| 1 | // Copyright 2014 Google Inc. All Rights Reserved. |
| 2 | // |
| 3 | // Use of this source code is governed by a BSD-style license |
| 4 | // that can be found in the COPYING file in the root of the source |
| 5 | // tree. An additional intellectual property rights grant can be found |
| 6 | // in the file PATENTS. All contributing project authors may |
| 7 | // be found in the AUTHORS file in the root of the source tree. |
| 8 | // ----------------------------------------------------------------------------- |
| 9 | // |
| 10 | // Near-lossless image preprocessing adjusts pixel values to help |
| 11 | // compressibility with a guarantee of maximum deviation between original and |
| 12 | // resulting pixel values. |
| 13 | // |
| 14 | // Author: Jyrki Alakuijala (jyrki@google.com) |
| 15 | // Converted to C by Aleksander Kramarz (akramarz@google.com) |
| 16 | |
| 17 | #include <assert.h> |
| 18 | #include <stdlib.h> |
| 19 | |
| 20 | #include "../dsp/lossless_common.h" |
| 21 | #include "../utils/utils.h" |
| 22 | #include "./vp8i_enc.h" |
| 23 | |
| 24 | #define MIN_DIM_FOR_NEAR_LOSSLESS 64 |
| 25 | #define MAX_LIMIT_BITS 5 |
| 26 | |
| 27 | // Quantizes the value up or down to a multiple of 1<<bits (or to 255), |
| 28 | // choosing the closer one, resolving ties using bankers' rounding. |
| 29 | static int FindClosestDiscretized(int a, int bits) { |
| 30 | const int mask = (1 << bits) - 1; |
| 31 | const int biased = a + (mask >> 1) + ((a >> bits) & 1); |
| 32 | assert(bits > 0); |
| 33 | if (biased > 0xff) return 0xff; |
| 34 | return biased & ~mask; |
| 35 | } |
| 36 | |
| 37 | // Applies FindClosestDiscretized to all channels of pixel. |
| 38 | static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { |
| 39 | return |
| 40 | (FindClosestDiscretized(a >> 24, bits) << 24) | |
| 41 | (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | |
| 42 | (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | |
| 43 | (FindClosestDiscretized(a & 0xff, bits)); |
| 44 | } |
| 45 | |
| 46 | // Checks if distance between corresponding channel values of pixels a and b |
| 47 | // is within the given limit. |
| 48 | static int IsNear(uint32_t a, uint32_t b, int limit) { |
| 49 | int k; |
| 50 | for (k = 0; k < 4; ++k) { |
| 51 | const int delta = |
| 52 | (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff); |
| 53 | if (delta >= limit || delta <= -limit) { |
| 54 | return 0; |
| 55 | } |
| 56 | } |
| 57 | return 1; |
| 58 | } |
| 59 | |
| 60 | static int IsSmooth(const uint32_t* const prev_row, |
| 61 | const uint32_t* const curr_row, |
| 62 | const uint32_t* const next_row, |
| 63 | int ix, int limit) { |
| 64 | // Check that all pixels in 4-connected neighborhood are smooth. |
| 65 | return (IsNear(curr_row[ix], curr_row[ix - 1], limit) && |
| 66 | IsNear(curr_row[ix], curr_row[ix + 1], limit) && |
| 67 | IsNear(curr_row[ix], prev_row[ix], limit) && |
| 68 | IsNear(curr_row[ix], next_row[ix], limit)); |
| 69 | } |
| 70 | |
| 71 | // Adjusts pixel values of image with given maximum error. |
| 72 | static void NearLossless(int xsize, int ysize, uint32_t* argb, |
| 73 | int limit_bits, uint32_t* copy_buffer) { |
| 74 | int x, y; |
| 75 | const int limit = 1 << limit_bits; |
| 76 | uint32_t* prev_row = copy_buffer; |
| 77 | uint32_t* curr_row = prev_row + xsize; |
| 78 | uint32_t* next_row = curr_row + xsize; |
| 79 | memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0])); |
| 80 | |
| 81 | for (y = 1; y < ysize - 1; ++y) { |
| 82 | uint32_t* const curr_argb_row = argb + y * xsize; |
| 83 | uint32_t* const next_argb_row = curr_argb_row + xsize; |
| 84 | memcpy(next_row, next_argb_row, xsize * sizeof(argb[0])); |
| 85 | for (x = 1; x < xsize - 1; ++x) { |
| 86 | if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) { |
| 87 | curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits); |
| 88 | } |
| 89 | } |
| 90 | { |
| 91 | // Three-way swap. |
| 92 | uint32_t* const temp = prev_row; |
| 93 | prev_row = curr_row; |
| 94 | curr_row = next_row; |
| 95 | next_row = temp; |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) { |
| 101 | int i; |
| 102 | uint32_t* const copy_buffer = |
| 103 | (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); |
| 104 | const int limit_bits = VP8LNearLosslessBits(quality); |
| 105 | assert(argb != NULL); |
| 106 | assert(limit_bits >= 0); |
| 107 | assert(limit_bits <= MAX_LIMIT_BITS); |
| 108 | if (copy_buffer == NULL) { |
| 109 | return 0; |
| 110 | } |
| 111 | // For small icon images, don't attempt to apply near-lossless compression. |
| 112 | if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) { |
| 113 | WebPSafeFree(copy_buffer); |
| 114 | return 1; |
| 115 | } |
| 116 | |
| 117 | for (i = limit_bits; i != 0; --i) { |
| 118 | NearLossless(xsize, ysize, argb, i, copy_buffer); |
| 119 | } |
| 120 | WebPSafeFree(copy_buffer); |
| 121 | return 1; |
| 122 | } |
| 123 | |