| 1 | /* | 
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| 2 | * Copyright 2018 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkYUVAIndex_DEFINED | 
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| 9 | #define SkYUVAIndex_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkColor.h" | 
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| 12 | #include "include/core/SkTypes.h" | 
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| 13 |  | 
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| 14 | /** \struct SkYUVAIndex | 
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| 15 | Describes from which image source and which channel to read each individual YUVA plane. | 
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| 16 |  | 
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| 17 | SkYUVAIndex contains a index for which image source to read from and a enum for which channel | 
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| 18 | to read from. | 
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| 19 | */ | 
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| 20 | struct SK_API SkYUVAIndex { | 
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| 21 | bool operator==(const SkYUVAIndex& that) const { | 
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| 22 | return this->fIndex == that.fIndex && this->fChannel == that.fChannel; | 
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| 23 | } | 
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| 24 |  | 
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| 25 | bool operator!=(const SkYUVAIndex& that) const { | 
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| 26 | return !(*this == that); | 
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| 27 | } | 
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| 28 |  | 
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| 29 | // Index in the array of SkYUVAIndex | 
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| 30 | // TODO: rename as Component | 
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| 31 | enum Index { | 
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| 32 | kY_Index = 0, | 
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| 33 | kU_Index = 1, | 
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| 34 | kV_Index = 2, | 
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| 35 | kA_Index = 3, | 
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| 36 |  | 
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| 37 | kLast_Index = kA_Index | 
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| 38 | }; | 
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| 39 | static constexpr int kIndexCount = kLast_Index + 1; | 
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| 40 |  | 
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| 41 | /** The index is a number between -1..3 which defines which image source to read from, where -1 | 
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| 42 | * means the image source doesn't exist. The assumption is we will always have image sources for | 
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| 43 | * each of YUV planes, but optionally have image source for A plane. */ | 
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| 44 | int            fIndex; | 
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| 45 | /** The channel describes from which channel to read the info from. Currently we only deal with | 
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| 46 | * YUV and NV12 and channel info is ignored. */ | 
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| 47 | SkColorChannel fChannel; | 
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| 48 |  | 
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| 49 | static bool AreValidIndices(const SkYUVAIndex yuvaIndices[4], int* numPlanes) { | 
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| 50 | // Note that 'numPlanes' is always filled in even if the indices are not valid. | 
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| 51 | // This means it can always be used to process the backing resources (but be careful | 
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| 52 | // of empty intervening slots). | 
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| 53 | int maxSlotUsed = -1; | 
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| 54 | bool used[4] = { false, false, false, false }; | 
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| 55 | bool valid = true; | 
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| 56 | for (int i = 0; i < 4; ++i) { | 
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| 57 | if (yuvaIndices[i].fIndex < 0) { | 
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| 58 | if (SkYUVAIndex::kA_Index != i) { | 
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| 59 | valid = false; // only the 'A' plane can be omitted | 
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| 60 | } | 
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| 61 | } else if (yuvaIndices[i].fIndex > 3) { | 
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| 62 | valid = false; // A maximum of four input textures is allowed | 
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| 63 | } else { | 
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| 64 | maxSlotUsed = std::max(yuvaIndices[i].fIndex, maxSlotUsed); | 
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| 65 | used[i] = true; | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 | // All the used slots should be packed starting at 0 with no gaps | 
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| 70 | for (int i = 0; i <= maxSlotUsed; ++i) { | 
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| 71 | if (!used[i]) { | 
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| 72 | valid = false; | 
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| 73 | } | 
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| 74 | } | 
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| 75 |  | 
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| 76 | *numPlanes = maxSlotUsed + 1; | 
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| 77 | return valid; | 
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| 78 | } | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | #endif | 
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| 82 |  | 
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