| 1 | /* |
| 2 | * Copyright 2020 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/skottie/src/SkottiePriv.h" |
| 9 | |
| 10 | #include "modules/skottie/src/SkottieJson.h" |
| 11 | #include "modules/skottie/src/SkottieValue.h" |
| 12 | #include "modules/skottie/src/animator/Animator.h" |
| 13 | #include "modules/sksg/include/SkSGRenderNode.h" |
| 14 | |
| 15 | namespace skottie::internal { |
| 16 | |
| 17 | namespace { |
| 18 | |
| 19 | class ForwardingPlaybackController final : public Animator { |
| 20 | public: |
| 21 | ForwardingPlaybackController(sk_sp<skresources::ExternalTrackAsset> track, |
| 22 | float in_point, |
| 23 | float out_point, |
| 24 | float fps ) |
| 25 | : fTrack(std::move(track)) |
| 26 | , fInPoint(in_point) |
| 27 | , fOutPoint(out_point) |
| 28 | , fFps(fps) {} |
| 29 | |
| 30 | private: |
| 31 | StateChanged onSeek(float t) override { |
| 32 | // Adjust t relative to the track time (s). |
| 33 | if (t < fInPoint || t > fOutPoint) { |
| 34 | t = -1; |
| 35 | } else { |
| 36 | t = (t - fInPoint) / fFps; |
| 37 | } |
| 38 | |
| 39 | fTrack->seek(t); |
| 40 | |
| 41 | // does not interact with the render tree. |
| 42 | return false; |
| 43 | } |
| 44 | |
| 45 | const sk_sp<skresources::ExternalTrackAsset> fTrack; |
| 46 | const float fInPoint, |
| 47 | fOutPoint, |
| 48 | fFps; |
| 49 | }; |
| 50 | |
| 51 | } // namespace |
| 52 | |
| 53 | sk_sp<sksg::RenderNode> AnimationBuilder::attachAudioLayer(const skjson::ObjectValue& jlayer, |
| 54 | LayerInfo* layer_info) const { |
| 55 | const ScopedAssetRef audio_asset(this, jlayer); |
| 56 | |
| 57 | if (audio_asset) { |
| 58 | const auto& jaudio = *audio_asset; |
| 59 | const skjson::StringValue* name = jaudio["p" ]; |
| 60 | const skjson::StringValue* path = jaudio["u" ]; |
| 61 | const skjson::StringValue* id = jaudio["id" ]; |
| 62 | |
| 63 | if (name && path && id) { |
| 64 | auto track = fResourceProvider->loadAudioAsset(path->begin(), |
| 65 | name->begin(), |
| 66 | id ->begin()); |
| 67 | if (track) { |
| 68 | fCurrentAnimatorScope->push_back( |
| 69 | sk_make_sp<ForwardingPlaybackController>(std::move(track), |
| 70 | layer_info->fInPoint, |
| 71 | layer_info->fOutPoint, |
| 72 | fFrameRate)); |
| 73 | } else { |
| 74 | this->log(Logger::Level::kWarning, nullptr, |
| 75 | "Could not load audio asset '%s'." , name->begin()); |
| 76 | } |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | // no render node, playback is controlled from the Animator tree. |
| 81 | return nullptr; |
| 82 | } |
| 83 | |
| 84 | } // namespace skottie::internal |
| 85 | |