| 1 | /* | 
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| 2 | * Copyright 2019 Google LLC | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkParticleBinding_DEFINED | 
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| 9 | #define SkParticleBinding_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkString.h" | 
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| 12 | #include "modules/particles/include/SkReflected.h" | 
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| 13 | #include "src/sksl/SkSLExternalValue.h" | 
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| 14 |  | 
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| 15 | #include <memory> | 
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| 16 |  | 
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| 17 | class SkParticleEffect; | 
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| 18 | class SkParticleEffectParams; | 
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| 19 |  | 
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| 20 | namespace skresources { | 
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| 21 | class ResourceProvider; | 
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| 22 | }  // namespace skresources | 
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| 23 |  | 
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| 24 | namespace SkSL { | 
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| 25 | class Compiler; | 
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| 26 | }  // namespace SkSL | 
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| 27 |  | 
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| 28 | class SkParticleExternalValue : public SkSL::ExternalValue { | 
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| 29 | public: | 
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| 30 | SkParticleExternalValue(const char* name, SkSL::Compiler& compiler, const SkSL::Type& type) | 
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| 31 | : SkSL::ExternalValue(name, type) | 
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| 32 | , fCompiler(compiler) | 
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| 33 | , fEffect(nullptr) {} | 
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| 34 |  | 
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| 35 | void setEffect(SkParticleEffect* effect) { fEffect = effect; } | 
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| 36 |  | 
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| 37 | protected: | 
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| 38 | SkSL::Compiler&   fCompiler; | 
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| 39 |  | 
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| 40 | SkParticleEffect* fEffect; | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | class SkParticleBinding : public SkReflected { | 
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| 44 | public: | 
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| 45 | SkParticleBinding(const char* name = "name") : fName(name) {} | 
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| 46 |  | 
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| 47 | REFLECTED_ABSTRACT(SkParticleBinding, SkReflected) | 
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| 48 |  | 
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| 49 | void visitFields(SkFieldVisitor* v) override; | 
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| 50 |  | 
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| 51 | virtual std::unique_ptr<SkParticleExternalValue> toValue(SkSL::Compiler&) = 0; | 
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| 52 | virtual void prepare(const skresources::ResourceProvider*) = 0; | 
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| 53 |  | 
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| 54 | static void RegisterBindingTypes(); | 
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| 55 |  | 
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| 56 | /* | 
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| 57 | * All SkParticleBinding objects expose a particular native object to an effect's SkSL code. | 
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| 58 | * In all cases, the 'name' is the symbol that will be used to access the object from the SkSL. | 
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| 59 | * Each binding is a callable object, so the SkSL name behaves like a function. The behavior of | 
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| 60 | * each kind of binding is described below. | 
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| 61 | */ | 
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| 62 |  | 
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| 63 | // void name(loop) -- Creates an effect instance. Effect will loop if 'loop' is true, otherwise | 
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| 64 | // it's a one-shot. The new effect inherits all properties from the calling effect or particle. | 
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| 65 | static sk_sp<SkParticleBinding> MakeEffect(const char* name, | 
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| 66 | sk_sp<SkParticleEffectParams> effect); | 
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| 67 |  | 
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| 68 | // float4 name(xy) -- Fetches RGBA data from an image. 'xy' are normalized image coordinates. | 
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| 69 | static sk_sp<SkParticleBinding> MakeImage(const char* name, | 
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| 70 | const char* imagePath, const char* imageName); | 
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| 71 |  | 
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| 72 | // float4 name(t) -- Fetches position and normal from an SkPath. 't' is the normalized distance | 
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| 73 | // along the path. The return value contains position in .xy and normal in .zw. | 
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| 74 | static sk_sp<SkParticleBinding> MakePath(const char* name, | 
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| 75 | const char* pathPath, const char* pathName); | 
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| 76 |  | 
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| 77 | protected: | 
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| 78 | SkString fName; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | #endif // SkParticleBinding_DEFINED | 
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| 82 |  | 
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