1
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkUserConfig_DEFINED
11#define SkUserConfig_DEFINED
12
13/* SkTypes.h, the root of the public header files, includes this file
14 SkUserConfig.h after first initializing certain Skia defines, letting
15 this file change or augment those flags.
16
17 Below are optional defines that add, subtract, or change default behavior
18 in Skia. Your port can locally edit this file to enable/disable flags as
19 you choose, or these can be delared on your command line (i.e. -Dfoo).
20
21 By default, this include file will always default to having all of the flags
22 commented out, so including it will have no effect.
23*/
24
25///////////////////////////////////////////////////////////////////////////////
26
27/* Skia has lots of debug-only code. Often this is just null checks or other
28 parameter checking, but sometimes it can be quite intrusive (e.g. check that
29 each 32bit pixel is in premultiplied form). This code can be very useful
30 during development, but will slow things down in a shipping product.
31
32 By default, these mutually exclusive flags are defined in SkTypes.h,
33 based on the presence or absence of NDEBUG, but that decision can be changed
34 here.
35 */
36//#define SK_DEBUG
37//#define SK_RELEASE
38
39/* To write debug messages to a console, skia will call SkDebugf(...) following
40 printf conventions (e.g. const char* format, ...). If you want to redirect
41 this to something other than printf, define yours here
42 */
43//#define SkDebugf(...) MyFunction(__VA_ARGS__)
44
45/*
46 * To specify a different default font cache limit, define this. If this is
47 * undefined, skia will use a built-in value.
48 */
49//#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024)
50
51/*
52 * To specify the default size of the image cache, undefine this and set it to
53 * the desired value (in bytes). SkGraphics.h as a runtime API to set this
54 * value as well. If this is undefined, a built-in value will be used.
55 */
56//#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024)
57
58/* Define this to set the upper limit for text to support LCD. Values that
59 are very large increase the cost in the font cache and draw slower, without
60 improving readability. If this is undefined, Skia will use its default
61 value (e.g. 48)
62 */
63//#define SK_MAX_SIZE_FOR_LCDTEXT 48
64
65/* Change the kN32_SkColorType ordering to BGRA to work in X windows.
66 */
67//#define SK_R32_SHIFT 16
68
69
70/* Determines whether to build code that supports the GPU backend. Some classes
71 that are not GPU-specific, such as SkShader subclasses, have optional code
72 that is used allows them to interact with the GPU backend. If you'd like to
73 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu
74 directories from your include search path when you're not building the GPU
75 backend. Defaults to 1 (build the GPU code).
76 */
77//#define SK_SUPPORT_GPU 1
78
79/* Skia makes use of histogram logging macros to trace the frequency of
80 * events. By default, Skia provides no-op versions of these macros.
81 * Skia consumers can provide their own definitions of these macros to
82 * integrate with their histogram collection backend.
83 */
84//#define SK_HISTOGRAM_BOOLEAN(name, value)
85//#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value)
86
87#endif
88