| 1 | /* | 
|---|---|
| 2 | * Copyright 2014 Google Inc. | 
| 3 | * | 
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
| 5 | * found in the LICENSE file. | 
| 6 | */ | 
| 7 | |
| 8 | #include "include/core/SkExecutor.h" | 
| 9 | #include "src/core/SkTaskGroup.h" | 
| 10 | |
| 11 | SkTaskGroup::SkTaskGroup(SkExecutor& executor) : fPending(0), fExecutor(executor) {} | 
| 12 | |
| 13 | void SkTaskGroup::add(std::function<void(void)> fn) { | 
| 14 | fPending.fetch_add(+1, std::memory_order_relaxed); | 
| 15 | fExecutor.add([this, fn{std::move(fn)}] { | 
| 16 | fn(); | 
| 17 | fPending.fetch_add(-1, std::memory_order_release); | 
| 18 | }); | 
| 19 | } | 
| 20 | |
| 21 | void SkTaskGroup::batch(int N, std::function<void(int)> fn) { | 
| 22 | // TODO: I really thought we had some sort of more clever chunking logic. | 
| 23 | fPending.fetch_add(+N, std::memory_order_relaxed); | 
| 24 | for (int i = 0; i < N; i++) { | 
| 25 | fExecutor.add([=] { | 
| 26 | fn(i); | 
| 27 | fPending.fetch_add(-1, std::memory_order_release); | 
| 28 | }); | 
| 29 | } | 
| 30 | } | 
| 31 | |
| 32 | bool SkTaskGroup::done() const { | 
| 33 | return fPending.load(std::memory_order_acquire) == 0; | 
| 34 | } | 
| 35 | |
| 36 | void SkTaskGroup::wait() { | 
| 37 | // Actively help the executor do work until our task group is done. | 
| 38 | // This lets SkTaskGroups nest arbitrarily deep on a single SkExecutor: | 
| 39 | // no thread ever blocks waiting for others to do its work. | 
| 40 | // (We may end up doing work that's not part of our task group. That's fine.) | 
| 41 | while (!this->done()) { | 
| 42 | fExecutor.borrow(); | 
| 43 | } | 
| 44 | } | 
| 45 | |
| 46 | SkTaskGroup::Enabler::Enabler(int threads) { | 
| 47 | if (threads) { | 
| 48 | fThreadPool = SkExecutor::MakeLIFOThreadPool(threads); | 
| 49 | SkExecutor::SetDefault(fThreadPool.get()); | 
| 50 | } | 
| 51 | } | 
| 52 | 
