| 491 | Uint32 windowID; /**< The window that was dropped on, if any */ |
| 492 | } SDL_DropEvent; |
| 493 | |
| 494 | |
| 495 | /** |
| 496 | * \brief Sensor event structure (event.sensor.*) |
| 497 | */ |
| 498 | typedef struct SDL_SensorEvent |
| 499 | { |
| 500 | Uint32 type; /**< ::SDL_SENSORUPDATE */ |
| 501 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 502 | Sint32 which; /**< The instance ID of the sensor */ |
| 503 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ |
| 504 | } SDL_SensorEvent; |
| 505 | |
| 506 | /** |
| 507 | * \brief The "quit requested" event |
| 508 | */ |
| 509 | typedef struct SDL_QuitEvent |
| 510 | { |
| 511 | Uint32 type; /**< ::SDL_QUIT */ |
| 512 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 513 | } SDL_QuitEvent; |
| 514 | |
| 515 | /** |
| 516 | * \brief OS Specific event |
| 517 | */ |
| 518 | typedef struct SDL_OSEvent |
| 519 | { |
| 520 | Uint32 type; /**< ::SDL_QUIT */ |
| 521 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 522 | } SDL_OSEvent; |
| 523 | |
| 524 | /** |
| 525 | * \brief A user-defined event type (event.user.*) |
| 526 | */ |
| 527 | typedef struct SDL_UserEvent |
| 528 | { |
| 529 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
| 530 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 531 | Uint32 windowID; /**< The associated window if any */ |
| 532 | Sint32 code; /**< User defined event code */ |
| 533 | void *data1; /**< User defined data pointer */ |
| 534 | void *data2; /**< User defined data pointer */ |
| 535 | } SDL_UserEvent; |
| 536 | |
| 537 | |
| 538 | struct SDL_SysWMmsg; |
| 539 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
| 540 | |
| 541 | /** |
| 542 | * \brief A video driver dependent system event (event.syswm.*) |
| 543 | * This event is disabled by default, you can enable it with SDL_EventState() |
| 544 | * |
| 545 | * \note If you want to use this event, you should include SDL_syswm.h. |
| 546 | */ |
| 547 | typedef struct SDL_SysWMEvent |
| 548 | { |
| 549 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
| 550 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
| 551 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
| 552 | } SDL_SysWMEvent; |
| 553 | |
| 554 | /** |
| 555 | * \brief General event structure |
| 556 | */ |
| 557 | typedef union SDL_Event |
| 558 | { |
| 559 | Uint32 type; /**< Event type, shared with all events */ |
| 560 | SDL_CommonEvent common; /**< Common event data */ |
| 561 | SDL_DisplayEvent display; /**< Window event data */ |
| 562 | SDL_WindowEvent window; /**< Window event data */ |
| 563 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
| 564 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
| 565 | SDL_TextInputEvent text; /**< Text input event data */ |
| 566 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
| 567 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
| 568 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
| 569 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
| 570 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
| 571 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
| 572 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
| 573 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
| 574 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
| 575 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
| 576 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
| 577 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
| 578 | SDL_SensorEvent sensor; /**< Sensor event data */ |
| 579 | SDL_QuitEvent quit; /**< Quit request event data */ |
| 580 | SDL_UserEvent user; /**< Custom event data */ |
| 581 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
| 582 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
| 583 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
| 584 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
| 585 | SDL_DropEvent drop; /**< Drag and drop event data */ |
| 586 | |
| 587 | /* This is necessary for ABI compatibility between Visual C++ and GCC |
| 588 | Visual C++ will respect the push pack pragma and use 52 bytes for |
| 589 | this structure, and GCC will use the alignment of the largest datatype |
| 590 | within the union, which is 8 bytes. |
| 591 | |
| 592 | So... we'll add padding to force the size to be 56 bytes for both. |
| 593 | */ |
| 594 | Uint8 padding[56]; |
| 595 | } SDL_Event; |
| 596 | |
| 597 | |
| 598 | /* Function prototypes */ |
| 599 | |
| 600 | /** |
| 601 | * Pumps the event loop, gathering events from the input devices. |
| 602 | * |
| 603 | * This function updates the event queue and internal input device state. |
| 604 | * |
| 605 | * This should only be run in the thread that sets the video mode. |
| 606 | */ |
| 607 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
| 608 | |
| 609 | /* @{ */ |
| 610 | typedef enum |
| 611 | { |
| 612 | SDL_ADDEVENT, |
| 613 | SDL_PEEKEVENT, |
| 614 | SDL_GETEVENT |
| 615 | } SDL_eventaction; |
| 616 | |
| 617 | /** |
| 618 | * Checks the event queue for messages and optionally returns them. |
| 619 | * |
| 620 | * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
| 621 | * the back of the event queue. |
| 622 | * |
| 623 | * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
| 624 | * of the event queue, within the specified minimum and maximum type, |
| 625 | * will be returned and will not be removed from the queue. |
| 626 | * |
| 627 | * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
| 628 | * of the event queue, within the specified minimum and maximum type, |
| 629 | * will be returned and will be removed from the queue. |
| 630 | * |
| 631 | * \return The number of events actually stored, or -1 if there was an error. |
| 632 | * |
| 633 | * This function is thread-safe. |
| 634 | */ |
| 635 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
| 636 | SDL_eventaction action, |
| 637 | Uint32 minType, Uint32 maxType); |
| 638 | /* @} */ |
| 639 | |
| 640 | /** |
| 641 | * Checks to see if certain event types are in the event queue. |
| 642 | */ |
| 643 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
| 644 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
| 645 | |
| 646 | /** |
| 647 | * This function clears events from the event queue |
| 648 | * This function only affects currently queued events. If you want to make |
| 649 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
| 650 | * on the main thread immediately before the flush call. |
| 651 | */ |
| 652 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
| 653 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
| 654 | |
| 655 | /** |
| 656 | * \brief Polls for currently pending events. |
| 657 | * |
| 658 | * \return 1 if there are any pending events, or 0 if there are none available. |
| 659 | * |
| 660 | * \param event If not NULL, the next event is removed from the queue and |
| 661 | * stored in that area. |
| 662 | */ |
| 663 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
| 664 | |
| 665 | /** |
| 666 | * \brief Waits indefinitely for the next available event. |
| 667 | * |
| 668 | * \return 1, or 0 if there was an error while waiting for events. |
| 669 | * |
| 670 | * \param event If not NULL, the next event is removed from the queue and |
| 671 | * stored in that area. |
| 672 | */ |
| 673 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
| 674 | |
| 675 | /** |
| 676 | * \brief Waits until the specified timeout (in milliseconds) for the next |
| 677 | * available event. |
| 678 | * |
| 679 | * \return 1, or 0 if there was an error while waiting for events. |
| 680 | * |
| 681 | * \param event If not NULL, the next event is removed from the queue and |
| 682 | * stored in that area. |
| 683 | * \param timeout The timeout (in milliseconds) to wait for next event. |
| 684 | */ |
| 685 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
| 686 | int timeout); |
| 687 | |
| 688 | /** |
| 689 | * \brief Add an event to the event queue. |
| 690 | * |
| 691 | * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
| 692 | * was full or there was some other error. |
| 693 | */ |
| 694 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
| 695 | |
| 696 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
| 697 | |
| 698 | /** |
| 699 | * Sets up a filter to process all events before they change internal state and |
| 700 | * are posted to the internal event queue. |
| 701 | * |
| 702 | * The filter is prototyped as: |
| 703 | * \code |
| 704 | * int SDL_EventFilter(void *userdata, SDL_Event * event); |
| 705 | * \endcode |
| 706 | * |
| 707 | * If the filter returns 1, then the event will be added to the internal queue. |
| 708 | * If it returns 0, then the event will be dropped from the queue, but the |
| 709 | * internal state will still be updated. This allows selective filtering of |
| 710 | * dynamically arriving events. |
| 711 | * |
| 712 | * \warning Be very careful of what you do in the event filter function, as |
| 713 | * it may run in a different thread! |
| 714 | * |
| 715 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
| 716 | * event filter is only called when the window manager desires to close the |
| 717 | * application window. If the event filter returns 1, then the window will |
| 718 | * be closed, otherwise the window will remain open if possible. |
| 719 | * |
| 720 | * If the quit event is generated by an interrupt signal, it will bypass the |
| 721 | * internal queue and be delivered to the application at the next event poll. |
| 722 | */ |
| 723 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
| 724 | void *userdata); |
| 725 | |
| 726 | /** |
| 727 | * Return the current event filter - can be used to "chain" filters. |
| 728 | * If there is no event filter set, this function returns SDL_FALSE. |
| 729 | */ |
| 730 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
| 731 | void **userdata); |
| 732 | |
| 733 | /** |
| 734 | * Add a function which is called when an event is added to the queue. |
| 735 | */ |
| 736 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
| 737 | void *userdata); |
| 738 | |
| 739 | /** |
| 740 | * Remove an event watch function added with SDL_AddEventWatch() |
| 741 | */ |
| 742 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
| 743 | void *userdata); |
| 744 | |
| 745 | /** |
| 746 | * Run the filter function on the current event queue, removing any |
| 747 | * events for which the filter returns 0. |
| 748 | */ |
| 749 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
| 750 | void *userdata); |
| 751 | |
| 752 | /* @{ */ |
| 753 | #define SDL_QUERY -1 |
| 754 | #define SDL_IGNORE 0 |
| 755 | #define SDL_DISABLE 0 |
| 756 | #define SDL_ENABLE 1 |
| 757 | |
| 758 | /** |
| 759 | * This function allows you to set the state of processing certain events. |
| 760 | * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
| 761 | * dropped from the event queue and will not be filtered. |
| 762 | * - If \c state is set to ::SDL_ENABLE, that event will be processed |
| 763 | * normally. |
| 764 | * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
| 765 | * current processing state of the specified event. |
| 766 | */ |
| 767 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
| 768 | /* @} */ |
| 769 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
| 770 | |
| 771 | /** |
| 772 | * This function allocates a set of user-defined events, and returns |
| 773 | * the beginning event number for that set of events. |
| 774 | * |
| 775 | * If there aren't enough user-defined events left, this function |
| 776 | * returns (Uint32)-1 |
| 777 | */ |
| 778 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
| 779 | |
| 780 | /* Ends C function definitions when using C++ */ |
| 781 | #ifdef __cplusplus |
| 782 | } |
| 783 | #endif |
| 784 | #include "close_code.h" |
| 785 | |
| 786 | #endif /* SDL_events_h_ */ |
| 787 | |
| 788 | /* vi: set ts=4 sw=4 expandtab: */ |
| 789 | |