1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
2 | // Use of this source code is governed by a BSD-style license that can be |
3 | // found in the LICENSE file. |
4 | |
5 | #ifndef FLUTTER_ASSETS_ASSET_RESOLVER_H_ |
6 | #define FLUTTER_ASSETS_ASSET_RESOLVER_H_ |
7 | |
8 | #include <string> |
9 | #include <vector> |
10 | |
11 | #include "flutter/fml/macros.h" |
12 | #include "flutter/fml/mapping.h" |
13 | |
14 | namespace flutter { |
15 | |
16 | class AssetResolver { |
17 | public: |
18 | AssetResolver() = default; |
19 | |
20 | virtual ~AssetResolver() = default; |
21 | |
22 | virtual bool IsValid() const = 0; |
23 | |
24 | [[nodiscard]] virtual std::unique_ptr<fml::Mapping> GetAsMapping( |
25 | const std::string& asset_name) const = 0; |
26 | |
27 | private: |
28 | FML_DISALLOW_COPY_AND_ASSIGN(AssetResolver); |
29 | }; |
30 | |
31 | } // namespace flutter |
32 | |
33 | #endif // FLUTTER_ASSETS_ASSET_RESOLVER_H_ |
34 | |