| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkPoint3_DEFINED | 
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| 9 | #define SkPoint3_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkPoint.h" | 
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| 12 |  | 
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| 13 | struct SK_API SkPoint3 { | 
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| 14 | SkScalar fX, fY, fZ; | 
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| 15 |  | 
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| 16 | static SkPoint3 Make(SkScalar x, SkScalar y, SkScalar z) { | 
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| 17 | SkPoint3 pt; | 
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| 18 | pt.set(x, y, z); | 
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| 19 | return pt; | 
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| 20 | } | 
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| 21 |  | 
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| 22 | SkScalar x() const { return fX; } | 
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| 23 | SkScalar y() const { return fY; } | 
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| 24 | SkScalar z() const { return fZ; } | 
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| 25 |  | 
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| 26 | void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; } | 
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| 27 |  | 
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| 28 | friend bool operator==(const SkPoint3& a, const SkPoint3& b) { | 
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| 29 | return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ; | 
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| 30 | } | 
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| 31 |  | 
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| 32 | friend bool operator!=(const SkPoint3& a, const SkPoint3& b) { | 
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| 33 | return !(a == b); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | /** Returns the Euclidian distance from (0,0,0) to (x,y,z) | 
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| 37 | */ | 
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| 38 | static SkScalar Length(SkScalar x, SkScalar y, SkScalar z); | 
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| 39 |  | 
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| 40 | /** Return the Euclidian distance from (0,0,0) to the point | 
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| 41 | */ | 
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| 42 | SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); } | 
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| 43 |  | 
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| 44 | /** Set the point (vector) to be unit-length in the same direction as it | 
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| 45 | already points.  If the point has a degenerate length (i.e., nearly 0) | 
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| 46 | then set it to (0,0,0) and return false; otherwise return true. | 
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| 47 | */ | 
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| 48 | bool normalize(); | 
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| 49 |  | 
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| 50 | /** Return a new point whose X, Y and Z coordinates are scaled. | 
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| 51 | */ | 
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| 52 | SkPoint3 makeScale(SkScalar scale) const { | 
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| 53 | SkPoint3 p; | 
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| 54 | p.set(scale * fX, scale * fY, scale * fZ); | 
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| 55 | return p; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** Scale the point's coordinates by scale. | 
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| 59 | */ | 
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| 60 | void scale(SkScalar value) { | 
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| 61 | fX *= value; | 
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| 62 | fY *= value; | 
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| 63 | fZ *= value; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** Return a new point whose X, Y and Z coordinates are the negative of the | 
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| 67 | original point's | 
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| 68 | */ | 
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| 69 | SkPoint3 operator-() const { | 
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| 70 | SkPoint3 neg; | 
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| 71 | neg.fX = -fX; | 
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| 72 | neg.fY = -fY; | 
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| 73 | neg.fZ = -fZ; | 
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| 74 | return neg; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | /** Returns a new point whose coordinates are the difference between | 
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| 78 | a and b (i.e., a - b) | 
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| 79 | */ | 
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| 80 | friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) { | 
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| 81 | return { a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ }; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | /** Returns a new point whose coordinates are the sum of a and b (a + b) | 
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| 85 | */ | 
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| 86 | friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) { | 
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| 87 | return { a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ }; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | /** Add v's coordinates to the point's | 
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| 91 | */ | 
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| 92 | void operator+=(const SkPoint3& v) { | 
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| 93 | fX += v.fX; | 
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| 94 | fY += v.fY; | 
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| 95 | fZ += v.fZ; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** Subtract v's coordinates from the point's | 
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| 99 | */ | 
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| 100 | void operator-=(const SkPoint3& v) { | 
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| 101 | fX -= v.fX; | 
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| 102 | fY -= v.fY; | 
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| 103 | fZ -= v.fZ; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | friend SkPoint3 operator*(SkScalar t, SkPoint3 p) { | 
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| 107 | return { t * p.fX, t * p.fY, t * p.fZ }; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** Returns true if fX, fY, and fZ are measurable values. | 
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| 111 |  | 
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| 112 | @return  true for values other than infinities and NaN | 
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| 113 | */ | 
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| 114 | bool isFinite() const { | 
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| 115 | SkScalar accum = 0; | 
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| 116 | accum *= fX; | 
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| 117 | accum *= fY; | 
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| 118 | accum *= fZ; | 
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| 119 |  | 
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| 120 | // accum is either NaN or it is finite (zero). | 
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| 121 | SkASSERT(0 == accum || SkScalarIsNaN(accum)); | 
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| 122 |  | 
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| 123 | // value==value will be true iff value is not NaN | 
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| 124 | // TODO: is it faster to say !accum or accum==accum? | 
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| 125 | return !SkScalarIsNaN(accum); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | /** Returns the dot product of a and b, treating them as 3D vectors | 
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| 129 | */ | 
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| 130 | static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) { | 
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| 131 | return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | SkScalar dot(const SkPoint3& vec) const { | 
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| 135 | return DotProduct(*this, vec); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | /** Returns the cross product of a and b, treating them as 3D vectors | 
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| 139 | */ | 
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| 140 | static SkPoint3 CrossProduct(const SkPoint3& a, const SkPoint3& b) { | 
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| 141 | SkPoint3 result; | 
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| 142 | result.fX = a.fY*b.fZ - a.fZ*b.fY; | 
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| 143 | result.fY = a.fZ*b.fX - a.fX*b.fZ; | 
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| 144 | result.fZ = a.fX*b.fY - a.fY*b.fX; | 
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| 145 |  | 
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| 146 | return result; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | SkPoint3 cross(const SkPoint3& vec) const { | 
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| 150 | return CrossProduct(*this, vec); | 
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| 151 | } | 
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| 152 | }; | 
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| 153 |  | 
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| 154 | typedef SkPoint3 SkVector3; | 
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| 155 | typedef SkPoint3 SkColor3f; | 
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| 156 |  | 
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| 157 | #endif | 
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| 158 |  | 
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