1 | // Copyright 2013 The Flutter Authors. All rights reserved. |
---|---|
2 | // Use of this source code is governed by a BSD-style license that can be |
3 | // found in the LICENSE file. |
4 | |
5 | #ifndef FLUTTER_LIB_UI_PAINTING_SHADER_H_ |
6 | #define FLUTTER_LIB_UI_PAINTING_SHADER_H_ |
7 | |
8 | #include "flutter/flow/skia_gpu_object.h" |
9 | #include "flutter/lib/ui/dart_wrapper.h" |
10 | #include "flutter/lib/ui/ui_dart_state.h" |
11 | #include "third_party/skia/include/core/SkShader.h" |
12 | |
13 | namespace flutter { |
14 | |
15 | class Shader : public RefCountedDartWrappable<Shader> { |
16 | DEFINE_WRAPPERTYPEINFO(); |
17 | FML_FRIEND_MAKE_REF_COUNTED(Shader); |
18 | |
19 | public: |
20 | ~Shader() override; |
21 | |
22 | sk_sp<SkShader> shader() { return shader_.get(); } |
23 | |
24 | void set_shader(flutter::SkiaGPUObject<SkShader> shader) { |
25 | shader_ = std::move(shader); |
26 | } |
27 | |
28 | protected: |
29 | Shader(flutter::SkiaGPUObject<SkShader> shader = {}); |
30 | |
31 | private: |
32 | flutter::SkiaGPUObject<SkShader> shader_; |
33 | }; |
34 | |
35 | } // namespace flutter |
36 | |
37 | #endif // FLUTTER_LIB_UI_PAINTING_SHADER_H_ |
38 |