1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrBackendSurface_DEFINED |
9 | #define GrBackendSurface_DEFINED |
10 | |
11 | #include "include/gpu/GrBackendSurfaceMutableState.h" |
12 | #include "include/gpu/GrTypes.h" |
13 | #include "include/gpu/gl/GrGLTypes.h" |
14 | #include "include/gpu/mock/GrMockTypes.h" |
15 | #include "include/gpu/vk/GrVkTypes.h" |
16 | #include "include/private/GrGLTypesPriv.h" |
17 | #include "include/private/GrVkTypesPriv.h" |
18 | |
19 | #ifdef SK_DAWN |
20 | #include "include/gpu/dawn/GrDawnTypes.h" |
21 | #endif |
22 | |
23 | class GrBackendSurfaceMutableStateImpl; |
24 | class GrVkImageLayout; |
25 | class GrGLTextureParameters; |
26 | |
27 | #ifdef SK_DAWN |
28 | #include "dawn/webgpu_cpp.h" |
29 | #endif |
30 | |
31 | #ifdef SK_METAL |
32 | #include "include/gpu/mtl/GrMtlTypes.h" |
33 | #endif |
34 | |
35 | #ifdef SK_DIRECT3D |
36 | #include "include/gpu/d3d/GrD3DTypesMinimal.h" |
37 | #include "include/private/GrD3DTypesPriv.h" |
38 | class GrD3DResourceState; |
39 | #endif |
40 | |
41 | #if GR_TEST_UTILS |
42 | class SkString; |
43 | #endif |
44 | |
45 | #if !SK_SUPPORT_GPU |
46 | |
47 | // SkSurfaceCharacterization always needs a minimal version of this |
48 | class SK_API GrBackendFormat { |
49 | public: |
50 | bool isValid() const { return false; } |
51 | }; |
52 | |
53 | // SkSurface and SkImage rely on a minimal version of these always being available |
54 | class SK_API GrBackendTexture { |
55 | public: |
56 | GrBackendTexture() {} |
57 | |
58 | bool isValid() const { return false; } |
59 | }; |
60 | |
61 | class SK_API GrBackendRenderTarget { |
62 | public: |
63 | GrBackendRenderTarget() {} |
64 | |
65 | bool isValid() const { return false; } |
66 | bool isFramebufferOnly() const { return false; } |
67 | }; |
68 | #else |
69 | |
70 | enum class GrGLFormat; |
71 | |
72 | class SK_API GrBackendFormat { |
73 | public: |
74 | // Creates an invalid backend format. |
75 | GrBackendFormat() {} |
76 | GrBackendFormat(const GrBackendFormat&); |
77 | GrBackendFormat& operator=(const GrBackendFormat&); |
78 | |
79 | static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { |
80 | return GrBackendFormat(format, target); |
81 | } |
82 | |
83 | static GrBackendFormat MakeVk(VkFormat format) { |
84 | return GrBackendFormat(format, GrVkYcbcrConversionInfo()); |
85 | } |
86 | |
87 | static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo); |
88 | |
89 | #ifdef SK_DAWN |
90 | static GrBackendFormat MakeDawn(wgpu::TextureFormat format) { |
91 | return GrBackendFormat(format); |
92 | } |
93 | #endif |
94 | |
95 | #ifdef SK_METAL |
96 | static GrBackendFormat MakeMtl(GrMTLPixelFormat format) { |
97 | return GrBackendFormat(format); |
98 | } |
99 | #endif |
100 | |
101 | #ifdef SK_DIRECT3D |
102 | static GrBackendFormat MakeDxgi(DXGI_FORMAT format) { |
103 | return GrBackendFormat(format); |
104 | } |
105 | #endif |
106 | |
107 | static GrBackendFormat MakeMock(GrColorType colorType, SkImage::CompressionType compression); |
108 | |
109 | bool operator==(const GrBackendFormat& that) const; |
110 | bool operator!=(const GrBackendFormat& that) const { return !(*this == that); } |
111 | |
112 | GrBackendApi backend() const { return fBackend; } |
113 | GrTextureType textureType() const { return fTextureType; } |
114 | |
115 | /** |
116 | * Gets the channels present in the format as a bitfield of SkColorChannelFlag values. |
117 | * Luminance channels are reported as kGray_SkColorChannelFlag. |
118 | */ |
119 | uint32_t channelMask() const; |
120 | |
121 | /** |
122 | * If the backend API is GL this gets the format as a GrGLFormat. Otherwise, returns |
123 | * GrGLFormat::kUnknown. |
124 | */ |
125 | GrGLFormat asGLFormat() const; |
126 | |
127 | /** |
128 | * If the backend API is Vulkan this gets the format as a VkFormat and returns true. Otherwise, |
129 | * returns false. |
130 | */ |
131 | bool asVkFormat(VkFormat*) const; |
132 | |
133 | const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const; |
134 | |
135 | #ifdef SK_DAWN |
136 | /** |
137 | * If the backend API is Dawn this gets the format as a wgpu::TextureFormat and returns true. |
138 | * Otherwise, returns false. |
139 | */ |
140 | bool asDawnFormat(wgpu::TextureFormat*) const; |
141 | #endif |
142 | |
143 | #ifdef SK_METAL |
144 | /** |
145 | * If the backend API is Metal this gets the format as a GrMtlPixelFormat. Otherwise, |
146 | * Otherwise, returns MTLPixelFormatInvalid. |
147 | */ |
148 | GrMTLPixelFormat asMtlFormat() const; |
149 | #endif |
150 | |
151 | #ifdef SK_DIRECT3D |
152 | /** |
153 | * If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true. |
154 | * Otherwise, returns false. |
155 | */ |
156 | bool asDxgiFormat(DXGI_FORMAT*) const; |
157 | #endif |
158 | |
159 | /** |
160 | * If the backend API is not Mock these two calls will return kUnknown and kNone, respectively. |
161 | * Otherwise, if the compression type is kNone then the GrColorType will be valid. If the |
162 | * compression type is anything other then kNone than the GrColorType will be kUnknown. |
163 | */ |
164 | GrColorType asMockColorType() const; |
165 | SkImage::CompressionType asMockCompressionType() const; |
166 | |
167 | // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the |
168 | // GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will |
169 | // remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM. |
170 | GrBackendFormat makeTexture2D() const; |
171 | |
172 | // Returns true if the backend format has been initialized. |
173 | bool isValid() const { return fValid; } |
174 | |
175 | #if GR_TEST_UTILS |
176 | SkString toStr() const; |
177 | #endif |
178 | |
179 | private: |
180 | GrBackendFormat(GrGLenum format, GrGLenum target); |
181 | |
182 | GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&); |
183 | |
184 | #ifdef SK_DAWN |
185 | GrBackendFormat(wgpu::TextureFormat format); |
186 | #endif |
187 | |
188 | #ifdef SK_METAL |
189 | GrBackendFormat(const GrMTLPixelFormat mtlFormat); |
190 | #endif |
191 | |
192 | #ifdef SK_DIRECT3D |
193 | GrBackendFormat(DXGI_FORMAT dxgiFormat); |
194 | #endif |
195 | |
196 | GrBackendFormat(GrColorType, SkImage::CompressionType); |
197 | |
198 | GrBackendApi fBackend = GrBackendApi::kMock; |
199 | bool fValid = false; |
200 | |
201 | union { |
202 | GrGLenum fGLFormat; // the sized, internal format of the GL resource |
203 | struct { |
204 | VkFormat fFormat; |
205 | GrVkYcbcrConversionInfo fYcbcrConversionInfo; |
206 | } fVk; |
207 | #ifdef SK_DAWN |
208 | wgpu::TextureFormat fDawnFormat; |
209 | #endif |
210 | |
211 | #ifdef SK_METAL |
212 | GrMTLPixelFormat fMtlFormat; |
213 | #endif |
214 | |
215 | #ifdef SK_DIRECT3D |
216 | DXGI_FORMAT fDxgiFormat; |
217 | #endif |
218 | struct { |
219 | GrColorType fColorType; |
220 | SkImage::CompressionType fCompressionType; |
221 | } fMock; |
222 | }; |
223 | GrTextureType fTextureType = GrTextureType::kNone; |
224 | }; |
225 | |
226 | class SK_API GrBackendTexture { |
227 | public: |
228 | // Creates an invalid backend texture. |
229 | GrBackendTexture(); |
230 | |
231 | // The GrGLTextureInfo must have a valid fFormat. |
232 | GrBackendTexture(int width, |
233 | int height, |
234 | GrMipmapped, |
235 | const GrGLTextureInfo& glInfo); |
236 | |
237 | #ifdef SK_VULKAN |
238 | GrBackendTexture(int width, |
239 | int height, |
240 | const GrVkImageInfo& vkInfo); |
241 | #endif |
242 | |
243 | #ifdef SK_METAL |
244 | GrBackendTexture(int width, |
245 | int height, |
246 | GrMipmapped, |
247 | const GrMtlTextureInfo& mtlInfo); |
248 | #endif |
249 | |
250 | #ifdef SK_DIRECT3D |
251 | GrBackendTexture(int width, |
252 | int height, |
253 | const GrD3DTextureResourceInfo& d3dInfo); |
254 | #endif |
255 | |
256 | #ifdef SK_DAWN |
257 | GrBackendTexture(int width, |
258 | int height, |
259 | const GrDawnTextureInfo& dawnInfo); |
260 | #endif |
261 | |
262 | GrBackendTexture(int width, |
263 | int height, |
264 | GrMipmapped, |
265 | const GrMockTextureInfo& mockInfo); |
266 | |
267 | GrBackendTexture(const GrBackendTexture& that); |
268 | |
269 | ~GrBackendTexture(); |
270 | |
271 | GrBackendTexture& operator=(const GrBackendTexture& that); |
272 | |
273 | SkISize dimensions() const { return {fWidth, fHeight}; } |
274 | int width() const { return fWidth; } |
275 | int height() const { return fHeight; } |
276 | bool hasMipmaps() const { return fMipmapped == GrMipmapped::kYes; } |
277 | /** deprecated alias of hasMipmaps(). */ |
278 | bool hasMipMaps() const { return this->hasMipmaps(); } |
279 | GrBackendApi backend() const {return fBackend; } |
280 | |
281 | // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in |
282 | // pointer and returns true. Otherwise returns false if the backend API is not GL. |
283 | bool getGLTextureInfo(GrGLTextureInfo*) const; |
284 | |
285 | // Call this to indicate that the texture parameters have been modified in the GL context |
286 | // externally to GrContext. |
287 | void glTextureParametersModified(); |
288 | |
289 | #ifdef SK_DAWN |
290 | // If the backend API is Dawn, copies a snapshot of the GrDawnTextureInfo struct into the passed |
291 | // in pointer and returns true. Otherwise returns false if the backend API is not Dawn. |
292 | bool getDawnTextureInfo(GrDawnTextureInfo*) const; |
293 | #endif |
294 | |
295 | // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed |
296 | // in pointer and returns true. This snapshot will set the fImageLayout to the current layout |
297 | // state. Otherwise returns false if the backend API is not Vulkan. |
298 | bool getVkImageInfo(GrVkImageInfo*) const; |
299 | |
300 | // Anytime the client changes the VkImageLayout of the VkImage captured by this |
301 | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
302 | void setVkImageLayout(VkImageLayout); |
303 | |
304 | #ifdef SK_METAL |
305 | // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed |
306 | // in pointer and returns true. Otherwise returns false if the backend API is not Metal. |
307 | bool getMtlTextureInfo(GrMtlTextureInfo*) const; |
308 | #endif |
309 | |
310 | #ifdef SK_DIRECT3D |
311 | // If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into |
312 | // the passed in pointer and returns true. This snapshot will set the fResourceState to the |
313 | // current resource state. Otherwise returns false if the backend API is not D3D. |
314 | bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; |
315 | |
316 | // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this |
317 | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
318 | void setD3DResourceState(GrD3DResourceStateEnum); |
319 | #endif |
320 | |
321 | // Get the GrBackendFormat for this texture (or an invalid format if this is not valid). |
322 | GrBackendFormat getBackendFormat() const; |
323 | |
324 | // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed |
325 | // in pointer and returns true. Otherwise returns false if the backend API is not Mock. |
326 | bool getMockTextureInfo(GrMockTextureInfo*) const; |
327 | |
328 | // If the client changes any of the mutable backend of the GrBackendTexture they should call |
329 | // this function to inform Skia that those values have changed. The backend API specific state |
330 | // that can be set from this function are: |
331 | // |
332 | // Vulkan: VkImageLayout and QueueFamilyIndex |
333 | void setMutableState(const GrBackendSurfaceMutableState&); |
334 | |
335 | // Returns true if we are working with protected content. |
336 | bool isProtected() const; |
337 | |
338 | // Returns true if the backend texture has been initialized. |
339 | bool isValid() const { return fIsValid; } |
340 | |
341 | // Returns true if both textures are valid and refer to the same API texture. |
342 | bool isSameTexture(const GrBackendTexture&); |
343 | |
344 | #if GR_TEST_UTILS |
345 | static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&); |
346 | #endif |
347 | |
348 | private: |
349 | friend class GrVkGpu; // for getMutableState |
350 | sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const; |
351 | |
352 | #ifdef SK_GL |
353 | friend class GrGLTexture; |
354 | friend class GrGLGpu; // for getGLTextureParams |
355 | GrBackendTexture(int width, |
356 | int height, |
357 | GrMipmapped, |
358 | const GrGLTextureInfo, |
359 | sk_sp<GrGLTextureParameters>); |
360 | sk_sp<GrGLTextureParameters> getGLTextureParams() const; |
361 | #endif |
362 | |
363 | #ifdef SK_VULKAN |
364 | friend class GrVkTexture; |
365 | GrBackendTexture(int width, |
366 | int height, |
367 | const GrVkImageInfo& vkInfo, |
368 | sk_sp<GrBackendSurfaceMutableStateImpl> mutableState); |
369 | #endif |
370 | |
371 | #ifdef SK_DIRECT3D |
372 | friend class GrD3DTexture; |
373 | friend class GrD3DGpu; // for getGrD3DResourceState |
374 | GrBackendTexture(int width, |
375 | int height, |
376 | const GrD3DTextureResourceInfo& vkInfo, |
377 | sk_sp<GrD3DResourceState> state); |
378 | sk_sp<GrD3DResourceState> getGrD3DResourceState() const; |
379 | #endif |
380 | |
381 | // Free and release and resources being held by the GrBackendTexture. |
382 | void cleanup(); |
383 | |
384 | bool fIsValid; |
385 | int fWidth; //<! width in pixels |
386 | int fHeight; //<! height in pixels |
387 | GrMipmapped fMipmapped; |
388 | GrBackendApi fBackend; |
389 | |
390 | union { |
391 | #ifdef SK_GL |
392 | GrGLBackendTextureInfo fGLInfo; |
393 | #endif |
394 | GrVkBackendSurfaceInfo fVkInfo; |
395 | GrMockTextureInfo fMockInfo; |
396 | #ifdef SK_DIRECT3D |
397 | GrD3DBackendSurfaceInfo fD3DInfo; |
398 | #endif |
399 | }; |
400 | #ifdef SK_METAL |
401 | GrMtlTextureInfo fMtlInfo; |
402 | #endif |
403 | #ifdef SK_DAWN |
404 | GrDawnTextureInfo fDawnInfo; |
405 | #endif |
406 | |
407 | sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; |
408 | }; |
409 | |
410 | class SK_API GrBackendRenderTarget { |
411 | public: |
412 | // Creates an invalid backend texture. |
413 | GrBackendRenderTarget(); |
414 | |
415 | // The GrGLTextureInfo must have a valid fFormat. |
416 | GrBackendRenderTarget(int width, |
417 | int height, |
418 | int sampleCnt, |
419 | int stencilBits, |
420 | const GrGLFramebufferInfo& glInfo); |
421 | |
422 | #ifdef SK_DAWN |
423 | GrBackendRenderTarget(int width, |
424 | int height, |
425 | int sampleCnt, |
426 | int stencilBits, |
427 | const GrDawnRenderTargetInfo& dawnInfo); |
428 | #endif |
429 | |
430 | #ifdef SK_VULKAN |
431 | /** Deprecated, use version that does not take stencil bits. */ |
432 | GrBackendRenderTarget(int width, |
433 | int height, |
434 | int sampleCnt, |
435 | int stencilBits, |
436 | const GrVkImageInfo& vkInfo); |
437 | GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo); |
438 | #endif |
439 | |
440 | #ifdef SK_METAL |
441 | GrBackendRenderTarget(int width, |
442 | int height, |
443 | int sampleCnt, |
444 | const GrMtlTextureInfo& mtlInfo); |
445 | #endif |
446 | |
447 | #ifdef SK_DIRECT3D |
448 | GrBackendRenderTarget(int width, |
449 | int height, |
450 | int sampleCnt, |
451 | const GrD3DTextureResourceInfo& d3dInfo); |
452 | #endif |
453 | |
454 | GrBackendRenderTarget(int width, |
455 | int height, |
456 | int sampleCnt, |
457 | int stencilBits, |
458 | const GrMockRenderTargetInfo& mockInfo); |
459 | |
460 | ~GrBackendRenderTarget(); |
461 | |
462 | GrBackendRenderTarget(const GrBackendRenderTarget& that); |
463 | GrBackendRenderTarget& operator=(const GrBackendRenderTarget&); |
464 | |
465 | SkISize dimensions() const { return {fWidth, fHeight}; } |
466 | int width() const { return fWidth; } |
467 | int height() const { return fHeight; } |
468 | int sampleCnt() const { return fSampleCnt; } |
469 | int stencilBits() const { return fStencilBits; } |
470 | GrBackendApi backend() const {return fBackend; } |
471 | bool isFramebufferOnly() const { return fFramebufferOnly; } |
472 | |
473 | // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed |
474 | // in pointer and returns true. Otherwise returns false if the backend API is not GL. |
475 | bool getGLFramebufferInfo(GrGLFramebufferInfo*) const; |
476 | |
477 | #ifdef SK_DAWN |
478 | // If the backend API is Dawn, copies a snapshot of the GrDawnRenderTargetInfo struct into the |
479 | // passed-in pointer and returns true. Otherwise returns false if the backend API is not Dawn. |
480 | bool getDawnRenderTargetInfo(GrDawnRenderTargetInfo*) const; |
481 | #endif |
482 | |
483 | // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed |
484 | // in pointer and returns true. This snapshot will set the fImageLayout to the current layout |
485 | // state. Otherwise returns false if the backend API is not Vulkan. |
486 | bool getVkImageInfo(GrVkImageInfo*) const; |
487 | |
488 | // Anytime the client changes the VkImageLayout of the VkImage captured by this |
489 | // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout. |
490 | void setVkImageLayout(VkImageLayout); |
491 | |
492 | #ifdef SK_METAL |
493 | // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed |
494 | // in pointer and returns true. Otherwise returns false if the backend API is not Metal. |
495 | bool getMtlTextureInfo(GrMtlTextureInfo*) const; |
496 | #endif |
497 | |
498 | #ifdef SK_DIRECT3D |
499 | // If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the |
500 | // passed in pointer and returns true. Otherwise returns false if the backend API is not D3D. |
501 | bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; |
502 | |
503 | // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this |
504 | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
505 | void setD3DResourceState(GrD3DResourceStateEnum); |
506 | #endif |
507 | |
508 | // Get the GrBackendFormat for this render target (or an invalid format if this is not valid). |
509 | GrBackendFormat getBackendFormat() const; |
510 | |
511 | // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed |
512 | // in pointer and returns true. Otherwise returns false if the backend API is not Mock. |
513 | bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const; |
514 | |
515 | // If the client changes any of the mutable backend of the GrBackendTexture they should call |
516 | // this function to inform Skia that those values have changed. The backend API specific state |
517 | // that can be set from this function are: |
518 | // |
519 | // Vulkan: VkImageLayout and QueueFamilyIndex |
520 | void setMutableState(const GrBackendSurfaceMutableState&); |
521 | |
522 | // Returns true if we are working with protected content. |
523 | bool isProtected() const; |
524 | |
525 | // Returns true if the backend texture has been initialized. |
526 | bool isValid() const { return fIsValid; } |
527 | |
528 | |
529 | #if GR_TEST_UTILS |
530 | static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&); |
531 | #endif |
532 | |
533 | private: |
534 | friend class GrVkGpu; // for getMutableState |
535 | sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const; |
536 | |
537 | #ifdef SK_VULKAN |
538 | friend class GrVkRenderTarget; |
539 | GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo, |
540 | sk_sp<GrBackendSurfaceMutableStateImpl> mutableState); |
541 | #endif |
542 | |
543 | #ifdef SK_DIRECT3D |
544 | friend class GrD3DGpu; |
545 | friend class GrD3DRenderTarget; |
546 | GrBackendRenderTarget(int width, int height, int sampleCnt, |
547 | const GrD3DTextureResourceInfo& d3dInfo, sk_sp<GrD3DResourceState> state); |
548 | sk_sp<GrD3DResourceState> getGrD3DResourceState() const; |
549 | #endif |
550 | |
551 | // Free and release and resources being held by the GrBackendTexture. |
552 | void cleanup(); |
553 | |
554 | bool fIsValid; |
555 | bool fFramebufferOnly = false; |
556 | int fWidth; //<! width in pixels |
557 | int fHeight; //<! height in pixels |
558 | |
559 | int fSampleCnt; |
560 | int fStencilBits; |
561 | |
562 | GrBackendApi fBackend; |
563 | |
564 | union { |
565 | #ifdef SK_GL |
566 | GrGLFramebufferInfo fGLInfo; |
567 | #endif |
568 | GrVkBackendSurfaceInfo fVkInfo; |
569 | GrMockRenderTargetInfo fMockInfo; |
570 | #ifdef SK_DIRECT3D |
571 | GrD3DBackendSurfaceInfo fD3DInfo; |
572 | #endif |
573 | }; |
574 | #ifdef SK_METAL |
575 | GrMtlTextureInfo fMtlInfo; |
576 | #endif |
577 | #ifdef SK_DAWN |
578 | GrDawnRenderTargetInfo fDawnInfo; |
579 | #endif |
580 | sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; |
581 | }; |
582 | |
583 | #endif |
584 | |
585 | #endif |
586 | |
587 | |