1 | /* |
2 | * Copyright 2020 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "modules/skottie/src/effects/Effects.h" |
9 | |
10 | #include "include/core/SkColorFilter.h" |
11 | #include "include/effects/SkColorMatrix.h" |
12 | #include "include/effects/SkImageFilters.h" |
13 | #include "modules/skottie/src/Adapter.h" |
14 | #include "modules/skottie/src/SkottieValue.h" |
15 | #include "modules/sksg/include/SkSGRenderEffect.h" |
16 | #include "src/utils/SkJSON.h" |
17 | |
18 | namespace skottie::internal { |
19 | |
20 | namespace { |
21 | |
22 | class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter, |
23 | sksg::ExternalImageFilter> { |
24 | public: |
25 | enum Type { |
26 | kDropShadow, |
27 | kInnerShadow, |
28 | }; |
29 | |
30 | ShadowAdapter(const skjson::ObjectValue& jstyle, |
31 | const AnimationBuilder& abuilder, |
32 | Type type) |
33 | : fType(type) { |
34 | this->bind(abuilder, jstyle["c" ], fColor); |
35 | this->bind(abuilder, jstyle["o" ], fOpacity); |
36 | this->bind(abuilder, jstyle["a" ], fAngle); |
37 | this->bind(abuilder, jstyle["s" ], fSize); |
38 | this->bind(abuilder, jstyle["d" ], fDistance); |
39 | } |
40 | |
41 | private: |
42 | void onSync() override { |
43 | const auto rad = SkDegreesToRadians(180 + fAngle), // 0deg -> left (style) |
44 | sigma = fSize * kBlurSizeToSigma, |
45 | opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f); |
46 | const auto color = static_cast<SkColor4f>(fColor); |
47 | const auto offset = SkV2{ fDistance * SkScalarCos(rad), |
48 | -fDistance * SkScalarSin(rad)}; |
49 | |
50 | // Shadow effects largely follow the feDropShadow spec [1]: |
51 | // |
52 | // 1) isolate source alpha |
53 | // 2) apply a gaussian blur |
54 | // 3) apply an offset |
55 | // 4) modulate with a flood/color generator |
56 | // 5) composite with the source |
57 | // |
58 | // Note: as an optimization, we can fold #1 and #4 into a single color matrix filter. |
59 | // |
60 | // Inner shadow differences: |
61 | // |
62 | // a) operates on the inverse of source alpha |
63 | // b) the result is masked against the source |
64 | // c) composited on top of source |
65 | // |
66 | // [1] https://drafts.fxtf.org/filter-effects/#feDropShadowElement |
67 | |
68 | // Select and colorize the source alpha channel. |
69 | SkColorMatrix cm{0, 0, 0, 0, color.fR, |
70 | 0, 0, 0, 0, color.fG, |
71 | 0, 0, 0, 0, color.fB, |
72 | 0, 0, 0, opacity * color.fA, 0}; |
73 | |
74 | // Inner shadows use the alpha inverse. |
75 | if (fType == Type::kInnerShadow) { |
76 | cm.preConcat({1, 0, 0, 0, 0, |
77 | 0, 1, 0, 0, 0, |
78 | 0, 0, 1, 0, 0, |
79 | 0, 0, 0,-1, 1}); |
80 | } |
81 | auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr); |
82 | |
83 | if (sigma > 0) { |
84 | f = SkImageFilters::Blur(sigma, sigma, std::move(f)); |
85 | } |
86 | |
87 | if (!SkScalarNearlyZero(offset.x) || !SkScalarNearlyZero(offset.y)) { |
88 | f = SkImageFilters::Offset(offset.x, offset.y, std::move(f)); |
89 | } |
90 | |
91 | sk_sp<SkImageFilter> source; |
92 | |
93 | if (fType == Type::kInnerShadow) { |
94 | // Inner shadows draw on top of, and are masked with, the source. |
95 | f = SkImageFilters::Xfermode(SkBlendMode::kDstIn, std::move(f)); |
96 | |
97 | std::swap(source, f); |
98 | } |
99 | |
100 | this->node()->setImageFilter(SkImageFilters::Merge(std::move(f), |
101 | std::move(source))); |
102 | } |
103 | |
104 | const Type fType; |
105 | |
106 | VectorValue fColor; |
107 | ScalarValue fOpacity = 100, // percentage |
108 | fAngle = 0, // degrees |
109 | fSize = 0, |
110 | fDistance = 0; |
111 | |
112 | using INHERITED = DiscardableAdapterBase<ShadowAdapter, sksg::ExternalImageFilter>; |
113 | }; |
114 | |
115 | static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle, |
116 | const AnimationBuilder& abuilder, |
117 | sk_sp<sksg::RenderNode> layer, |
118 | ShadowAdapter::Type type) { |
119 | auto filter_node = abuilder.attachDiscardableAdapter<ShadowAdapter>(jstyle, abuilder, type); |
120 | |
121 | return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node)); |
122 | } |
123 | |
124 | } // namespace |
125 | |
126 | sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle, |
127 | sk_sp<sksg::RenderNode> layer) const { |
128 | return make_shadow_effect(jstyle, *fBuilder, std::move(layer), |
129 | ShadowAdapter::Type::kDropShadow); |
130 | } |
131 | |
132 | sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle, |
133 | sk_sp<sksg::RenderNode> layer) const { |
134 | return make_shadow_effect(jstyle, *fBuilder, std::move(layer), |
135 | ShadowAdapter::Type::kInnerShadow); |
136 | } |
137 | |
138 | } // namespace skottie::internal |
139 | |