| 1 | /* |
| 2 | * Copyright 2020 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/skottie/src/effects/Effects.h" |
| 9 | |
| 10 | #include "include/core/SkColorFilter.h" |
| 11 | #include "include/effects/SkColorMatrix.h" |
| 12 | #include "include/effects/SkImageFilters.h" |
| 13 | #include "modules/skottie/src/Adapter.h" |
| 14 | #include "modules/skottie/src/SkottieValue.h" |
| 15 | #include "modules/sksg/include/SkSGRenderEffect.h" |
| 16 | #include "src/utils/SkJSON.h" |
| 17 | |
| 18 | namespace skottie::internal { |
| 19 | |
| 20 | namespace { |
| 21 | |
| 22 | class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter, |
| 23 | sksg::ExternalImageFilter> { |
| 24 | public: |
| 25 | enum Type { |
| 26 | kDropShadow, |
| 27 | kInnerShadow, |
| 28 | }; |
| 29 | |
| 30 | ShadowAdapter(const skjson::ObjectValue& jstyle, |
| 31 | const AnimationBuilder& abuilder, |
| 32 | Type type) |
| 33 | : fType(type) { |
| 34 | this->bind(abuilder, jstyle["c" ], fColor); |
| 35 | this->bind(abuilder, jstyle["o" ], fOpacity); |
| 36 | this->bind(abuilder, jstyle["a" ], fAngle); |
| 37 | this->bind(abuilder, jstyle["s" ], fSize); |
| 38 | this->bind(abuilder, jstyle["d" ], fDistance); |
| 39 | } |
| 40 | |
| 41 | private: |
| 42 | void onSync() override { |
| 43 | const auto rad = SkDegreesToRadians(180 + fAngle), // 0deg -> left (style) |
| 44 | sigma = fSize * kBlurSizeToSigma, |
| 45 | opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f); |
| 46 | const auto color = static_cast<SkColor4f>(fColor); |
| 47 | const auto offset = SkV2{ fDistance * SkScalarCos(rad), |
| 48 | -fDistance * SkScalarSin(rad)}; |
| 49 | |
| 50 | // Shadow effects largely follow the feDropShadow spec [1]: |
| 51 | // |
| 52 | // 1) isolate source alpha |
| 53 | // 2) apply a gaussian blur |
| 54 | // 3) apply an offset |
| 55 | // 4) modulate with a flood/color generator |
| 56 | // 5) composite with the source |
| 57 | // |
| 58 | // Note: as an optimization, we can fold #1 and #4 into a single color matrix filter. |
| 59 | // |
| 60 | // Inner shadow differences: |
| 61 | // |
| 62 | // a) operates on the inverse of source alpha |
| 63 | // b) the result is masked against the source |
| 64 | // c) composited on top of source |
| 65 | // |
| 66 | // [1] https://drafts.fxtf.org/filter-effects/#feDropShadowElement |
| 67 | |
| 68 | // Select and colorize the source alpha channel. |
| 69 | SkColorMatrix cm{0, 0, 0, 0, color.fR, |
| 70 | 0, 0, 0, 0, color.fG, |
| 71 | 0, 0, 0, 0, color.fB, |
| 72 | 0, 0, 0, opacity * color.fA, 0}; |
| 73 | |
| 74 | // Inner shadows use the alpha inverse. |
| 75 | if (fType == Type::kInnerShadow) { |
| 76 | cm.preConcat({1, 0, 0, 0, 0, |
| 77 | 0, 1, 0, 0, 0, |
| 78 | 0, 0, 1, 0, 0, |
| 79 | 0, 0, 0,-1, 1}); |
| 80 | } |
| 81 | auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr); |
| 82 | |
| 83 | if (sigma > 0) { |
| 84 | f = SkImageFilters::Blur(sigma, sigma, std::move(f)); |
| 85 | } |
| 86 | |
| 87 | if (!SkScalarNearlyZero(offset.x) || !SkScalarNearlyZero(offset.y)) { |
| 88 | f = SkImageFilters::Offset(offset.x, offset.y, std::move(f)); |
| 89 | } |
| 90 | |
| 91 | sk_sp<SkImageFilter> source; |
| 92 | |
| 93 | if (fType == Type::kInnerShadow) { |
| 94 | // Inner shadows draw on top of, and are masked with, the source. |
| 95 | f = SkImageFilters::Xfermode(SkBlendMode::kDstIn, std::move(f)); |
| 96 | |
| 97 | std::swap(source, f); |
| 98 | } |
| 99 | |
| 100 | this->node()->setImageFilter(SkImageFilters::Merge(std::move(f), |
| 101 | std::move(source))); |
| 102 | } |
| 103 | |
| 104 | const Type fType; |
| 105 | |
| 106 | VectorValue fColor; |
| 107 | ScalarValue fOpacity = 100, // percentage |
| 108 | fAngle = 0, // degrees |
| 109 | fSize = 0, |
| 110 | fDistance = 0; |
| 111 | |
| 112 | using INHERITED = DiscardableAdapterBase<ShadowAdapter, sksg::ExternalImageFilter>; |
| 113 | }; |
| 114 | |
| 115 | static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle, |
| 116 | const AnimationBuilder& abuilder, |
| 117 | sk_sp<sksg::RenderNode> layer, |
| 118 | ShadowAdapter::Type type) { |
| 119 | auto filter_node = abuilder.attachDiscardableAdapter<ShadowAdapter>(jstyle, abuilder, type); |
| 120 | |
| 121 | return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node)); |
| 122 | } |
| 123 | |
| 124 | } // namespace |
| 125 | |
| 126 | sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle, |
| 127 | sk_sp<sksg::RenderNode> layer) const { |
| 128 | return make_shadow_effect(jstyle, *fBuilder, std::move(layer), |
| 129 | ShadowAdapter::Type::kDropShadow); |
| 130 | } |
| 131 | |
| 132 | sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle, |
| 133 | sk_sp<sksg::RenderNode> layer) const { |
| 134 | return make_shadow_effect(jstyle, *fBuilder, std::move(layer), |
| 135 | ShadowAdapter::Type::kInnerShadow); |
| 136 | } |
| 137 | |
| 138 | } // namespace skottie::internal |
| 139 | |