1 | // Copyright 2014 Google Inc. All Rights Reserved. |
2 | // |
3 | // Use of this source code is governed by a BSD-style license |
4 | // that can be found in the COPYING file in the root of the source |
5 | // tree. An additional intellectual property rights grant can be found |
6 | // in the file PATENTS. All contributing project authors may |
7 | // be found in the AUTHORS file in the root of the source tree. |
8 | // ----------------------------------------------------------------------------- |
9 | // |
10 | // Near-lossless image preprocessing adjusts pixel values to help |
11 | // compressibility with a guarantee of maximum deviation between original and |
12 | // resulting pixel values. |
13 | // |
14 | // Author: Jyrki Alakuijala (jyrki@google.com) |
15 | // Converted to C by Aleksander Kramarz (akramarz@google.com) |
16 | |
17 | #include <assert.h> |
18 | #include <stdlib.h> |
19 | |
20 | #include "../dsp/lossless_common.h" |
21 | #include "../utils/utils.h" |
22 | #include "./vp8i_enc.h" |
23 | |
24 | #define MIN_DIM_FOR_NEAR_LOSSLESS 64 |
25 | #define MAX_LIMIT_BITS 5 |
26 | |
27 | // Quantizes the value up or down to a multiple of 1<<bits (or to 255), |
28 | // choosing the closer one, resolving ties using bankers' rounding. |
29 | static int FindClosestDiscretized(int a, int bits) { |
30 | const int mask = (1 << bits) - 1; |
31 | const int biased = a + (mask >> 1) + ((a >> bits) & 1); |
32 | assert(bits > 0); |
33 | if (biased > 0xff) return 0xff; |
34 | return biased & ~mask; |
35 | } |
36 | |
37 | // Applies FindClosestDiscretized to all channels of pixel. |
38 | static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { |
39 | return |
40 | (FindClosestDiscretized(a >> 24, bits) << 24) | |
41 | (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | |
42 | (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | |
43 | (FindClosestDiscretized(a & 0xff, bits)); |
44 | } |
45 | |
46 | // Checks if distance between corresponding channel values of pixels a and b |
47 | // is within the given limit. |
48 | static int IsNear(uint32_t a, uint32_t b, int limit) { |
49 | int k; |
50 | for (k = 0; k < 4; ++k) { |
51 | const int delta = |
52 | (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff); |
53 | if (delta >= limit || delta <= -limit) { |
54 | return 0; |
55 | } |
56 | } |
57 | return 1; |
58 | } |
59 | |
60 | static int IsSmooth(const uint32_t* const prev_row, |
61 | const uint32_t* const curr_row, |
62 | const uint32_t* const next_row, |
63 | int ix, int limit) { |
64 | // Check that all pixels in 4-connected neighborhood are smooth. |
65 | return (IsNear(curr_row[ix], curr_row[ix - 1], limit) && |
66 | IsNear(curr_row[ix], curr_row[ix + 1], limit) && |
67 | IsNear(curr_row[ix], prev_row[ix], limit) && |
68 | IsNear(curr_row[ix], next_row[ix], limit)); |
69 | } |
70 | |
71 | // Adjusts pixel values of image with given maximum error. |
72 | static void NearLossless(int xsize, int ysize, uint32_t* argb, |
73 | int limit_bits, uint32_t* copy_buffer) { |
74 | int x, y; |
75 | const int limit = 1 << limit_bits; |
76 | uint32_t* prev_row = copy_buffer; |
77 | uint32_t* curr_row = prev_row + xsize; |
78 | uint32_t* next_row = curr_row + xsize; |
79 | memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0])); |
80 | |
81 | for (y = 1; y < ysize - 1; ++y) { |
82 | uint32_t* const curr_argb_row = argb + y * xsize; |
83 | uint32_t* const next_argb_row = curr_argb_row + xsize; |
84 | memcpy(next_row, next_argb_row, xsize * sizeof(argb[0])); |
85 | for (x = 1; x < xsize - 1; ++x) { |
86 | if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) { |
87 | curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits); |
88 | } |
89 | } |
90 | { |
91 | // Three-way swap. |
92 | uint32_t* const temp = prev_row; |
93 | prev_row = curr_row; |
94 | curr_row = next_row; |
95 | next_row = temp; |
96 | } |
97 | } |
98 | } |
99 | |
100 | int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) { |
101 | int i; |
102 | uint32_t* const copy_buffer = |
103 | (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); |
104 | const int limit_bits = VP8LNearLosslessBits(quality); |
105 | assert(argb != NULL); |
106 | assert(limit_bits >= 0); |
107 | assert(limit_bits <= MAX_LIMIT_BITS); |
108 | if (copy_buffer == NULL) { |
109 | return 0; |
110 | } |
111 | // For small icon images, don't attempt to apply near-lossless compression. |
112 | if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) { |
113 | WebPSafeFree(copy_buffer); |
114 | return 1; |
115 | } |
116 | |
117 | for (i = limit_bits; i != 0; --i) { |
118 | NearLossless(xsize, ysize, argb, i, copy_buffer); |
119 | } |
120 | WebPSafeFree(copy_buffer); |
121 | return 1; |
122 | } |
123 | |