1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_VULKAN_VULKAN_DEVICE_H_
6#define FLUTTER_VULKAN_VULKAN_DEVICE_H_
7
8#include <vector>
9
10#include "flutter/fml/compiler_specific.h"
11#include "flutter/fml/macros.h"
12#include "vulkan_handle.h"
13
14namespace vulkan {
15
16class VulkanProcTable;
17class VulkanSurface;
18
19class VulkanDevice {
20 public:
21 VulkanDevice(VulkanProcTable& vk,
22 VulkanHandle<VkPhysicalDevice> physical_device,
23 bool enable_validation_layers);
24
25 ~VulkanDevice();
26
27 bool IsValid() const;
28
29 const VulkanHandle<VkDevice>& GetHandle() const;
30
31 const VulkanHandle<VkPhysicalDevice>& GetPhysicalDeviceHandle() const;
32
33 const VulkanHandle<VkQueue>& GetQueueHandle() const;
34
35 const VulkanHandle<VkCommandPool>& GetCommandPool() const;
36
37 uint32_t GetGraphicsQueueIndex() const;
38
39 void ReleaseDeviceOwnership();
40
41 [[nodiscard]] bool GetSurfaceCapabilities(
42 const VulkanSurface& surface,
43 VkSurfaceCapabilitiesKHR* capabilities) const;
44
45 [[nodiscard]] bool GetPhysicalDeviceFeatures(
46 VkPhysicalDeviceFeatures* features) const;
47
48 [[nodiscard]] bool GetPhysicalDeviceFeaturesSkia(
49 uint32_t* /* mask of GrVkFeatureFlags */ features) const;
50
51 [[nodiscard]] int ChooseSurfaceFormat(const VulkanSurface& surface,
52 std::vector<VkFormat> desired_formats,
53 VkSurfaceFormatKHR* format) const;
54
55 [[nodiscard]] bool ChoosePresentMode(const VulkanSurface& surface,
56 VkPresentModeKHR* present_mode) const;
57
58 [[nodiscard]] bool QueueSubmit(
59 std::vector<VkPipelineStageFlags> wait_dest_pipeline_stages,
60 const std::vector<VkSemaphore>& wait_semaphores,
61 const std::vector<VkSemaphore>& signal_semaphores,
62 const std::vector<VkCommandBuffer>& command_buffers,
63 const VulkanHandle<VkFence>& fence) const;
64
65 [[nodiscard]] bool WaitIdle() const;
66
67 private:
68 VulkanProcTable& vk;
69 VulkanHandle<VkPhysicalDevice> physical_device_;
70 VulkanHandle<VkDevice> device_;
71 VulkanHandle<VkQueue> queue_;
72 VulkanHandle<VkCommandPool> command_pool_;
73 uint32_t graphics_queue_index_;
74 bool valid_;
75 bool enable_validation_layers_;
76
77 std::vector<VkQueueFamilyProperties> GetQueueFamilyProperties() const;
78
79 FML_DISALLOW_COPY_AND_ASSIGN(VulkanDevice);
80};
81
82} // namespace vulkan
83
84#endif // FLUTTER_VULKAN_VULKAN_DEVICE_H_
85