| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_render.h |
| 24 | * |
| 25 | * Header file for SDL 2D rendering functions. |
| 26 | * |
| 27 | * This API supports the following features: |
| 28 | * * single pixel points |
| 29 | * * single pixel lines |
| 30 | * * filled rectangles |
| 31 | * * texture images |
| 32 | * |
| 33 | * The primitives may be drawn in opaque, blended, or additive modes. |
| 34 | * |
| 35 | * The texture images may be drawn in opaque, blended, or additive modes. |
| 36 | * They can have an additional color tint or alpha modulation applied to |
| 37 | * them, and may also be stretched with linear interpolation. |
| 38 | * |
| 39 | * This API is designed to accelerate simple 2D operations. You may |
| 40 | * want more functionality such as polygons and particle effects and |
| 41 | * in that case you should use SDL's OpenGL/Direct3D support or one |
| 42 | * of the many good 3D engines. |
| 43 | * |
| 44 | * These functions must be called from the main thread. |
| 45 | * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
| 46 | */ |
| 47 | |
| 48 | #ifndef SDL_render_h_ |
| 49 | #define SDL_render_h_ |
| 50 | |
| 51 | #include "SDL_stdinc.h" |
| 52 | #include "SDL_rect.h" |
| 53 | #include "SDL_video.h" |
| 54 | |
| 55 | #include "begin_code.h" |
| 56 | /* Set up for C function definitions, even when using C++ */ |
| 57 | #ifdef __cplusplus |
| 58 | extern "C" { |
| 59 | #endif |
| 60 | |
| 61 | /** |
| 62 | * \brief Flags used when creating a rendering context |
| 63 | */ |
| 64 | typedef enum |
| 65 | { |
| 66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
| 67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
| 68 | acceleration */ |
| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
| 70 | with the refresh rate */ |
| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
| 72 | rendering to texture */ |
| 73 | } SDL_RendererFlags; |
| 74 | |
| 75 | /** |
| 76 | * \brief Information on the capabilities of a render driver or context. |
| 77 | */ |
| 78 | typedef struct SDL_RendererInfo |
| 79 | { |
| 80 | const char *name; /**< The name of the renderer */ |
| 81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */ |
| 83 | Uint32 texture_formats[16]; /**< The available texture formats */ |
| 84 | int max_texture_width; /**< The maximum texture width */ |
| 85 | int max_texture_height; /**< The maximum texture height */ |
| 86 | } SDL_RendererInfo; |
| 87 | |
| 88 | /** |
| 89 | * \brief The access pattern allowed for a texture. |
| 90 | */ |
| 91 | typedef enum |
| 92 | { |
| 93 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| 94 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
| 95 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
| 96 | } SDL_TextureAccess; |
| 97 | |
| 98 | /** |
| 99 | * \brief The texture channel modulation used in SDL_RenderCopy(). |
| 100 | */ |
| 101 | typedef enum |
| 102 | { |
| 103 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
| 104 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
| 105 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
| 106 | } SDL_TextureModulate; |
| 107 | |
| 108 | /** |
| 109 | * \brief Flip constants for SDL_RenderCopyEx |
| 110 | */ |
| 111 | typedef enum |
| 112 | { |
| 113 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
| 114 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
| 115 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
| 116 | } SDL_RendererFlip; |
| 117 | |
| 118 | /** |
| 119 | * \brief A structure representing rendering state |
| 120 | */ |
| 121 | struct SDL_Renderer; |
| 122 | typedef struct SDL_Renderer SDL_Renderer; |
| 123 | |
| 124 | /** |
| 125 | * \brief An efficient driver-specific representation of pixel data |
| 126 | */ |
| 127 | struct SDL_Texture; |
| 128 | typedef struct SDL_Texture SDL_Texture; |
| 129 | |
| 130 | |
| 131 | /* Function prototypes */ |
| 132 | |
| 133 | /** |
| 134 | * \brief Get the number of 2D rendering drivers available for the current |
| 135 | * display. |
| 136 | * |
| 137 | * A render driver is a set of code that handles rendering and texture |
| 138 | * management on a particular display. Normally there is only one, but |
| 139 | * some drivers may have several available with different capabilities. |
| 140 | * |
| 141 | * \sa SDL_GetRenderDriverInfo() |
| 142 | * \sa SDL_CreateRenderer() |
| 143 | */ |
| 144 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| 145 | |
| 146 | /** |
| 147 | * \brief Get information about a specific 2D rendering driver for the current |
| 148 | * display. |
| 149 | * |
| 150 | * \param index The index of the driver to query information about. |
| 151 | * \param info A pointer to an SDL_RendererInfo struct to be filled with |
| 152 | * information on the rendering driver. |
| 153 | * |
| 154 | * \return 0 on success, -1 if the index was out of range. |
| 155 | * |
| 156 | * \sa SDL_CreateRenderer() |
| 157 | */ |
| 158 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
| 159 | SDL_RendererInfo * info); |
| 160 | |
| 161 | /** |
| 162 | * \brief Create a window and default renderer |
| 163 | * |
| 164 | * \param width The width of the window |
| 165 | * \param height The height of the window |
| 166 | * \param window_flags The flags used to create the window |
| 167 | * \param window A pointer filled with the window, or NULL on error |
| 168 | * \param renderer A pointer filled with the renderer, or NULL on error |
| 169 | * |
| 170 | * \return 0 on success, or -1 on error |
| 171 | */ |
| 172 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
| 173 | int width, int height, Uint32 window_flags, |
| 174 | SDL_Window **window, SDL_Renderer **renderer); |
| 175 | |
| 176 | |
| 177 | /** |
| 178 | * \brief Create a 2D rendering context for a window. |
| 179 | * |
| 180 | * \param window The window where rendering is displayed. |
| 181 | * \param index The index of the rendering driver to initialize, or -1 to |
| 182 | * initialize the first one supporting the requested flags. |
| 183 | * \param flags ::SDL_RendererFlags. |
| 184 | * |
| 185 | * \return A valid rendering context or NULL if there was an error. |
| 186 | * |
| 187 | * \sa SDL_CreateSoftwareRenderer() |
| 188 | * \sa SDL_GetRendererInfo() |
| 189 | * \sa SDL_DestroyRenderer() |
| 190 | */ |
| 191 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
| 192 | int index, Uint32 flags); |
| 193 | |
| 194 | /** |
| 195 | * \brief Create a 2D software rendering context for a surface. |
| 196 | * |
| 197 | * \param surface The surface where rendering is done. |
| 198 | * |
| 199 | * \return A valid rendering context or NULL if there was an error. |
| 200 | * |
| 201 | * \sa SDL_CreateRenderer() |
| 202 | * \sa SDL_DestroyRenderer() |
| 203 | */ |
| 204 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
| 205 | |
| 206 | /** |
| 207 | * \brief Get the renderer associated with a window. |
| 208 | */ |
| 209 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
| 210 | |
| 211 | /** |
| 212 | * \brief Get information about a rendering context. |
| 213 | */ |
| 214 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
| 215 | SDL_RendererInfo * info); |
| 216 | |
| 217 | /** |
| 218 | * \brief Get the output size in pixels of a rendering context. |
| 219 | */ |
| 220 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
| 221 | int *w, int *h); |
| 222 | |
| 223 | /** |
| 224 | * \brief Create a texture for a rendering context. |
| 225 | * |
| 226 | * \param renderer The renderer. |
| 227 | * \param format The format of the texture. |
| 228 | * \param access One of the enumerated values in ::SDL_TextureAccess. |
| 229 | * \param w The width of the texture in pixels. |
| 230 | * \param h The height of the texture in pixels. |
| 231 | * |
| 232 | * \return The created texture is returned, or NULL if no rendering context was |
| 233 | * active, the format was unsupported, or the width or height were out |
| 234 | * of range. |
| 235 | * |
| 236 | * \note The contents of the texture are not defined at creation. |
| 237 | * |
| 238 | * \sa SDL_QueryTexture() |
| 239 | * \sa SDL_UpdateTexture() |
| 240 | * \sa SDL_DestroyTexture() |
| 241 | */ |
| 242 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
| 243 | Uint32 format, |
| 244 | int access, int w, |
| 245 | int h); |
| 246 | |
| 247 | /** |
| 248 | * \brief Create a texture from an existing surface. |
| 249 | * |
| 250 | * \param renderer The renderer. |
| 251 | * \param surface The surface containing pixel data used to fill the texture. |
| 252 | * |
| 253 | * \return The created texture is returned, or NULL on error. |
| 254 | * |
| 255 | * \note The surface is not modified or freed by this function. |
| 256 | * |
| 257 | * \sa SDL_QueryTexture() |
| 258 | * \sa SDL_DestroyTexture() |
| 259 | */ |
| 260 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
| 261 | |
| 262 | /** |
| 263 | * \brief Query the attributes of a texture |
| 264 | * |
| 265 | * \param texture A texture to be queried. |
| 266 | * \param format A pointer filled in with the raw format of the texture. The |
| 267 | * actual format may differ, but pixel transfers will use this |
| 268 | * format. |
| 269 | * \param access A pointer filled in with the actual access to the texture. |
| 270 | * \param w A pointer filled in with the width of the texture in pixels. |
| 271 | * \param h A pointer filled in with the height of the texture in pixels. |
| 272 | * |
| 273 | * \return 0 on success, or -1 if the texture is not valid. |
| 274 | */ |
| 275 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
| 276 | Uint32 * format, int *access, |
| 277 | int *w, int *h); |
| 278 | |
| 279 | /** |
| 280 | * \brief Set an additional color value used in render copy operations. |
| 281 | * |
| 282 | * \param texture The texture to update. |
| 283 | * \param r The red color value multiplied into copy operations. |
| 284 | * \param g The green color value multiplied into copy operations. |
| 285 | * \param b The blue color value multiplied into copy operations. |
| 286 | * |
| 287 | * \return 0 on success, or -1 if the texture is not valid or color modulation |
| 288 | * is not supported. |
| 289 | * |
| 290 | * \sa SDL_GetTextureColorMod() |
| 291 | */ |
| 292 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
| 293 | Uint8 r, Uint8 g, Uint8 b); |
| 294 | |
| 295 | |
| 296 | /** |
| 297 | * \brief Get the additional color value used in render copy operations. |
| 298 | * |
| 299 | * \param texture The texture to query. |
| 300 | * \param r A pointer filled in with the current red color value. |
| 301 | * \param g A pointer filled in with the current green color value. |
| 302 | * \param b A pointer filled in with the current blue color value. |
| 303 | * |
| 304 | * \return 0 on success, or -1 if the texture is not valid. |
| 305 | * |
| 306 | * \sa SDL_SetTextureColorMod() |
| 307 | */ |
| 308 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
| 309 | Uint8 * r, Uint8 * g, |
| 310 | Uint8 * b); |
| 311 | |
| 312 | /** |
| 313 | * \brief Set an additional alpha value used in render copy operations. |
| 314 | * |
| 315 | * \param texture The texture to update. |
| 316 | * \param alpha The alpha value multiplied into copy operations. |
| 317 | * |
| 318 | * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
| 319 | * is not supported. |
| 320 | * |
| 321 | * \sa SDL_GetTextureAlphaMod() |
| 322 | */ |
| 323 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
| 324 | Uint8 alpha); |
| 325 | |
| 326 | /** |
| 327 | * \brief Get the additional alpha value used in render copy operations. |
| 328 | * |
| 329 | * \param texture The texture to query. |
| 330 | * \param alpha A pointer filled in with the current alpha value. |
| 331 | * |
| 332 | * \return 0 on success, or -1 if the texture is not valid. |
| 333 | * |
| 334 | * \sa SDL_SetTextureAlphaMod() |
| 335 | */ |
| 336 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
| 337 | Uint8 * alpha); |
| 338 | |
| 339 | /** |
| 340 | * \brief Set the blend mode used for texture copy operations. |
| 341 | * |
| 342 | * \param texture The texture to update. |
| 343 | * \param blendMode ::SDL_BlendMode to use for texture blending. |
| 344 | * |
| 345 | * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
| 346 | * not supported. |
| 347 | * |
| 348 | * \note If the blend mode is not supported, the closest supported mode is |
| 349 | * chosen. |
| 350 | * |
| 351 | * \sa SDL_GetTextureBlendMode() |
| 352 | */ |
| 353 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
| 354 | SDL_BlendMode blendMode); |
| 355 | |
| 356 | /** |
| 357 | * \brief Get the blend mode used for texture copy operations. |
| 358 | * |
| 359 | * \param texture The texture to query. |
| 360 | * \param blendMode A pointer filled in with the current blend mode. |
| 361 | * |
| 362 | * \return 0 on success, or -1 if the texture is not valid. |
| 363 | * |
| 364 | * \sa SDL_SetTextureBlendMode() |
| 365 | */ |
| 366 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
| 367 | SDL_BlendMode *blendMode); |
| 368 | |
| 369 | /** |
| 370 | * \brief Update the given texture rectangle with new pixel data. |
| 371 | * |
| 372 | * \param texture The texture to update |
| 373 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| 374 | * update the entire texture. |
| 375 | * \param pixels The raw pixel data in the format of the texture. |
| 376 | * \param pitch The number of bytes in a row of pixel data, including padding between lines. |
| 377 | * |
| 378 | * The pixel data must be in the format of the texture. The pixel format can be |
| 379 | * queried with SDL_QueryTexture. |
| 380 | * |
| 381 | * \return 0 on success, or -1 if the texture is not valid. |
| 382 | * |
| 383 | * \note This is a fairly slow function. |
| 384 | */ |
| 385 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
| 386 | const SDL_Rect * rect, |
| 387 | const void *pixels, int pitch); |
| 388 | |
| 389 | /** |
| 390 | * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
| 391 | * |
| 392 | * \param texture The texture to update |
| 393 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| 394 | * update the entire texture. |
| 395 | * \param Yplane The raw pixel data for the Y plane. |
| 396 | * \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
| 397 | * \param Uplane The raw pixel data for the U plane. |
| 398 | * \param Upitch The number of bytes between rows of pixel data for the U plane. |
| 399 | * \param Vplane The raw pixel data for the V plane. |
| 400 | * \param Vpitch The number of bytes between rows of pixel data for the V plane. |
| 401 | * |
| 402 | * \return 0 on success, or -1 if the texture is not valid. |
| 403 | * |
| 404 | * \note You can use SDL_UpdateTexture() as long as your pixel data is |
| 405 | * a contiguous block of Y and U/V planes in the proper order, but |
| 406 | * this function is available if your pixel data is not contiguous. |
| 407 | */ |
| 408 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
| 409 | const SDL_Rect * rect, |
| 410 | const Uint8 *Yplane, int Ypitch, |
| 411 | const Uint8 *Uplane, int Upitch, |
| 412 | const Uint8 *Vplane, int Vpitch); |
| 413 | |
| 414 | /** |
| 415 | * \brief Lock a portion of the texture for write-only pixel access. |
| 416 | * |
| 417 | * \param texture The texture to lock for access, which was created with |
| 418 | * ::SDL_TEXTUREACCESS_STREAMING. |
| 419 | * \param rect A pointer to the rectangle to lock for access. If the rect |
| 420 | * is NULL, the entire texture will be locked. |
| 421 | * \param pixels This is filled in with a pointer to the locked pixels, |
| 422 | * appropriately offset by the locked area. |
| 423 | * \param pitch This is filled in with the pitch of the locked pixels. |
| 424 | * |
| 425 | * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
| 426 | * |
| 427 | * \sa SDL_UnlockTexture() |
| 428 | */ |
| 429 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
| 430 | const SDL_Rect * rect, |
| 431 | void **pixels, int *pitch); |
| 432 | |
| 433 | /** |
| 434 | * \brief Unlock a texture, uploading the changes to video memory, if needed. |
| 435 | * |
| 436 | * \sa SDL_LockTexture() |
| 437 | */ |
| 438 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
| 439 | |
| 440 | /** |
| 441 | * \brief Determines whether a window supports the use of render targets |
| 442 | * |
| 443 | * \param renderer The renderer that will be checked |
| 444 | * |
| 445 | * \return SDL_TRUE if supported, SDL_FALSE if not. |
| 446 | */ |
| 447 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
| 448 | |
| 449 | /** |
| 450 | * \brief Set a texture as the current rendering target. |
| 451 | * |
| 452 | * \param renderer The renderer. |
| 453 | * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
| 454 | * |
| 455 | * \return 0 on success, or -1 on error |
| 456 | * |
| 457 | * \sa SDL_GetRenderTarget() |
| 458 | */ |
| 459 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
| 460 | SDL_Texture *texture); |
| 461 | |
| 462 | /** |
| 463 | * \brief Get the current render target or NULL for the default render target. |
| 464 | * |
| 465 | * \return The current render target |
| 466 | * |
| 467 | * \sa SDL_SetRenderTarget() |
| 468 | */ |
| 469 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
| 470 | |
| 471 | /** |
| 472 | * \brief Set device independent resolution for rendering |
| 473 | * |
| 474 | * \param renderer The renderer for which resolution should be set. |
| 475 | * \param w The width of the logical resolution |
| 476 | * \param h The height of the logical resolution |
| 477 | * |
| 478 | * This function uses the viewport and scaling functionality to allow a fixed logical |
| 479 | * resolution for rendering, regardless of the actual output resolution. If the actual |
| 480 | * output resolution doesn't have the same aspect ratio the output rendering will be |
| 481 | * centered within the output display. |
| 482 | * |
| 483 | * If the output display is a window, mouse events in the window will be filtered |
| 484 | * and scaled so they seem to arrive within the logical resolution. |
| 485 | * |
| 486 | * \note If this function results in scaling or subpixel drawing by the |
| 487 | * rendering backend, it will be handled using the appropriate |
| 488 | * quality hints. |
| 489 | * |
| 490 | * \sa SDL_RenderGetLogicalSize() |
| 491 | * \sa SDL_RenderSetScale() |
| 492 | * \sa SDL_RenderSetViewport() |
| 493 | */ |
| 494 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
| 495 | |
| 496 | /** |
| 497 | * \brief Get device independent resolution for rendering |
| 498 | * |
| 499 | * \param renderer The renderer from which resolution should be queried. |
| 500 | * \param w A pointer filled with the width of the logical resolution |
| 501 | * \param h A pointer filled with the height of the logical resolution |
| 502 | * |
| 503 | * \sa SDL_RenderSetLogicalSize() |
| 504 | */ |
| 505 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
| 506 | |
| 507 | /** |
| 508 | * \brief Set whether to force integer scales for resolution-independent rendering |
| 509 | * |
| 510 | * \param renderer The renderer for which integer scaling should be set. |
| 511 | * \param enable Enable or disable integer scaling |
| 512 | * |
| 513 | * This function restricts the logical viewport to integer values - that is, when |
| 514 | * a resolution is between two multiples of a logical size, the viewport size is |
| 515 | * rounded down to the lower multiple. |
| 516 | * |
| 517 | * \sa SDL_RenderSetLogicalSize() |
| 518 | */ |
| 519 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
| 520 | SDL_bool enable); |
| 521 | |
| 522 | /** |
| 523 | * \brief Get whether integer scales are forced for resolution-independent rendering |
| 524 | * |
| 525 | * \param renderer The renderer from which integer scaling should be queried. |
| 526 | * |
| 527 | * \sa SDL_RenderSetIntegerScale() |
| 528 | */ |
| 529 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
| 530 | |
| 531 | /** |
| 532 | * \brief Set the drawing area for rendering on the current target. |
| 533 | * |
| 534 | * \param renderer The renderer for which the drawing area should be set. |
| 535 | * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
| 536 | * |
| 537 | * The x,y of the viewport rect represents the origin for rendering. |
| 538 | * |
| 539 | * \return 0 on success, or -1 on error |
| 540 | * |
| 541 | * \note If the window associated with the renderer is resized, the viewport is automatically reset. |
| 542 | * |
| 543 | * \sa SDL_RenderGetViewport() |
| 544 | * \sa SDL_RenderSetLogicalSize() |
| 545 | */ |
| 546 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
| 547 | const SDL_Rect * rect); |
| 548 | |
| 549 | /** |
| 550 | * \brief Get the drawing area for the current target. |
| 551 | * |
| 552 | * \sa SDL_RenderSetViewport() |
| 553 | */ |
| 554 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
| 555 | SDL_Rect * rect); |
| 556 | |
| 557 | /** |
| 558 | * \brief Set the clip rectangle for the current target. |
| 559 | * |
| 560 | * \param renderer The renderer for which clip rectangle should be set. |
| 561 | * \param rect A pointer to the rectangle to set as the clip rectangle, or |
| 562 | * NULL to disable clipping. |
| 563 | * |
| 564 | * \return 0 on success, or -1 on error |
| 565 | * |
| 566 | * \sa SDL_RenderGetClipRect() |
| 567 | */ |
| 568 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
| 569 | const SDL_Rect * rect); |
| 570 | |
| 571 | /** |
| 572 | * \brief Get the clip rectangle for the current target. |
| 573 | * |
| 574 | * \param renderer The renderer from which clip rectangle should be queried. |
| 575 | * \param rect A pointer filled in with the current clip rectangle, or |
| 576 | * an empty rectangle if clipping is disabled. |
| 577 | * |
| 578 | * \sa SDL_RenderSetClipRect() |
| 579 | */ |
| 580 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
| 581 | SDL_Rect * rect); |
| 582 | |
| 583 | /** |
| 584 | * \brief Get whether clipping is enabled on the given renderer. |
| 585 | * |
| 586 | * \param renderer The renderer from which clip state should be queried. |
| 587 | * |
| 588 | * \sa SDL_RenderGetClipRect() |
| 589 | */ |
| 590 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
| 591 | |
| 592 | |
| 593 | /** |
| 594 | * \brief Set the drawing scale for rendering on the current target. |
| 595 | * |
| 596 | * \param renderer The renderer for which the drawing scale should be set. |
| 597 | * \param scaleX The horizontal scaling factor |
| 598 | * \param scaleY The vertical scaling factor |
| 599 | * |
| 600 | * The drawing coordinates are scaled by the x/y scaling factors |
| 601 | * before they are used by the renderer. This allows resolution |
| 602 | * independent drawing with a single coordinate system. |
| 603 | * |
| 604 | * \note If this results in scaling or subpixel drawing by the |
| 605 | * rendering backend, it will be handled using the appropriate |
| 606 | * quality hints. For best results use integer scaling factors. |
| 607 | * |
| 608 | * \sa SDL_RenderGetScale() |
| 609 | * \sa SDL_RenderSetLogicalSize() |
| 610 | */ |
| 611 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
| 612 | float scaleX, float scaleY); |
| 613 | |
| 614 | /** |
| 615 | * \brief Get the drawing scale for the current target. |
| 616 | * |
| 617 | * \param renderer The renderer from which drawing scale should be queried. |
| 618 | * \param scaleX A pointer filled in with the horizontal scaling factor |
| 619 | * \param scaleY A pointer filled in with the vertical scaling factor |
| 620 | * |
| 621 | * \sa SDL_RenderSetScale() |
| 622 | */ |
| 623 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
| 624 | float *scaleX, float *scaleY); |
| 625 | |
| 626 | /** |
| 627 | * \brief Set the color used for drawing operations (Rect, Line and Clear). |
| 628 | * |
| 629 | * \param renderer The renderer for which drawing color should be set. |
| 630 | * \param r The red value used to draw on the rendering target. |
| 631 | * \param g The green value used to draw on the rendering target. |
| 632 | * \param b The blue value used to draw on the rendering target. |
| 633 | * \param a The alpha value used to draw on the rendering target, usually |
| 634 | * ::SDL_ALPHA_OPAQUE (255). |
| 635 | * |
| 636 | * \return 0 on success, or -1 on error |
| 637 | */ |
| 638 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
| 639 | Uint8 r, Uint8 g, Uint8 b, |
| 640 | Uint8 a); |
| 641 | |
| 642 | /** |
| 643 | * \brief Get the color used for drawing operations (Rect, Line and Clear). |
| 644 | * |
| 645 | * \param renderer The renderer from which drawing color should be queried. |
| 646 | * \param r A pointer to the red value used to draw on the rendering target. |
| 647 | * \param g A pointer to the green value used to draw on the rendering target. |
| 648 | * \param b A pointer to the blue value used to draw on the rendering target. |
| 649 | * \param a A pointer to the alpha value used to draw on the rendering target, |
| 650 | * usually ::SDL_ALPHA_OPAQUE (255). |
| 651 | * |
| 652 | * \return 0 on success, or -1 on error |
| 653 | */ |
| 654 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
| 655 | Uint8 * r, Uint8 * g, Uint8 * b, |
| 656 | Uint8 * a); |
| 657 | |
| 658 | /** |
| 659 | * \brief Set the blend mode used for drawing operations (Fill and Line). |
| 660 | * |
| 661 | * \param renderer The renderer for which blend mode should be set. |
| 662 | * \param blendMode ::SDL_BlendMode to use for blending. |
| 663 | * |
| 664 | * \return 0 on success, or -1 on error |
| 665 | * |
| 666 | * \note If the blend mode is not supported, the closest supported mode is |
| 667 | * chosen. |
| 668 | * |
| 669 | * \sa SDL_GetRenderDrawBlendMode() |
| 670 | */ |
| 671 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
| 672 | SDL_BlendMode blendMode); |
| 673 | |
| 674 | /** |
| 675 | * \brief Get the blend mode used for drawing operations. |
| 676 | * |
| 677 | * \param renderer The renderer from which blend mode should be queried. |
| 678 | * \param blendMode A pointer filled in with the current blend mode. |
| 679 | * |
| 680 | * \return 0 on success, or -1 on error |
| 681 | * |
| 682 | * \sa SDL_SetRenderDrawBlendMode() |
| 683 | */ |
| 684 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
| 685 | SDL_BlendMode *blendMode); |
| 686 | |
| 687 | /** |
| 688 | * \brief Clear the current rendering target with the drawing color |
| 689 | * |
| 690 | * This function clears the entire rendering target, ignoring the viewport and |
| 691 | * the clip rectangle. |
| 692 | * |
| 693 | * \return 0 on success, or -1 on error |
| 694 | */ |
| 695 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
| 696 | |
| 697 | /** |
| 698 | * \brief Draw a point on the current rendering target. |
| 699 | * |
| 700 | * \param renderer The renderer which should draw a point. |
| 701 | * \param x The x coordinate of the point. |
| 702 | * \param y The y coordinate of the point. |
| 703 | * |
| 704 | * \return 0 on success, or -1 on error |
| 705 | */ |
| 706 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
| 707 | int x, int y); |
| 708 | |
| 709 | /** |
| 710 | * \brief Draw multiple points on the current rendering target. |
| 711 | * |
| 712 | * \param renderer The renderer which should draw multiple points. |
| 713 | * \param points The points to draw |
| 714 | * \param count The number of points to draw |
| 715 | * |
| 716 | * \return 0 on success, or -1 on error |
| 717 | */ |
| 718 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
| 719 | const SDL_Point * points, |
| 720 | int count); |
| 721 | |
| 722 | /** |
| 723 | * \brief Draw a line on the current rendering target. |
| 724 | * |
| 725 | * \param renderer The renderer which should draw a line. |
| 726 | * \param x1 The x coordinate of the start point. |
| 727 | * \param y1 The y coordinate of the start point. |
| 728 | * \param x2 The x coordinate of the end point. |
| 729 | * \param y2 The y coordinate of the end point. |
| 730 | * |
| 731 | * \return 0 on success, or -1 on error |
| 732 | */ |
| 733 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
| 734 | int x1, int y1, int x2, int y2); |
| 735 | |
| 736 | /** |
| 737 | * \brief Draw a series of connected lines on the current rendering target. |
| 738 | * |
| 739 | * \param renderer The renderer which should draw multiple lines. |
| 740 | * \param points The points along the lines |
| 741 | * \param count The number of points, drawing count-1 lines |
| 742 | * |
| 743 | * \return 0 on success, or -1 on error |
| 744 | */ |
| 745 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
| 746 | const SDL_Point * points, |
| 747 | int count); |
| 748 | |
| 749 | /** |
| 750 | * \brief Draw a rectangle on the current rendering target. |
| 751 | * |
| 752 | * \param renderer The renderer which should draw a rectangle. |
| 753 | * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
| 754 | * |
| 755 | * \return 0 on success, or -1 on error |
| 756 | */ |
| 757 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
| 758 | const SDL_Rect * rect); |
| 759 | |
| 760 | /** |
| 761 | * \brief Draw some number of rectangles on the current rendering target. |
| 762 | * |
| 763 | * \param renderer The renderer which should draw multiple rectangles. |
| 764 | * \param rects A pointer to an array of destination rectangles. |
| 765 | * \param count The number of rectangles. |
| 766 | * |
| 767 | * \return 0 on success, or -1 on error |
| 768 | */ |
| 769 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
| 770 | const SDL_Rect * rects, |
| 771 | int count); |
| 772 | |
| 773 | /** |
| 774 | * \brief Fill a rectangle on the current rendering target with the drawing color. |
| 775 | * |
| 776 | * \param renderer The renderer which should fill a rectangle. |
| 777 | * \param rect A pointer to the destination rectangle, or NULL for the entire |
| 778 | * rendering target. |
| 779 | * |
| 780 | * \return 0 on success, or -1 on error |
| 781 | */ |
| 782 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
| 783 | const SDL_Rect * rect); |
| 784 | |
| 785 | /** |
| 786 | * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
| 787 | * |
| 788 | * \param renderer The renderer which should fill multiple rectangles. |
| 789 | * \param rects A pointer to an array of destination rectangles. |
| 790 | * \param count The number of rectangles. |
| 791 | * |
| 792 | * \return 0 on success, or -1 on error |
| 793 | */ |
| 794 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
| 795 | const SDL_Rect * rects, |
| 796 | int count); |
| 797 | |
| 798 | /** |
| 799 | * \brief Copy a portion of the texture to the current rendering target. |
| 800 | * |
| 801 | * \param renderer The renderer which should copy parts of a texture. |
| 802 | * \param texture The source texture. |
| 803 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| 804 | * texture. |
| 805 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
| 806 | * entire rendering target. |
| 807 | * |
| 808 | * \return 0 on success, or -1 on error |
| 809 | */ |
| 810 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
| 811 | SDL_Texture * texture, |
| 812 | const SDL_Rect * srcrect, |
| 813 | const SDL_Rect * dstrect); |
| 814 | |
| 815 | /** |
| 816 | * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
| 817 | * |
| 818 | * \param renderer The renderer which should copy parts of a texture. |
| 819 | * \param texture The source texture. |
| 820 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| 821 | * texture. |
| 822 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
| 823 | * entire rendering target. |
| 824 | * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
| 825 | * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
| 826 | * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
| 827 | * |
| 828 | * \return 0 on success, or -1 on error |
| 829 | */ |
| 830 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
| 831 | SDL_Texture * texture, |
| 832 | const SDL_Rect * srcrect, |
| 833 | const SDL_Rect * dstrect, |
| 834 | const double angle, |
| 835 | const SDL_Point *center, |
| 836 | const SDL_RendererFlip flip); |
| 837 | |
| 838 | /** |
| 839 | * \brief Read pixels from the current rendering target. |
| 840 | * |
| 841 | * \param renderer The renderer from which pixels should be read. |
| 842 | * \param rect A pointer to the rectangle to read, or NULL for the entire |
| 843 | * render target. |
| 844 | * \param format The desired format of the pixel data, or 0 to use the format |
| 845 | * of the rendering target |
| 846 | * \param pixels A pointer to be filled in with the pixel data |
| 847 | * \param pitch The pitch of the pixels parameter. |
| 848 | * |
| 849 | * \return 0 on success, or -1 if pixel reading is not supported. |
| 850 | * |
| 851 | * \warning This is a very slow operation, and should not be used frequently. |
| 852 | */ |
| 853 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
| 854 | const SDL_Rect * rect, |
| 855 | Uint32 format, |
| 856 | void *pixels, int pitch); |
| 857 | |
| 858 | /** |
| 859 | * \brief Update the screen with rendering performed. |
| 860 | */ |
| 861 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
| 862 | |
| 863 | /** |
| 864 | * \brief Destroy the specified texture. |
| 865 | * |
| 866 | * \sa SDL_CreateTexture() |
| 867 | * \sa SDL_CreateTextureFromSurface() |
| 868 | */ |
| 869 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
| 870 | |
| 871 | /** |
| 872 | * \brief Destroy the rendering context for a window and free associated |
| 873 | * textures. |
| 874 | * |
| 875 | * \sa SDL_CreateRenderer() |
| 876 | */ |
| 877 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
| 878 | |
| 879 | |
| 880 | /** |
| 881 | * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
| 882 | * OpenGL instructions. |
| 883 | * |
| 884 | * \param texture The SDL texture to bind |
| 885 | * \param texw A pointer to a float that will be filled with the texture width |
| 886 | * \param texh A pointer to a float that will be filled with the texture height |
| 887 | * |
| 888 | * \return 0 on success, or -1 if the operation is not supported |
| 889 | */ |
| 890 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
| 891 | |
| 892 | /** |
| 893 | * \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
| 894 | * |
| 895 | * \param texture The SDL texture to unbind |
| 896 | * |
| 897 | * \return 0 on success, or -1 if the operation is not supported |
| 898 | */ |
| 899 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
| 900 | |
| 901 | /** |
| 902 | * \brief Get the CAMetalLayer associated with the given Metal renderer |
| 903 | * |
| 904 | * \param renderer The renderer to query |
| 905 | * |
| 906 | * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer |
| 907 | * |
| 908 | * \sa SDL_RenderGetMetalCommandEncoder() |
| 909 | */ |
| 910 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
| 911 | |
| 912 | /** |
| 913 | * \brief Get the Metal command encoder for the current frame |
| 914 | * |
| 915 | * \param renderer The renderer to query |
| 916 | * |
| 917 | * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer |
| 918 | * |
| 919 | * \sa SDL_RenderGetMetalLayer() |
| 920 | */ |
| 921 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
| 922 | |
| 923 | /* Ends C function definitions when using C++ */ |
| 924 | #ifdef __cplusplus |
| 925 | } |
| 926 | #endif |
| 927 | #include "close_code.h" |
| 928 | |
| 929 | #endif /* SDL_render_h_ */ |
| 930 | |
| 931 | /* vi: set ts=4 sw=4 expandtab: */ |
| 932 | |