| 1 | /* | 
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| 2 | * Copyright 2015 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef Sk4px_DEFINED | 
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| 9 | #define Sk4px_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkColor.h" | 
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| 12 | #include "include/private/SkColorData.h" | 
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| 13 | #include "include/private/SkNx.h" | 
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| 14 |  | 
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| 15 | // This file may be included multiple times by .cpp files with different flags, leading | 
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| 16 | // to different definitions.  Usually that doesn't matter because it's all inlined, but | 
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| 17 | // in Debug modes the compilers may not inline everything.  So wrap everything in an | 
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| 18 | // anonymous namespace to give each includer their own silo of this code (or the linker | 
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| 19 | // will probably pick one randomly for us, which is rarely correct). | 
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| 20 | namespace {  // NOLINT(google-build-namespaces) | 
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| 21 |  | 
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| 22 | // 1, 2 or 4 SkPMColors, generally vectorized. | 
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| 23 | class Sk4px : public Sk16b { | 
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| 24 | public: | 
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| 25 | Sk4px(const Sk16b& v) : INHERITED(v) {} | 
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| 26 |  | 
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| 27 | static Sk4px DupPMColor(SkPMColor c) { | 
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| 28 | Sk4u splat(c); | 
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| 29 |  | 
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| 30 | Sk4px v; | 
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| 31 | memcpy((void*)&v, &splat, 16); | 
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| 32 | return v; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | Sk4px alphas() const;  // ARGB argb XYZW xyzw -> AAAA aaaa XXXX xxxx | 
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| 36 | Sk4px inv() const { return Sk16b(255) - *this; } | 
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| 37 |  | 
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| 38 | // When loading or storing fewer than 4 SkPMColors, we use the low lanes. | 
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| 39 | static Sk4px Load4(const SkPMColor px[4]) { | 
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| 40 | Sk4px v; | 
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| 41 | memcpy((void*)&v, px, 16); | 
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| 42 | return v; | 
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| 43 | } | 
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| 44 | static Sk4px Load2(const SkPMColor px[2]) { | 
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| 45 | Sk4px v; | 
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| 46 | memcpy((void*)&v, px, 8); | 
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| 47 | return v; | 
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| 48 | } | 
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| 49 | static Sk4px Load1(const SkPMColor px[1]) { | 
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| 50 | Sk4px v; | 
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| 51 | memcpy((void*)&v, px, 4); | 
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| 52 | return v; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | // Ditto for Alphas... Load2Alphas fills the low two lanes of Sk4px. | 
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| 56 | static Sk4px Load4Alphas(const SkAlpha[4]);  // AaXx -> AAAA aaaa XXXX xxxx | 
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| 57 | static Sk4px Load2Alphas(const SkAlpha[2]);  // Aa   -> AAAA aaaa ???? ???? | 
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| 58 |  | 
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| 59 | void store4(SkPMColor px[4]) const { memcpy(px, this, 16); } | 
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| 60 | void store2(SkPMColor px[2]) const { memcpy(px, this,  8); } | 
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| 61 | void store1(SkPMColor px[1]) const { memcpy(px, this,  4); } | 
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| 62 |  | 
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| 63 | // 1, 2, or 4 SkPMColors with 16-bit components. | 
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| 64 | // This is most useful as the result of a multiply, e.g. from mulWiden(). | 
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| 65 | class Wide : public Sk16h { | 
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| 66 | public: | 
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| 67 | Wide(const Sk16h& v) : Sk16h(v) {} | 
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| 68 |  | 
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| 69 | // Add, then pack the top byte of each component back down into 4 SkPMColors. | 
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| 70 | Sk4px addNarrowHi(const Sk16h&) const; | 
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| 71 |  | 
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| 72 | // Rounds, i.e. (x+127) / 255. | 
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| 73 | Sk4px div255() const; | 
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| 74 |  | 
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| 75 | // These just keep the types as Wide so the user doesn't have to keep casting. | 
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| 76 | Wide operator * (const Wide& o) const { return INHERITED::operator*(o); } | 
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| 77 | Wide operator + (const Wide& o) const { return INHERITED::operator+(o); } | 
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| 78 | Wide operator - (const Wide& o) const { return INHERITED::operator-(o); } | 
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| 79 | Wide operator >> (int bits) const { return INHERITED::operator>>(bits); } | 
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| 80 | Wide operator << (int bits) const { return INHERITED::operator<<(bits); } | 
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| 81 |  | 
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| 82 | private: | 
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| 83 | typedef Sk16h INHERITED; | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | Wide widen() const;               // Widen 8-bit values to low 8-bits of 16-bit lanes. | 
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| 87 | Wide mulWiden(const Sk16b&) const;  // 8-bit x 8-bit -> 16-bit components. | 
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| 88 |  | 
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| 89 | // The only 8-bit multiply we use is 8-bit x 8-bit -> 16-bit.  Might as well make it pithy. | 
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| 90 | Wide operator * (const Sk4px& o) const { return this->mulWiden(o); } | 
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| 91 |  | 
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| 92 | // These just keep the types as Sk4px so the user doesn't have to keep casting. | 
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| 93 | Sk4px operator + (const Sk4px& o) const { return INHERITED::operator+(o); } | 
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| 94 | Sk4px operator - (const Sk4px& o) const { return INHERITED::operator-(o); } | 
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| 95 | Sk4px operator < (const Sk4px& o) const { return INHERITED::operator<(o); } | 
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| 96 | Sk4px thenElse(const Sk4px& t, const Sk4px& e) const { return INHERITED::thenElse(t,e); } | 
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| 97 |  | 
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| 98 | // Generally faster than (*this * o).div255(). | 
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| 99 | // May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255. | 
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| 100 | Sk4px approxMulDiv255(const Sk16b& o) const { | 
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| 101 | // (x*y + x) / 256 meets these criteria.  (As of course does (x*y + y) / 256 by symmetry.) | 
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| 102 | // FYI: (x*y + 255) / 256 also meets these criteria.  In my brief testing, it was slower. | 
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| 103 | return this->widen().addNarrowHi(*this * o); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | // A generic driver that maps fn over a src array into a dst array. | 
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| 107 | // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels). | 
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| 108 | template <typename Fn> | 
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| 109 | static void MapSrc(int n, SkPMColor* dst, const SkPMColor* src, const Fn& fn) { | 
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| 110 | SkASSERT(dst); | 
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| 111 | SkASSERT(src); | 
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| 112 | // This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn. | 
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| 113 | // Basically, we need to make sure we keep things inside a single loop. | 
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| 114 | while (n > 0) { | 
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| 115 | if (n >= 8) { | 
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| 116 | Sk4px dst0 = fn(Load4(src+0)), | 
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| 117 | dst4 = fn(Load4(src+4)); | 
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| 118 | dst0.store4(dst+0); | 
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| 119 | dst4.store4(dst+4); | 
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| 120 | dst += 8; src += 8; n -= 8; | 
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| 121 | continue;  // Keep our stride at 8 pixels as long as possible. | 
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| 122 | } | 
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| 123 | SkASSERT(n <= 7); | 
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| 124 | if (n >= 4) { | 
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| 125 | fn(Load4(src)).store4(dst); | 
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| 126 | dst += 4; src += 4; n -= 4; | 
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| 127 | } | 
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| 128 | if (n >= 2) { | 
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| 129 | fn(Load2(src)).store2(dst); | 
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| 130 | dst += 2; src += 2; n -= 2; | 
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| 131 | } | 
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| 132 | if (n >= 1) { | 
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| 133 | fn(Load1(src)).store1(dst); | 
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| 134 | } | 
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| 135 | break; | 
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| 136 | } | 
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| 137 | } | 
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| 138 |  | 
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| 139 | // As above, but with dst4' = fn(dst4, src4). | 
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| 140 | template <typename Fn> | 
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| 141 | static void MapDstSrc(int n, SkPMColor* dst, const SkPMColor* src, const Fn& fn) { | 
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| 142 | SkASSERT(dst); | 
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| 143 | SkASSERT(src); | 
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| 144 | while (n > 0) { | 
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| 145 | if (n >= 8) { | 
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| 146 | Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)), | 
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| 147 | dst4 = fn(Load4(dst+4), Load4(src+4)); | 
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| 148 | dst0.store4(dst+0); | 
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| 149 | dst4.store4(dst+4); | 
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| 150 | dst += 8; src += 8; n -= 8; | 
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| 151 | continue;  // Keep our stride at 8 pixels as long as possible. | 
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| 152 | } | 
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| 153 | SkASSERT(n <= 7); | 
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| 154 | if (n >= 4) { | 
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| 155 | fn(Load4(dst), Load4(src)).store4(dst); | 
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| 156 | dst += 4; src += 4; n -= 4; | 
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| 157 | } | 
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| 158 | if (n >= 2) { | 
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| 159 | fn(Load2(dst), Load2(src)).store2(dst); | 
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| 160 | dst += 2; src += 2; n -= 2; | 
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| 161 | } | 
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| 162 | if (n >= 1) { | 
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| 163 | fn(Load1(dst), Load1(src)).store1(dst); | 
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| 164 | } | 
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| 165 | break; | 
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| 166 | } | 
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| 167 | } | 
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| 168 |  | 
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| 169 | // As above, but with dst4' = fn(dst4, alpha4). | 
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| 170 | template <typename Fn> | 
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| 171 | static void MapDstAlpha(int n, SkPMColor* dst, const SkAlpha* a, const Fn& fn) { | 
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| 172 | SkASSERT(dst); | 
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| 173 | SkASSERT(a); | 
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| 174 | while (n > 0) { | 
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| 175 | if (n >= 8) { | 
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| 176 | Sk4px dst0 = fn(Load4(dst+0), Load4Alphas(a+0)), | 
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| 177 | dst4 = fn(Load4(dst+4), Load4Alphas(a+4)); | 
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| 178 | dst0.store4(dst+0); | 
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| 179 | dst4.store4(dst+4); | 
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| 180 | dst += 8; a += 8; n -= 8; | 
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| 181 | continue;  // Keep our stride at 8 pixels as long as possible. | 
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| 182 | } | 
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| 183 | SkASSERT(n <= 7); | 
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| 184 | if (n >= 4) { | 
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| 185 | fn(Load4(dst), Load4Alphas(a)).store4(dst); | 
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| 186 | dst += 4; a += 4; n -= 4; | 
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| 187 | } | 
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| 188 | if (n >= 2) { | 
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| 189 | fn(Load2(dst), Load2Alphas(a)).store2(dst); | 
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| 190 | dst += 2; a += 2; n -= 2; | 
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| 191 | } | 
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| 192 | if (n >= 1) { | 
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| 193 | fn(Load1(dst), Sk16b(*a)).store1(dst); | 
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| 194 | } | 
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| 195 | break; | 
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| 196 | } | 
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| 197 | } | 
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| 198 |  | 
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| 199 | // As above, but with dst4' = fn(dst4, src4, alpha4). | 
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| 200 | template <typename Fn> | 
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| 201 | static void MapDstSrcAlpha(int n, SkPMColor* dst, const SkPMColor* src, const SkAlpha* a, | 
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| 202 | const Fn& fn) { | 
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| 203 | SkASSERT(dst); | 
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| 204 | SkASSERT(src); | 
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| 205 | SkASSERT(a); | 
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| 206 | while (n > 0) { | 
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| 207 | if (n >= 8) { | 
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| 208 | Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)), | 
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| 209 | dst4 = fn(Load4(dst+4), Load4(src+4), Load4Alphas(a+4)); | 
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| 210 | dst0.store4(dst+0); | 
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| 211 | dst4.store4(dst+4); | 
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| 212 | dst += 8; src += 8; a += 8; n -= 8; | 
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| 213 | continue;  // Keep our stride at 8 pixels as long as possible. | 
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| 214 | } | 
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| 215 | SkASSERT(n <= 7); | 
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| 216 | if (n >= 4) { | 
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| 217 | fn(Load4(dst), Load4(src), Load4Alphas(a)).store4(dst); | 
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| 218 | dst += 4; src += 4; a += 4; n -= 4; | 
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| 219 | } | 
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| 220 | if (n >= 2) { | 
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| 221 | fn(Load2(dst), Load2(src), Load2Alphas(a)).store2(dst); | 
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| 222 | dst += 2; src += 2; a += 2; n -= 2; | 
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| 223 | } | 
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| 224 | if (n >= 1) { | 
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| 225 | fn(Load1(dst), Load1(src), Sk16b(*a)).store1(dst); | 
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| 226 | } | 
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| 227 | break; | 
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| 228 | } | 
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| 229 | } | 
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| 230 |  | 
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| 231 | private: | 
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| 232 | Sk4px() = default; | 
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| 233 |  | 
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| 234 | typedef Sk16b INHERITED; | 
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| 235 | }; | 
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| 236 |  | 
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| 237 | static_assert(sizeof(Sk4px) == sizeof(Sk16b)); | 
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| 238 | static_assert(sizeof(Sk4px) == 16); | 
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| 239 |  | 
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| 240 | }  // namespace | 
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| 241 |  | 
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| 242 | #ifdef SKNX_NO_SIMD | 
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| 243 | #include "src/opts/Sk4px_none.h" | 
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| 244 | #else | 
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| 245 | #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 
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| 246 | #include "src/opts/Sk4px_SSE2.h" | 
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| 247 | #elif defined(SK_ARM_HAS_NEON) | 
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| 248 | #include "src/opts/Sk4px_NEON.h" | 
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| 249 | #else | 
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| 250 | #include "src/opts/Sk4px_none.h" | 
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| 251 | #endif | 
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| 252 | #endif | 
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| 253 |  | 
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| 254 | #endif//Sk4px_DEFINED | 
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| 255 |  | 
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