| 1 | // Copyright (c) 2019, the Dart project authors.  Please see the AUTHORS file | 
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| 2 | // for details. All rights reserved. Use of this source code is governed by a | 
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| 3 | // BSD-style license that can be found in the LICENSE file. | 
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| 4 |  | 
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| 5 | #ifndef RUNTIME_VM_SPLAY_TREE_H_ | 
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| 6 | #define RUNTIME_VM_SPLAY_TREE_H_ | 
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| 7 |  | 
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| 8 | #include "platform/splay-tree.h" | 
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| 9 | #include "vm/zone.h" | 
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| 10 |  | 
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| 11 | namespace dart { | 
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| 12 |  | 
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| 13 | // A zone splay tree.  The config type parameter encapsulates the | 
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| 14 | // different configurations of a concrete splay tree (see | 
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| 15 | // platform/splay-tree.h). The tree itself and all its elements are allocated | 
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| 16 | // in the Zone. | 
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| 17 | template <typename Config> | 
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| 18 | class ZoneSplayTree final : public SplayTree<Config, ZoneAllocated, Zone> { | 
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| 19 | public: | 
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| 20 | explicit ZoneSplayTree(Zone* zone) | 
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| 21 | : SplayTree<Config, ZoneAllocated, Zone>(ASSERT_NOTNULL(zone)) {} | 
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| 22 | ~ZoneSplayTree() { | 
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| 23 | // Reset the root to avoid unneeded iteration over all tree nodes | 
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| 24 | // in the destructor.  For a zone-allocated tree, nodes will be | 
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| 25 | // freed by the Zone. | 
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| 26 | SplayTree<Config, ZoneAllocated, Zone>::ResetRoot(); | 
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| 27 | } | 
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| 28 | }; | 
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| 29 |  | 
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| 30 | }  // namespace dart | 
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| 31 |  | 
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| 32 | #endif  // RUNTIME_VM_SPLAY_TREE_H_ | 
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| 33 |  | 
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