| 1 | /* |
|---|---|
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/core/SkExecutor.h" |
| 9 | #include "src/core/SkTaskGroup.h" |
| 10 | |
| 11 | SkTaskGroup::SkTaskGroup(SkExecutor& executor) : fPending(0), fExecutor(executor) {} |
| 12 | |
| 13 | void SkTaskGroup::add(std::function<void(void)> fn) { |
| 14 | fPending.fetch_add(+1, std::memory_order_relaxed); |
| 15 | fExecutor.add([this, fn{std::move(fn)}] { |
| 16 | fn(); |
| 17 | fPending.fetch_add(-1, std::memory_order_release); |
| 18 | }); |
| 19 | } |
| 20 | |
| 21 | void SkTaskGroup::batch(int N, std::function<void(int)> fn) { |
| 22 | // TODO: I really thought we had some sort of more clever chunking logic. |
| 23 | fPending.fetch_add(+N, std::memory_order_relaxed); |
| 24 | for (int i = 0; i < N; i++) { |
| 25 | fExecutor.add([=] { |
| 26 | fn(i); |
| 27 | fPending.fetch_add(-1, std::memory_order_release); |
| 28 | }); |
| 29 | } |
| 30 | } |
| 31 | |
| 32 | bool SkTaskGroup::done() const { |
| 33 | return fPending.load(std::memory_order_acquire) == 0; |
| 34 | } |
| 35 | |
| 36 | void SkTaskGroup::wait() { |
| 37 | // Actively help the executor do work until our task group is done. |
| 38 | // This lets SkTaskGroups nest arbitrarily deep on a single SkExecutor: |
| 39 | // no thread ever blocks waiting for others to do its work. |
| 40 | // (We may end up doing work that's not part of our task group. That's fine.) |
| 41 | while (!this->done()) { |
| 42 | fExecutor.borrow(); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | SkTaskGroup::Enabler::Enabler(int threads) { |
| 47 | if (threads) { |
| 48 | fThreadPool = SkExecutor::MakeLIFOThreadPool(threads); |
| 49 | SkExecutor::SetDefault(fThreadPool.get()); |
| 50 | } |
| 51 | } |
| 52 |