| 1 |  | 
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| 2 | /* | 
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| 3 | * Copyright 2010 Google Inc. | 
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| 4 | * | 
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| 5 | * Use of this source code is governed by a BSD-style license that can be | 
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| 6 | * found in the LICENSE file. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 |  | 
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| 10 |  | 
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| 11 | #ifndef GrColor_DEFINED | 
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| 12 | #define GrColor_DEFINED | 
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| 13 |  | 
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| 14 | #include "include/core/SkColor.h" | 
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| 15 | #include "include/core/SkColorPriv.h" | 
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| 16 | #include "include/gpu/GrTypes.h" | 
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| 17 | #include "include/private/SkColorData.h" | 
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| 18 | #include "include/private/SkHalf.h" | 
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| 19 |  | 
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| 20 | /** | 
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| 21 | * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is | 
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| 22 | * premultiplied or not depends on the context in which it is being used. | 
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| 23 | */ | 
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| 24 | typedef uint32_t GrColor; | 
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| 25 |  | 
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| 26 | // shift amount to assign a component to a GrColor int | 
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| 27 | // These shift values are chosen for compatibility with GL attrib arrays | 
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| 28 | // ES doesn't allow BGRA vertex attrib order so if they were not in this order | 
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| 29 | // we'd have to swizzle in shaders. | 
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| 30 | #ifdef SK_CPU_BENDIAN | 
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| 31 | #define GrColor_SHIFT_R     24 | 
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| 32 | #define GrColor_SHIFT_G     16 | 
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| 33 | #define GrColor_SHIFT_B     8 | 
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| 34 | #define GrColor_SHIFT_A     0 | 
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| 35 | #else | 
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| 36 | #define GrColor_SHIFT_R     0 | 
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| 37 | #define GrColor_SHIFT_G     8 | 
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| 38 | #define GrColor_SHIFT_B     16 | 
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| 39 | #define GrColor_SHIFT_A     24 | 
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| 40 | #endif | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  Pack 4 components (RGBA) into a GrColor int | 
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| 44 | */ | 
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| 45 | static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { | 
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| 46 | SkASSERT((uint8_t)r == r); | 
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| 47 | SkASSERT((uint8_t)g == g); | 
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| 48 | SkASSERT((uint8_t)b == b); | 
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| 49 | SkASSERT((uint8_t)a == a); | 
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| 50 | return  (r << GrColor_SHIFT_R) | | 
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| 51 | (g << GrColor_SHIFT_G) | | 
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| 52 | (b << GrColor_SHIFT_B) | | 
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| 53 | (a << GrColor_SHIFT_A); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | // extract a component (byte) from a GrColor int | 
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| 57 |  | 
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| 58 | #define GrColorUnpackR(color)   (((color) >> GrColor_SHIFT_R) & 0xFF) | 
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| 59 | #define GrColorUnpackG(color)   (((color) >> GrColor_SHIFT_G) & 0xFF) | 
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| 60 | #define GrColorUnpackB(color)   (((color) >> GrColor_SHIFT_B) & 0xFF) | 
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| 61 | #define GrColorUnpackA(color)   (((color) >> GrColor_SHIFT_A) & 0xFF) | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | *  Since premultiplied means that alpha >= color, we construct a color with | 
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| 65 | *  each component==255 and alpha == 0 to be "illegal" | 
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| 66 | */ | 
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| 67 | #define GrColor_ILLEGAL     (~(0xFF << GrColor_SHIFT_A)) | 
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| 68 |  | 
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| 69 | /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */ | 
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| 70 | static inline float GrNormalizeByteToFloat(uint8_t value) { | 
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| 71 | static const float ONE_OVER_255 = 1.f / 255.f; | 
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| 72 | return value * ONE_OVER_255; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** Used to pick vertex attribute types. */ | 
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| 76 | static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) { | 
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| 77 | // Might want to instead check that the components are [0...a] instead of [0...1]? | 
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| 78 | return color.fitsInBytes(); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) { | 
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| 82 | uint64_t halfColor; | 
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| 83 | SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor); | 
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| 84 | return halfColor; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | * GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor | 
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| 89 | * or four half-float channels, depending on the wideColor parameter. GrVertexWriter will write | 
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| 90 | * the correct amount of data. Note that the GP needs to have been constructed with the correct | 
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| 91 | * attribute type for colors, to match the usage here. | 
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| 92 | */ | 
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| 93 | class GrVertexColor { | 
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| 94 | public: | 
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| 95 | explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) | 
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| 96 | : fWideColor(wideColor) { | 
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| 97 | if (wideColor) { | 
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| 98 | memcpy(fColor, color.vec(), sizeof(fColor)); | 
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| 99 | } else { | 
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| 100 | fColor[0] = color.toBytes_RGBA(); | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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| 104 | size_t size() const { return fWideColor ? 16 : 4; } | 
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| 105 |  | 
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| 106 | private: | 
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| 107 | friend struct GrVertexWriter; | 
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| 108 |  | 
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| 109 | uint32_t fColor[4]; | 
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| 110 | bool     fWideColor; | 
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| 111 | }; | 
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| 112 |  | 
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| 113 | #endif | 
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| 114 |  | 
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