| 1 | /* | 
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| 2 | * Copyright 2012 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/core/SkMaskGamma.h" | 
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| 9 |  | 
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| 10 | #include "include/core/SkColor.h" | 
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| 11 | #include "include/core/SkTypes.h" | 
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| 12 | #include "include/private/SkFloatingPoint.h" | 
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| 13 | #include "include/private/SkTo.h" | 
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| 14 |  | 
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| 15 | class SkLinearColorSpaceLuminance : public SkColorSpaceLuminance { | 
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| 16 | SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { | 
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| 17 | SkASSERT(SK_Scalar1 == gamma); | 
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| 18 | return luminance; | 
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| 19 | } | 
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| 20 | SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override { | 
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| 21 | SkASSERT(SK_Scalar1 == gamma); | 
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| 22 | return luma; | 
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| 23 | } | 
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| 24 | }; | 
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| 25 |  | 
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| 26 | class SkGammaColorSpaceLuminance : public SkColorSpaceLuminance { | 
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| 27 | SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { | 
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| 28 | return SkScalarPow(luminance, gamma); | 
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| 29 | } | 
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| 30 | SkScalar fromLuma(SkScalar gamma, SkScalar luma) const override { | 
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| 31 | return SkScalarPow(luma, SkScalarInvert(gamma)); | 
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| 32 | } | 
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| 33 | }; | 
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| 34 |  | 
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| 35 | class SkSRGBColorSpaceLuminance : public SkColorSpaceLuminance { | 
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| 36 | SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { | 
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| 37 | SkASSERT(0 == gamma); | 
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| 38 | //The magic numbers are derived from the sRGB specification. | 
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| 39 | //See http://www.color.org/chardata/rgb/srgb.xalter . | 
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| 40 | if (luminance <= 0.04045f) { | 
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| 41 | return luminance / 12.92f; | 
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| 42 | } | 
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| 43 | return SkScalarPow((luminance + 0.055f) / 1.055f, | 
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| 44 | 2.4f); | 
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| 45 | } | 
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| 46 | SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override { | 
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| 47 | SkASSERT(0 == gamma); | 
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| 48 | //The magic numbers are derived from the sRGB specification. | 
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| 49 | //See http://www.color.org/chardata/rgb/srgb.xalter . | 
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| 50 | if (luma <= 0.0031308f) { | 
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| 51 | return luma * 12.92f; | 
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| 52 | } | 
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| 53 | return 1.055f * SkScalarPow(luma, SkScalarInvert(2.4f)) | 
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| 54 | - 0.055f; | 
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| 55 | } | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | /*static*/ const SkColorSpaceLuminance& SkColorSpaceLuminance::Fetch(SkScalar gamma) { | 
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| 59 | static SkLinearColorSpaceLuminance gSkLinearColorSpaceLuminance; | 
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| 60 | static SkGammaColorSpaceLuminance gSkGammaColorSpaceLuminance; | 
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| 61 | static SkSRGBColorSpaceLuminance gSkSRGBColorSpaceLuminance; | 
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| 62 |  | 
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| 63 | if (0 == gamma) { | 
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| 64 | return gSkSRGBColorSpaceLuminance; | 
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| 65 | } else if (SK_Scalar1 == gamma) { | 
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| 66 | return gSkLinearColorSpaceLuminance; | 
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| 67 | } else { | 
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| 68 | return gSkGammaColorSpaceLuminance; | 
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| 69 | } | 
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| 70 | } | 
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| 71 |  | 
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| 72 | static float apply_contrast(float srca, float contrast) { | 
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| 73 | return srca + ((1.0f - srca) * contrast * srca); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast, | 
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| 77 | const SkColorSpaceLuminance& srcConvert, SkScalar srcGamma, | 
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| 78 | const SkColorSpaceLuminance& dstConvert, SkScalar dstGamma) { | 
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| 79 | const float src = (float)srcI / 255.0f; | 
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| 80 | const float linSrc = srcConvert.toLuma(srcGamma, src); | 
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| 81 | //Guess at the dst. The perceptual inverse provides smaller visual | 
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| 82 | //discontinuities when slight changes to desaturated colors cause a channel | 
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| 83 | //to map to a different correcting lut with neighboring srcI. | 
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| 84 | //See https://code.google.com/p/chromium/issues/detail?id=141425#c59 . | 
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| 85 | const float dst = 1.0f - src; | 
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| 86 | const float linDst = dstConvert.toLuma(dstGamma, dst); | 
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| 87 |  | 
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| 88 | //Contrast value tapers off to 0 as the src luminance becomes white | 
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| 89 | const float adjustedContrast = SkScalarToFloat(contrast) * linDst; | 
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| 90 |  | 
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| 91 | //Remove discontinuity and instability when src is close to dst. | 
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| 92 | //The value 1/256 is arbitrary and appears to contain the instability. | 
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| 93 | if (fabs(src - dst) < (1.0f / 256.0f)) { | 
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| 94 | float ii = 0.0f; | 
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| 95 | for (int i = 0; i < 256; ++i, ii += 1.0f) { | 
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| 96 | float rawSrca = ii / 255.0f; | 
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| 97 | float srca = apply_contrast(rawSrca, adjustedContrast); | 
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| 98 | table[i] = SkToU8(sk_float_round2int(255.0f * srca)); | 
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| 99 | } | 
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| 100 | } else { | 
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| 101 | // Avoid slow int to float conversion. | 
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| 102 | float ii = 0.0f; | 
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| 103 | for (int i = 0; i < 256; ++i, ii += 1.0f) { | 
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| 104 | // 'rawSrca += 1.0f / 255.0f' and even | 
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| 105 | // 'rawSrca = i * (1.0f / 255.0f)' can add up to more than 1.0f. | 
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| 106 | // When this happens the table[255] == 0x0 instead of 0xff. | 
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| 107 | // See http://code.google.com/p/chromium/issues/detail?id=146466 | 
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| 108 | float rawSrca = ii / 255.0f; | 
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| 109 | float srca = apply_contrast(rawSrca, adjustedContrast); | 
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| 110 | SkASSERT(srca <= 1.0f); | 
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| 111 | float dsta = 1.0f - srca; | 
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| 112 |  | 
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| 113 | //Calculate the output we want. | 
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| 114 | float linOut = (linSrc * srca + dsta * linDst); | 
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| 115 | SkASSERT(linOut <= 1.0f); | 
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| 116 | float out = dstConvert.fromLuma(dstGamma, linOut); | 
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| 117 |  | 
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| 118 | //Undo what the blit blend will do. | 
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| 119 | float result = (out - dst) / (src - dst); | 
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| 120 | SkASSERT(sk_float_round2int(255.0f * result) <= 255); | 
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| 121 |  | 
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| 122 | table[i] = SkToU8(sk_float_round2int(255.0f * result)); | 
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| 123 | } | 
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| 124 | } | 
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| 125 | } | 
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| 126 |  | 
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