1 | /* |
2 | * Copyright 2018 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrVkMemoryAllocator_DEFINED |
9 | #define GrVkMemoryAllocator_DEFINED |
10 | |
11 | #include "include/core/SkRefCnt.h" |
12 | #include "include/gpu/GrTypes.h" |
13 | #include "include/gpu/vk/GrVkTypes.h" |
14 | |
15 | class GrVkMemoryAllocator : public SkRefCnt { |
16 | public: |
17 | enum class AllocationPropertyFlags { |
18 | kNone = 0, |
19 | // Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger |
20 | // block. |
21 | kDedicatedAllocation = 0x1, |
22 | // Says that the backing memory can only be accessed by the device. Additionally the device |
23 | // may lazily allocate the memory. This cannot be used with buffers that will be host |
24 | // visible. Setting this flag does not guarantee that we will allocate memory that respects |
25 | // it, but we will try to prefer memory that can respect it. |
26 | kLazyAllocation = 0x2, |
27 | // The allocation will be mapped immediately and stay mapped until it is destroyed. This |
28 | // flag is only valid for buffers which are host visible (i.e. must have a usage other than |
29 | // BufferUsage::kGpuOnly). |
30 | kPersistentlyMapped = 0x4, |
31 | // Allocation can only be accessed by the device using a protected context. |
32 | kProtected = 0x8, |
33 | }; |
34 | |
35 | GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(AllocationPropertyFlags); |
36 | |
37 | enum class BufferUsage { |
38 | // Buffers that will only be accessed from the device (large const buffers). Will always be |
39 | // in device local memory. |
40 | kGpuOnly, |
41 | // Buffers that will be accessed on the host and copied to and from a GPU resource (transfer |
42 | // buffers). Will always be mappable and coherent memory. |
43 | kCpuOnly, |
44 | // Buffers that typically will be updated multiple times by the host and read on the gpu |
45 | // (e.g. uniform or vertex buffers). Will always be mappable memory, and will prefer to be |
46 | // in device local memory. |
47 | kCpuWritesGpuReads, |
48 | // Buffers which are typically writted to by the GPU and then read on the host. Will always |
49 | // be mappable memory, and will prefer coherent and cached memory. |
50 | kGpuWritesCpuReads, |
51 | }; |
52 | |
53 | // DEPRECATED: Use and implement allocateImageMemory instead |
54 | virtual bool allocateMemoryForImage(VkImage, AllocationPropertyFlags, GrVkBackendMemory*) { |
55 | // The default implementation here is so clients can delete this virtual as the switch to |
56 | // the new one which returns a VkResult. |
57 | return false; |
58 | } |
59 | |
60 | virtual VkResult allocateImageMemory(VkImage image, AllocationPropertyFlags flags, |
61 | GrVkBackendMemory* memory) { |
62 | bool result = this->allocateMemoryForImage(image, flags, memory); |
63 | // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is |
64 | // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to |
65 | // mean something specific happened like device lost or oom. This will be removed once we |
66 | // update clients to implement this virtual. |
67 | return result ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED; |
68 | } |
69 | |
70 | // DEPRECATED: Use and implement allocateBufferMemory instead |
71 | virtual bool allocateMemoryForBuffer(VkBuffer, BufferUsage, AllocationPropertyFlags, |
72 | GrVkBackendMemory*) { |
73 | // The default implementation here is so clients can delete this virtual as the switch to |
74 | // the new one which returns a VkResult. |
75 | return false; |
76 | } |
77 | |
78 | virtual VkResult allocateBufferMemory(VkBuffer buffer, |
79 | BufferUsage usage, |
80 | AllocationPropertyFlags flags, |
81 | GrVkBackendMemory* memory) { |
82 | bool result = this->allocateMemoryForBuffer(buffer, usage, flags, memory); |
83 | // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is |
84 | // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to |
85 | // mean something specific happened like device lost or oom. This will be removed once we |
86 | // update clients to implement this virtual. |
87 | return result ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED; |
88 | } |
89 | |
90 | |
91 | // Fills out the passed in GrVkAlloc struct for the passed in GrVkBackendMemory. |
92 | virtual void getAllocInfo(const GrVkBackendMemory&, GrVkAlloc*) const = 0; |
93 | |
94 | // Maps the entire allocation and returns a pointer to the start of the allocation. The |
95 | // implementation may map more memory than just the allocation, but the returned pointer must |
96 | // point at the start of the memory for the requested allocation. |
97 | virtual void* mapMemory(const GrVkBackendMemory&) { return nullptr; } |
98 | virtual VkResult mapMemory(const GrVkBackendMemory& memory, void** data) { |
99 | *data = this->mapMemory(memory); |
100 | // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is |
101 | // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to |
102 | // mean something specific happened like device lost or oom. This will be removed once we |
103 | // update clients to implement this virtual. |
104 | return *data ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED; |
105 | } |
106 | virtual void unmapMemory(const GrVkBackendMemory&) = 0; |
107 | |
108 | // The following two calls are used for managing non-coherent memory. The offset is relative to |
109 | // the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client |
110 | // must make sure that the offset + size passed in is less that or equal to the allocation size. |
111 | // It is the responsibility of the implementation to make sure all alignment requirements are |
112 | // followed. The client should not have to deal with any sort of alignment issues. |
113 | virtual void flushMappedMemory(const GrVkBackendMemory&, VkDeviceSize, VkDeviceSize) {} |
114 | virtual VkResult flushMemory(const GrVkBackendMemory& memory, VkDeviceSize offset, |
115 | VkDeviceSize size) { |
116 | this->flushMappedMemory(memory, offset, size); |
117 | return VK_SUCCESS; |
118 | } |
119 | virtual void invalidateMappedMemory(const GrVkBackendMemory&, VkDeviceSize, VkDeviceSize) {} |
120 | virtual VkResult invalidateMemory(const GrVkBackendMemory& memory, VkDeviceSize offset, |
121 | VkDeviceSize size) { |
122 | this->invalidateMappedMemory(memory, offset, size); |
123 | return VK_SUCCESS; |
124 | } |
125 | |
126 | virtual void freeMemory(const GrVkBackendMemory&) = 0; |
127 | |
128 | // Returns the total amount of memory that is allocated and in use by an allocation for this |
129 | // allocator. |
130 | virtual uint64_t totalUsedMemory() const = 0; |
131 | |
132 | // Returns the total amount of memory that is allocated by this allocator. |
133 | virtual uint64_t totalAllocatedMemory() const = 0; |
134 | }; |
135 | |
136 | GR_MAKE_BITFIELD_CLASS_OPS(GrVkMemoryAllocator::AllocationPropertyFlags) |
137 | |
138 | #endif |
139 | |