1 | /* |
2 | * Copyright 2020 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "modules/skottie/src/SkottiePriv.h" |
9 | |
10 | #include "modules/skottie/src/SkottieJson.h" |
11 | #include "modules/skottie/src/SkottieValue.h" |
12 | #include "modules/skottie/src/animator/Animator.h" |
13 | #include "modules/sksg/include/SkSGRenderNode.h" |
14 | |
15 | namespace skottie::internal { |
16 | |
17 | namespace { |
18 | |
19 | class ForwardingPlaybackController final : public Animator { |
20 | public: |
21 | ForwardingPlaybackController(sk_sp<skresources::ExternalTrackAsset> track, |
22 | float in_point, |
23 | float out_point, |
24 | float fps ) |
25 | : fTrack(std::move(track)) |
26 | , fInPoint(in_point) |
27 | , fOutPoint(out_point) |
28 | , fFps(fps) {} |
29 | |
30 | private: |
31 | StateChanged onSeek(float t) override { |
32 | // Adjust t relative to the track time (s). |
33 | if (t < fInPoint || t > fOutPoint) { |
34 | t = -1; |
35 | } else { |
36 | t = (t - fInPoint) / fFps; |
37 | } |
38 | |
39 | fTrack->seek(t); |
40 | |
41 | // does not interact with the render tree. |
42 | return false; |
43 | } |
44 | |
45 | const sk_sp<skresources::ExternalTrackAsset> fTrack; |
46 | const float fInPoint, |
47 | fOutPoint, |
48 | fFps; |
49 | }; |
50 | |
51 | } // namespace |
52 | |
53 | sk_sp<sksg::RenderNode> AnimationBuilder::attachAudioLayer(const skjson::ObjectValue& jlayer, |
54 | LayerInfo* layer_info) const { |
55 | const ScopedAssetRef audio_asset(this, jlayer); |
56 | |
57 | if (audio_asset) { |
58 | const auto& jaudio = *audio_asset; |
59 | const skjson::StringValue* name = jaudio["p" ]; |
60 | const skjson::StringValue* path = jaudio["u" ]; |
61 | const skjson::StringValue* id = jaudio["id" ]; |
62 | |
63 | if (name && path && id) { |
64 | auto track = fResourceProvider->loadAudioAsset(path->begin(), |
65 | name->begin(), |
66 | id ->begin()); |
67 | if (track) { |
68 | fCurrentAnimatorScope->push_back( |
69 | sk_make_sp<ForwardingPlaybackController>(std::move(track), |
70 | layer_info->fInPoint, |
71 | layer_info->fOutPoint, |
72 | fFrameRate)); |
73 | } else { |
74 | this->log(Logger::Level::kWarning, nullptr, |
75 | "Could not load audio asset '%s'." , name->begin()); |
76 | } |
77 | } |
78 | } |
79 | |
80 | // no render node, playback is controlled from the Animator tree. |
81 | return nullptr; |
82 | } |
83 | |
84 | } // namespace skottie::internal |
85 | |