1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9
10#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
13/* Profiles */
14#define GR_GL_CONTEXT_PROFILE_MASK 0x9126
15#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
18// The following constants consist of the intersection of GL constants
19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
22#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
23#define GR_GL_COLOR_BUFFER_BIT 0x00004000
24
25/* Boolean */
26#define GR_GL_FALSE 0
27#define GR_GL_TRUE 1
28
29/* BeginMode */
30#define GR_GL_POINTS 0x0000
31#define GR_GL_LINES 0x0001
32#define GR_GL_LINE_LOOP 0x0002
33#define GR_GL_LINE_STRIP 0x0003
34#define GR_GL_TRIANGLES 0x0004
35#define GR_GL_TRIANGLE_STRIP 0x0005
36#define GR_GL_TRIANGLE_FAN 0x0006
37#define GR_GL_PATCHES 0x000E
38
39/* AlphaFunction (not supported in ES20) */
40/* GL_NEVER */
41/* GL_LESS */
42/* GL_EQUAL */
43/* GL_LEQUAL */
44/* GL_GREATER */
45/* GL_NOTEQUAL */
46/* GL_GEQUAL */
47/* GL_ALWAYS */
48
49/* Basic OpenGL blend equations */
50#define GR_GL_FUNC_ADD 0x8006
51#define GR_GL_FUNC_SUBTRACT 0x800A
52#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
53
54/* GL_KHR_blend_equation_advanced */
55#define GR_GL_SCREEN 0x9295
56#define GR_GL_OVERLAY 0x9296
57#define GR_GL_DARKEN 0x9297
58#define GR_GL_LIGHTEN 0x9298
59#define GR_GL_COLORDODGE 0x9299
60#define GR_GL_COLORBURN 0x929A
61#define GR_GL_HARDLIGHT 0x929B
62#define GR_GL_SOFTLIGHT 0x929C
63#define GR_GL_DIFFERENCE 0x929E
64#define GR_GL_EXCLUSION 0x92A0
65#define GR_GL_MULTIPLY 0x9294
66#define GR_GL_HSL_HUE 0x92AD
67#define GR_GL_HSL_SATURATION 0x92AE
68#define GR_GL_HSL_COLOR 0x92AF
69#define GR_GL_HSL_LUMINOSITY 0x92B0
70
71/* BlendingFactorDest */
72#define GR_GL_ZERO 0
73#define GR_GL_ONE 1
74#define GR_GL_SRC_COLOR 0x0300
75#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
76#define GR_GL_SRC_ALPHA 0x0302
77#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
78#define GR_GL_DST_ALPHA 0x0304
79#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
80
81/* BlendingFactorSrc */
82/* GL_ZERO */
83/* GL_ONE */
84#define GR_GL_DST_COLOR 0x0306
85#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
86#define GR_GL_SRC_ALPHA_SATURATE 0x0308
87/* GL_SRC_ALPHA */
88/* GL_ONE_MINUS_SRC_ALPHA */
89/* GL_DST_ALPHA */
90/* GL_ONE_MINUS_DST_ALPHA */
91
92/* ExtendedBlendFactors */
93#define GR_GL_SRC1_COLOR 0x88F9
94#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
95/* GL_SRC1_ALPHA */
96#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
97
98/* Separate Blend Functions */
99#define GR_GL_BLEND_DST_RGB 0x80C8
100#define GR_GL_BLEND_SRC_RGB 0x80C9
101#define GR_GL_BLEND_DST_ALPHA 0x80CA
102#define GR_GL_BLEND_SRC_ALPHA 0x80CB
103#define GR_GL_CONSTANT_COLOR 0x8001
104#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
105#define GR_GL_CONSTANT_ALPHA 0x8003
106#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
107#define GR_GL_BLEND_COLOR 0x8005
108
109/* Buffer Objects */
110#define GR_GL_ARRAY_BUFFER 0x8892
111#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
112#define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F
113#define GR_GL_TEXTURE_BUFFER 0x8C2A
114#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
115#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116#define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
117#define GR_GL_PIXEL_PACK_BUFFER 0x88EB
118#define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC
119
120#define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
121#define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
122
123#define GR_GL_STREAM_DRAW 0x88E0
124#define GR_GL_STREAM_READ 0x88E1
125#define GR_GL_STATIC_DRAW 0x88E4
126#define GR_GL_STATIC_READ 0x88E5
127#define GR_GL_DYNAMIC_DRAW 0x88E8
128#define GR_GL_DYNAMIC_READ 0x88E9
129
130#define GR_GL_BUFFER_SIZE 0x8764
131#define GR_GL_BUFFER_USAGE 0x8765
132
133#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
134
135/* CullFaceMode */
136#define GR_GL_FRONT 0x0404
137#define GR_GL_BACK 0x0405
138#define GR_GL_FRONT_AND_BACK 0x0408
139
140/* DepthFunction */
141/* GL_NEVER */
142/* GL_LESS */
143/* GL_EQUAL */
144/* GL_LEQUAL */
145/* GL_GREATER */
146/* GL_NOTEQUAL */
147/* GL_GEQUAL */
148/* GL_ALWAYS */
149
150/* EnableCap */
151#define GR_GL_TEXTURE_NONE 0x0000
152#define GR_GL_TEXTURE_2D 0x0DE1
153#define GR_GL_CULL_FACE 0x0B44
154#define GR_GL_BLEND 0x0BE2
155#define GR_GL_DITHER 0x0BD0
156#define GR_GL_STENCIL_TEST 0x0B90
157#define GR_GL_DEPTH_TEST 0x0B71
158#define GR_GL_SCISSOR_TEST 0x0C11
159#define GR_GL_POLYGON_OFFSET_FILL 0x8037
160#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
161#define GR_GL_SAMPLE_COVERAGE 0x80A0
162#define GR_GL_POLYGON_OFFSET_FILL 0x8037
163#define GR_GL_POLYGON_SMOOTH 0x0B41
164#define GR_GL_POLYGON_STIPPLE 0x0B42
165#define GR_GL_COLOR_LOGIC_OP 0x0BF2
166#define GR_GL_COLOR_TABLE 0x80D0
167#define GR_GL_INDEX_LOGIC_OP 0x0BF1
168#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
169#define GR_GL_LINE_STIPPLE 0x0B24
170#define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
171#define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
172#define GR_GL_SAMPLE_SHADING 0x8C36
173
174/* ErrorCode */
175#define GR_GL_NO_ERROR 0
176#define GR_GL_INVALID_ENUM 0x0500
177#define GR_GL_INVALID_VALUE 0x0501
178#define GR_GL_INVALID_OPERATION 0x0502
179#define GR_GL_OUT_OF_MEMORY 0x0505
180#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
181
182/* FrontFaceDirection */
183#define GR_GL_CW 0x0900
184#define GR_GL_CCW 0x0901
185
186/* GetPName */
187#define GR_GL_LINE_WIDTH 0x0B21
188#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
189#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
190#define GR_GL_CULL_FACE_MODE 0x0B45
191#define GR_GL_FRONT_FACE 0x0B46
192#define GR_GL_DEPTH_RANGE 0x0B70
193#define GR_GL_DEPTH_WRITEMASK 0x0B72
194#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
195#define GR_GL_DEPTH_FUNC 0x0B74
196#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
197#define GR_GL_STENCIL_FUNC 0x0B92
198#define GR_GL_STENCIL_FAIL 0x0B94
199#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
200#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
201#define GR_GL_STENCIL_REF 0x0B97
202#define GR_GL_STENCIL_VALUE_MASK 0x0B93
203#define GR_GL_STENCIL_WRITEMASK 0x0B98
204#define GR_GL_STENCIL_BACK_FUNC 0x8800
205#define GR_GL_STENCIL_BACK_FAIL 0x8801
206#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
207#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
208#define GR_GL_STENCIL_BACK_REF 0x8CA3
209#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
210#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
211#define GR_GL_VIEWPORT 0x0BA2
212#define GR_GL_SCISSOR_BOX 0x0C10
213/* GL_SCISSOR_TEST */
214#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
215#define GR_GL_COLOR_WRITEMASK 0x0C23
216#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
217#define GR_GL_PACK_ALIGNMENT 0x0D05
218#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
219#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
220#define GR_GL_TEXTURE_MIN_LOD 0x813A
221#define GR_GL_TEXTURE_MAX_LOD 0x813B
222#define GR_GL_TEXTURE_BASE_LEVEL 0x813C
223#define GR_GL_TEXTURE_MAX_LEVEL 0x813D
224#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
225#define GR_GL_SUBPIXEL_BITS 0x0D50
226#define GR_GL_RED_BITS 0x0D52
227#define GR_GL_GREEN_BITS 0x0D53
228#define GR_GL_BLUE_BITS 0x0D54
229#define GR_GL_ALPHA_BITS 0x0D55
230#define GR_GL_DEPTH_BITS 0x0D56
231#define GR_GL_STENCIL_BITS 0x0D57
232#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
233/* GL_POLYGON_OFFSET_FILL */
234#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
235#define GR_GL_TEXTURE_BINDING_2D 0x8069
236#define GR_GL_SAMPLE_BUFFERS 0x80A8
237#define GR_GL_SAMPLES 0x80A9
238#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
239#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
240#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
241#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
242#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
243#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
244#define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
245
246/* GetTextureParameter */
247/* GL_TEXTURE_MAG_FILTER */
248/* GL_TEXTURE_MIN_FILTER */
249/* GL_TEXTURE_WRAP_S */
250/* GL_TEXTURE_WRAP_T */
251
252#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
253#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
254
255/* Compressed Texture Formats */
256#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
257#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
258#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
259#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
260
261#define GR_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
262#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
263#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
264#define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
265
266#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
267#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
268#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
269#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
270
271#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
272#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
273
274#define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64
275
276#define GR_GL_COMPRESSED_R11_EAC 0x9270
277#define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
278#define GR_GL_COMPRESSED_RG11_EAC 0x9272
279#define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
280
281#define GR_GL_COMPRESSED_RGB8_ETC2 0x9274
282#define GR_GL_COMPRESSED_SRGB8_ETC2 0x9275
283#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276
284#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
285#define GR_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
286#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
287
288#define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70
289#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71
290#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72
291#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73
292
293#define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB
294#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
295#define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
296#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
297
298#define GR_GL_COMPRESSED_3DC_X 0x87F9
299#define GR_GL_COMPRESSED_3DC_XY 0x87FA
300
301#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
302#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
303#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
304#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
305
306#define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
307#define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
308#define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
309#define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
310#define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
311#define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
312#define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
313#define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
314#define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
315#define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
316#define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
317#define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
318#define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
319#define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
320
321#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
322#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
323#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
324#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
325#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
326#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
327#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
328#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
329#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
330#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
331#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
332#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
333#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
334#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
335
336/* HintMode */
337#define GR_GL_DONT_CARE 0x1100
338#define GR_GL_FASTEST 0x1101
339#define GR_GL_NICEST 0x1102
340
341/* HintTarget */
342#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
343
344/* DataType */
345#define GR_GL_BYTE 0x1400
346#define GR_GL_UNSIGNED_BYTE 0x1401
347#define GR_GL_SHORT 0x1402
348#define GR_GL_UNSIGNED_SHORT 0x1403
349#define GR_GL_INT 0x1404
350#define GR_GL_UNSIGNED_INT 0x1405
351#define GR_GL_FLOAT 0x1406
352#define GR_GL_HALF_FLOAT 0x140B
353#define GR_GL_FIXED 0x140C
354#define GR_GL_HALF_FLOAT_OES 0x8D61
355
356/* Lighting */
357#define GR_GL_LIGHTING 0x0B50
358#define GR_GL_LIGHT0 0x4000
359#define GR_GL_LIGHT1 0x4001
360#define GR_GL_LIGHT2 0x4002
361#define GR_GL_LIGHT3 0x4003
362#define GR_GL_LIGHT4 0x4004
363#define GR_GL_LIGHT5 0x4005
364#define GR_GL_LIGHT6 0x4006
365#define GR_GL_LIGHT7 0x4007
366#define GR_GL_SPOT_EXPONENT 0x1205
367#define GR_GL_SPOT_CUTOFF 0x1206
368#define GR_GL_CONSTANT_ATTENUATION 0x1207
369#define GR_GL_LINEAR_ATTENUATION 0x1208
370#define GR_GL_QUADRATIC_ATTENUATION 0x1209
371#define GR_GL_AMBIENT 0x1200
372#define GR_GL_DIFFUSE 0x1201
373#define GR_GL_SPECULAR 0x1202
374#define GR_GL_SHININESS 0x1601
375#define GR_GL_EMISSION 0x1600
376#define GR_GL_POSITION 0x1203
377#define GR_GL_SPOT_DIRECTION 0x1204
378#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
379#define GR_GL_COLOR_INDEXES 0x1603
380#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
381#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
382#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
383#define GR_GL_FRONT_AND_BACK 0x0408
384#define GR_GL_SHADE_MODEL 0x0B54
385#define GR_GL_FLAT 0x1D00
386#define GR_GL_SMOOTH 0x1D01
387#define GR_GL_COLOR_MATERIAL 0x0B57
388#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
389#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
390#define GR_GL_NORMALIZE 0x0BA1
391
392/* Matrix Mode */
393#define GR_GL_MATRIX_MODE 0x0BA0
394#define GR_GL_MODELVIEW 0x1700
395#define GR_GL_PROJECTION 0x1701
396#define GR_GL_TEXTURE 0x1702
397
398/* multisample */
399#define GR_GL_MULTISAMPLE 0x809D
400#define GR_GL_SAMPLE_POSITION 0x8E50
401
402/* Points */
403#define GR_GL_POINT_SMOOTH 0x0B10
404#define GR_GL_POINT_SIZE 0x0B11
405#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
406#define GR_GL_POINT_SIZE_RANGE 0x0B12
407
408/* Lines */
409#define GR_GL_LINE_SMOOTH 0x0B20
410#define GR_GL_LINE_STIPPLE 0x0B24
411#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
412#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
413#define GR_GL_LINE_WIDTH 0x0B21
414#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
415#define GR_GL_LINE_WIDTH_RANGE 0x0B22
416
417/* PolygonMode */
418#define GR_GL_POINT 0x1B00
419#define GR_GL_LINE 0x1B01
420#define GR_GL_FILL 0x1B02
421
422/* Unsized formats */
423#define GR_GL_STENCIL_INDEX 0x1901
424#define GR_GL_DEPTH_COMPONENT 0x1902
425#define GR_GL_DEPTH_STENCIL 0x84F9
426#define GR_GL_RED 0x1903
427#define GR_GL_RED_INTEGER 0x8D94
428#define GR_GL_GREEN 0x1904
429#define GR_GL_BLUE 0x1905
430#define GR_GL_ALPHA 0x1906
431#define GR_GL_LUMINANCE 0x1909
432#define GR_GL_LUMINANCE_ALPHA 0x190A
433#define GR_GL_RG_INTEGER 0x8228
434#define GR_GL_RGB 0x1907
435#define GR_GL_RGB_INTEGER 0x8D98
436#define GR_GL_SRGB 0x8C40
437#define GR_GL_RGBA 0x1908
438#define GR_GL_RG 0x8227
439#define GR_GL_SRGB_ALPHA 0x8C42
440#define GR_GL_RGBA_INTEGER 0x8D99
441#define GR_GL_BGRA 0x80E1
442
443/* Stencil index sized formats */
444#define GR_GL_STENCIL_INDEX4 0x8D47
445#define GR_GL_STENCIL_INDEX8 0x8D48
446#define GR_GL_STENCIL_INDEX16 0x8D49
447
448/* Depth component sized formats */
449#define GR_GL_DEPTH_COMPONENT16 0x81A5
450
451/* Depth stencil sized formats */
452#define GR_GL_DEPTH24_STENCIL8 0x88F0
453
454/* Red sized formats */
455#define GR_GL_R8 0x8229
456#define GR_GL_R16 0x822A
457#define GR_GL_R16F 0x822D
458#define GR_GL_R32F 0x822E
459
460/* Red integer sized formats */
461#define GR_GL_R8I 0x8231
462#define GR_GL_R8UI 0x8232
463#define GR_GL_R16I 0x8233
464#define GR_GL_R16UI 0x8234
465#define GR_GL_R32I 0x8235
466#define GR_GL_R32UI 0x8236
467
468/* Luminance sized formats */
469#define GR_GL_LUMINANCE8 0x8040
470#define GR_GL_LUMINANCE16F 0x881E
471
472/* Alpha sized formats */
473#define GR_GL_ALPHA8 0x803C
474#define GR_GL_ALPHA16 0x803E
475#define GR_GL_ALPHA16F 0x881C
476#define GR_GL_ALPHA32F 0x8816
477
478/* Alpha integer sized formats */
479#define GR_GL_ALPHA8I 0x8D90
480#define GR_GL_ALPHA8UI 0x8D7E
481#define GR_GL_ALPHA16I 0x8D8A
482#define GR_GL_ALPHA16UI 0x8D78
483#define GR_GL_ALPHA32I 0x8D84
484#define GR_GL_ALPHA32UI 0x8D72
485
486/* RG sized formats */
487#define GR_GL_RG8 0x822B
488#define GR_GL_RG16 0x822C
489#define GR_GL_R16F 0x822D
490#define GR_GL_R32F 0x822E
491#define GR_GL_RG16F 0x822F
492
493/* RG sized integer formats */
494#define GR_GL_RG8I 0x8237
495#define GR_GL_RG8UI 0x8238
496#define GR_GL_RG16I 0x8239
497#define GR_GL_RG16UI 0x823A
498#define GR_GL_RG32I 0x823B
499#define GR_GL_RG32UI 0x823C
500
501/* RGB sized formats */
502#define GR_GL_RGB5 0x8050
503#define GR_GL_RGB565 0x8D62
504#define GR_GL_RGB8 0x8051
505#define GR_GL_SRGB8 0x8C41
506
507/* RGB integer sized formats */
508#define GR_GL_RGB8I 0x8D8F
509#define GR_GL_RGB8UI 0x8D7D
510#define GR_GL_RGB16I 0x8D89
511#define GR_GL_RGB16UI 0x8D77
512#define GR_GL_RGB32I 0x8D83
513#define GR_GL_RGB32UI 0x8D71
514
515/* RGBA sized formats */
516#define GR_GL_RGBA4 0x8056
517#define GR_GL_RGB5_A1 0x8057
518#define GR_GL_RGBA8 0x8058
519#define GR_GL_RGB10_A2 0x8059
520#define GR_GL_SRGB8_ALPHA8 0x8C43
521#define GR_GL_RGBA16F 0x881A
522#define GR_GL_RGBA32F 0x8814
523#define GR_GL_RG32F 0x8230
524#define GR_GL_RGBA16 0x805B
525
526/* RGBA integer sized formats */
527#define GR_GL_RGBA8I 0x8D8E
528#define GR_GL_RGBA8UI 0x8D7C
529#define GR_GL_RGBA16I 0x8D88
530#define GR_GL_RGBA16UI 0x8D76
531#define GR_GL_RGBA32I 0x8D82
532#define GR_GL_RGBA32UI 0x8D70
533
534/* BGRA sized formats */
535#define GR_GL_BGRA8 0x93A1
536
537/* PixelType */
538/* GL_UNSIGNED_BYTE */
539#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
540#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
541#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
542#define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
543
544/* Shaders */
545#define GR_GL_FRAGMENT_SHADER 0x8B30
546#define GR_GL_VERTEX_SHADER 0x8B31
547#define GR_GL_GEOMETRY_SHADER 0x8DD9
548#define GR_GL_TESS_CONTROL_SHADER 0x8E88
549#define GR_GL_TESS_EVALUATION_SHADER 0x8E87
550#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
551#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
552#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
553#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
554#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
555#define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
556#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
557#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
558#define GR_GL_SHADER_TYPE 0x8B4F
559#define GR_GL_DELETE_STATUS 0x8B80
560#define GR_GL_LINK_STATUS 0x8B82
561#define GR_GL_VALIDATE_STATUS 0x8B83
562#define GR_GL_ATTACHED_SHADERS 0x8B85
563#define GR_GL_ACTIVE_UNIFORMS 0x8B86
564#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
565#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
566#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
567#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
568#define GR_GL_CURRENT_PROGRAM 0x8B8D
569#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
570#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
571#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
572#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
573
574/* StencilFunction */
575#define GR_GL_NEVER 0x0200
576#define GR_GL_LESS 0x0201
577#define GR_GL_EQUAL 0x0202
578#define GR_GL_LEQUAL 0x0203
579#define GR_GL_GREATER 0x0204
580#define GR_GL_NOTEQUAL 0x0205
581#define GR_GL_GEQUAL 0x0206
582#define GR_GL_ALWAYS 0x0207
583
584/* StencilOp */
585/* GL_ZERO */
586#define GR_GL_KEEP 0x1E00
587#define GR_GL_REPLACE 0x1E01
588#define GR_GL_INCR 0x1E02
589#define GR_GL_DECR 0x1E03
590#define GR_GL_INVERT 0x150A
591#define GR_GL_INCR_WRAP 0x8507
592#define GR_GL_DECR_WRAP 0x8508
593
594/* StringName */
595#define GR_GL_VENDOR 0x1F00
596#define GR_GL_RENDERER 0x1F01
597#define GR_GL_VERSION 0x1F02
598#define GR_GL_EXTENSIONS 0x1F03
599
600/* StringCounts */
601#define GR_GL_NUM_EXTENSIONS 0x821D
602
603/* Pixel Mode / Transfer */
604#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
605#define GR_GL_PACK_ROW_LENGTH 0x0D02
606
607
608/* TextureMagFilter */
609#define GR_GL_NEAREST 0x2600
610#define GR_GL_LINEAR 0x2601
611
612/* TextureMinFilter */
613/* GL_NEAREST */
614/* GL_LINEAR */
615#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
616#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
617#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
618#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
619
620/* TextureUsage */
621#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
622
623/* TextureParameterName */
624#define GR_GL_TEXTURE_MAG_FILTER 0x2800
625#define GR_GL_TEXTURE_MIN_FILTER 0x2801
626#define GR_GL_TEXTURE_WRAP_S 0x2802
627#define GR_GL_TEXTURE_WRAP_T 0x2803
628#define GR_GL_TEXTURE_USAGE 0x93A2
629
630/* TextureTarget */
631/* GL_TEXTURE_2D */
632#define GR_GL_TEXTURE 0x1702
633#define GR_GL_TEXTURE_CUBE_MAP 0x8513
634#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
635#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
636#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
637#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
638#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
639#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
640#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
641#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
642
643/* TextureUnit */
644#define GR_GL_TEXTURE0 0x84C0
645#define GR_GL_TEXTURE1 0x84C1
646#define GR_GL_TEXTURE2 0x84C2
647#define GR_GL_TEXTURE3 0x84C3
648#define GR_GL_TEXTURE4 0x84C4
649#define GR_GL_TEXTURE5 0x84C5
650#define GR_GL_TEXTURE6 0x84C6
651#define GR_GL_TEXTURE7 0x84C7
652#define GR_GL_TEXTURE8 0x84C8
653#define GR_GL_TEXTURE9 0x84C9
654#define GR_GL_TEXTURE10 0x84CA
655#define GR_GL_TEXTURE11 0x84CB
656#define GR_GL_TEXTURE12 0x84CC
657#define GR_GL_TEXTURE13 0x84CD
658#define GR_GL_TEXTURE14 0x84CE
659#define GR_GL_TEXTURE15 0x84CF
660#define GR_GL_TEXTURE16 0x84D0
661#define GR_GL_TEXTURE17 0x84D1
662#define GR_GL_TEXTURE18 0x84D2
663#define GR_GL_TEXTURE19 0x84D3
664#define GR_GL_TEXTURE20 0x84D4
665#define GR_GL_TEXTURE21 0x84D5
666#define GR_GL_TEXTURE22 0x84D6
667#define GR_GL_TEXTURE23 0x84D7
668#define GR_GL_TEXTURE24 0x84D8
669#define GR_GL_TEXTURE25 0x84D9
670#define GR_GL_TEXTURE26 0x84DA
671#define GR_GL_TEXTURE27 0x84DB
672#define GR_GL_TEXTURE28 0x84DC
673#define GR_GL_TEXTURE29 0x84DD
674#define GR_GL_TEXTURE30 0x84DE
675#define GR_GL_TEXTURE31 0x84DF
676#define GR_GL_ACTIVE_TEXTURE 0x84E0
677#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
678#define GR_GL_MAX_TEXTURE_COORDS 0x8871
679
680/* TextureWrapMode */
681#define GR_GL_REPEAT 0x2901
682#define GR_GL_CLAMP_TO_EDGE 0x812F
683#define GR_GL_MIRRORED_REPEAT 0x8370
684#define GR_GL_CLAMP_TO_BORDER 0x812D
685
686/* Texture Swizzle */
687#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
688#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
689#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
690#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
691#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
692
693/* Texture mapping */
694#define GR_GL_TEXTURE_ENV 0x2300
695#define GR_GL_TEXTURE_ENV_MODE 0x2200
696#define GR_GL_TEXTURE_1D 0x0DE0
697/* GL_TEXTURE_2D */
698/* GL_TEXTURE_WRAP_S */
699/* GL_TEXTURE_WRAP_T */
700/* GL_TEXTURE_MAG_FILTER */
701/* GL_TEXTURE_MIN_FILTER */
702#define GR_GL_TEXTURE_ENV_COLOR 0x2201
703#define GR_GL_TEXTURE_GEN_S 0x0C60
704#define GR_GL_TEXTURE_GEN_T 0x0C61
705#define GR_GL_TEXTURE_GEN_R 0x0C62
706#define GR_GL_TEXTURE_GEN_Q 0x0C63
707#define GR_GL_TEXTURE_GEN_MODE 0x2500
708#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
709#define GR_GL_TEXTURE_WIDTH 0x1000
710#define GR_GL_TEXTURE_HEIGHT 0x1001
711#define GR_GL_TEXTURE_BORDER 0x1005
712#define GR_GL_TEXTURE_COMPONENTS 0x1003
713#define GR_GL_TEXTURE_RED_SIZE 0x805C
714#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
715#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
716#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
717#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
718#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
719#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
720/* GL_NEAREST_MIPMAP_NEAREST */
721/* GL_NEAREST_MIPMAP_LINEAR */
722/* GL_LINEAR_MIPMAP_NEAREST */
723/* GL_LINEAR_MIPMAP_LINEAR */
724#define GR_GL_OBJECT_LINEAR 0x2401
725#define GR_GL_OBJECT_PLANE 0x2501
726#define GR_GL_EYE_LINEAR 0x2400
727#define GR_GL_EYE_PLANE 0x2502
728#define GR_GL_SPHERE_MAP 0x2402
729#define GR_GL_DECAL 0x2101
730#define GR_GL_MODULATE 0x2100
731/* GL_NEAREST */
732/* GL_REPEAT */
733#define GR_GL_CLAMP 0x2900
734#define GR_GL_S 0x2000
735#define GR_GL_T 0x2001
736#define GR_GL_R 0x2002
737#define GR_GL_Q 0x2003
738#define GR_GL_TEXTURE_GEN_R 0x0C62
739#define GR_GL_TEXTURE_GEN_Q 0x0C63
740
741/* texture_env_combine */
742#define GR_GL_COMBINE 0x8570
743#define GR_GL_COMBINE_RGB 0x8571
744#define GR_GL_COMBINE_ALPHA 0x8572
745#define GR_GL_SOURCE0_RGB 0x8580
746#define GR_GL_SOURCE1_RGB 0x8581
747#define GR_GL_SOURCE2_RGB 0x8582
748#define GR_GL_SOURCE0_ALPHA 0x8588
749#define GR_GL_SOURCE1_ALPHA 0x8589
750#define GR_GL_SOURCE2_ALPHA 0x858A
751#define GR_GL_OPERAND0_RGB 0x8590
752#define GR_GL_OPERAND1_RGB 0x8591
753#define GR_GL_OPERAND2_RGB 0x8592
754#define GR_GL_OPERAND0_ALPHA 0x8598
755#define GR_GL_OPERAND1_ALPHA 0x8599
756#define GR_GL_OPERAND2_ALPHA 0x859A
757#define GR_GL_RGB_SCALE 0x8573
758#define GR_GL_ADD_SIGNED 0x8574
759#define GR_GL_INTERPOLATE 0x8575
760#define GR_GL_SUBTRACT 0x84E7
761#define GR_GL_CONSTANT 0x8576
762#define GR_GL_PRIMARY_COLOR 0x8577
763#define GR_GL_PREVIOUS 0x8578
764#define GR_GL_SRC0_RGB 0x8580
765#define GR_GL_SRC1_RGB 0x8581
766#define GR_GL_SRC2_RGB 0x8582
767#define GR_GL_SRC0_ALPHA 0x8588
768#define GR_GL_SRC1_ALPHA 0x8589
769#define GR_GL_SRC2_ALPHA 0x858A
770
771/* Uniform Types */
772#define GR_GL_FLOAT_VEC2 0x8B50
773#define GR_GL_FLOAT_VEC3 0x8B51
774#define GR_GL_FLOAT_VEC4 0x8B52
775#define GR_GL_INT_VEC2 0x8B53
776#define GR_GL_INT_VEC3 0x8B54
777#define GR_GL_INT_VEC4 0x8B55
778#define GR_GL_BOOL 0x8B56
779#define GR_GL_BOOL_VEC2 0x8B57
780#define GR_GL_BOOL_VEC3 0x8B58
781#define GR_GL_BOOL_VEC4 0x8B59
782#define GR_GL_FLOAT_MAT2 0x8B5A
783#define GR_GL_FLOAT_MAT3 0x8B5B
784#define GR_GL_FLOAT_MAT4 0x8B5C
785#define GR_GL_SAMPLER_2D 0x8B5E
786#define GR_GL_SAMPLER_CUBE 0x8B60
787
788/* Vertex Arrays */
789#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
790#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
791#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
792#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
793#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
794#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
795#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
796#define GR_GL_VERTEX_ARRAY 0x8074
797#define GR_GL_NORMAL_ARRAY 0x8075
798#define GR_GL_COLOR_ARRAY 0x8076
799#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
800#define GR_GL_INDEX_ARRAY 0x8077
801#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
802#define GR_GL_EDGE_FLAG_ARRAY 0x8079
803#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
804#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
805#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
806#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
807#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
808#define GR_GL_COLOR_ARRAY_SIZE 0x8081
809#define GR_GL_COLOR_ARRAY_TYPE 0x8082
810#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
811#define GR_GL_INDEX_ARRAY_TYPE 0x8085
812#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
813#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
814#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
815#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
816#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
817#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
818#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
819#define GR_GL_COLOR_ARRAY_POINTER 0x8090
820#define GR_GL_INDEX_ARRAY_POINTER 0x8091
821#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
822#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
823#define GR_GL_V2F 0x2A20
824#define GR_GL_V3F 0x2A21
825#define GR_GL_C4UB_V2F 0x2A22
826#define GR_GL_C4UB_V3F 0x2A23
827#define GR_GL_C3F_V3F 0x2A24
828#define GR_GL_N3F_V3F 0x2A25
829#define GR_GL_C4F_N3F_V3F 0x2A26
830#define GR_GL_T2F_V3F 0x2A27
831#define GR_GL_T4F_V4F 0x2A28
832#define GR_GL_T2F_C4UB_V3F 0x2A29
833#define GR_GL_T2F_C3F_V3F 0x2A2A
834#define GR_GL_T2F_N3F_V3F 0x2A2B
835#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
836#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
837#define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
838
839/* Buffer Object */
840#define GR_GL_READ_ONLY 0x88B8
841#define GR_GL_WRITE_ONLY 0x88B9
842#define GR_GL_READ_WRITE 0x88BA
843#define GR_GL_BUFFER_MAPPED 0x88BC
844
845#define GR_GL_MAP_READ_BIT 0x0001
846#define GR_GL_MAP_WRITE_BIT 0x0002
847#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
848#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
849#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
850#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
851
852/* Read Format */
853#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
854#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
855
856/* Shader Source */
857#define GR_GL_COMPILE_STATUS 0x8B81
858#define GR_GL_INFO_LOG_LENGTH 0x8B84
859#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
860#define GR_GL_SHADER_COMPILER 0x8DFA
861
862/* Shader Binary */
863#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
864#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
865
866/* Program Binary */
867#define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
868
869/* Shader Precision-Specified Types */
870#define GR_GL_LOW_FLOAT 0x8DF0
871#define GR_GL_MEDIUM_FLOAT 0x8DF1
872#define GR_GL_HIGH_FLOAT 0x8DF2
873#define GR_GL_LOW_INT 0x8DF3
874#define GR_GL_MEDIUM_INT 0x8DF4
875#define GR_GL_HIGH_INT 0x8DF5
876
877/* Queries */
878#define GR_GL_QUERY_COUNTER_BITS 0x8864
879#define GR_GL_CURRENT_QUERY 0x8865
880#define GR_GL_QUERY_RESULT 0x8866
881#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
882#define GR_GL_SAMPLES_PASSED 0x8914
883#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
884#define GR_GL_TIME_ELAPSED 0x88BF
885#define GR_GL_TIMESTAMP 0x8E28
886#define GR_GL_PRIMITIVES_GENERATED 0x8C87
887#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
888
889
890/* Framebuffer Object. */
891#define GR_GL_FRAMEBUFFER 0x8D40
892#define GR_GL_READ_FRAMEBUFFER 0x8CA8
893#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
894
895#define GR_GL_RENDERBUFFER 0x8D41
896
897#define GR_GL_MAX_SAMPLES 0x8D57
898// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
899#define GR_GL_MAX_SAMPLES_IMG 0x9135
900
901#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
902#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
903#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
904#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
905#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
906#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
907#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
908#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
909#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
910
911#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
912#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
913#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
914#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
915#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
916#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
917#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
918#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
919#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
920#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
921#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
922#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
923#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
924
925#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
926#define GR_GL_DEPTH_ATTACHMENT 0x8D00
927#define GR_GL_STENCIL_ATTACHMENT 0x8D20
928
929// GL_EXT_discard_framebuffer
930#define GR_GL_COLOR 0x1800
931#define GR_GL_DEPTH 0x1801
932#define GR_GL_STENCIL 0x1802
933
934#define GR_GL_NONE 0
935#define GR_GL_FRAMEBUFFER_DEFAULT 0x8218
936
937#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
938#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
939#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
940#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
941#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
942
943#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
944#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
945#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
946
947#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
948
949/* Path Rendering */
950// commands
951#define GR_GL_CLOSE_PATH 0x00
952#define GR_GL_MOVE_TO 0x02
953#define GR_GL_LINE_TO 0x04
954#define GR_GL_QUADRATIC_CURVE_TO 0x0A
955#define GR_GL_CUBIC_CURVE_TO 0x0C
956#define GR_GL_CONIC_CURVE_TO 0x1A
957
958// path parameters
959#define GR_GL_PATH_STROKE_WIDTH 0x9075
960#define GR_GL_PATH_END_CAPS 0x9076
961#define GR_GL_PATH_JOIN_STYLE 0x9079
962#define GR_GL_PATH_MITER_LIMIT 0x907A
963#define GR_GL_PATH_STROKE_BOUND 0x9086
964
965// fill modes
966#define GR_GL_COUNT_UP 0x9088
967
968// cover mode
969#define GR_GL_BOUNDING_BOX 0x908D
970#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
971
972// transform type
973#define GR_GL_TRANSLATE_X 0x908E
974#define GR_GL_TRANSLATE_Y 0x908F
975#define GR_GL_TRANSLATE_2D 0x9090
976#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
977
978// cap/dash values
979#define GR_GL_SQUARE 0x90A3
980#define GR_GL_ROUND 0x90A4
981
982// join values
983#define GR_GL_BEVEL 0x90A6
984#define GR_GL_MITER_REVERT 0x90A7
985
986// glyph loading values
987#define GR_GL_STANDARD_FONT_FORMAT 0x936C
988#define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368
989
990// NV_path_rendering extension to ARB_program_interface_query:
991// .. corresponds to the set of active input variables used by the fragment
992// shader stage of <program> (if a fragment stage exists).
993#define GR_GL_FRAGMENT_INPUT 0x936D
994
995// NV_path_rendering extension to EXT_direct_state_access:
996// [the matrix functions] must support the PATH_PROJECTION_NV and
997// PATH_MODELVIEW_NV tokens for matrixMode.
998#define GR_GL_PATH_PROJECTION 0x1701
999#define GR_GL_PATH_MODELVIEW 0x1700
1000
1001/* ARM specific define for MSAA support on framebuffer fetch */
1002#define GR_GL_FETCH_PER_SAMPLE 0x8F65
1003
1004/* GL_KHR_debug */
1005#define GR_GL_DEBUG_OUTPUT 0x92E0
1006#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1007#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1008#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1009#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1010#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145
1011#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1012#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1013#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1014#define GR_GL_MAX_LABEL_LENGTH 0x82E8
1015#define GR_GL_DEBUG_SOURCE_API 0x8246
1016#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1017#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1018#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1019#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A
1020#define GR_GL_DEBUG_SOURCE_OTHER 0x824B
1021#define GR_GL_DEBUG_TYPE_ERROR 0x824C
1022#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1023#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1024#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F
1025#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250
1026#define GR_GL_DEBUG_TYPE_OTHER 0x8251
1027#define GR_GL_DEBUG_TYPE_MARKER 0x8268
1028#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1029#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A
1030#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146
1031#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147
1032#define GR_GL_DEBUG_SEVERITY_LOW 0x9148
1033#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1034#define GR_GL_STACK_UNDERFLOW 0x0504
1035#define GR_GL_STACK_OVERFLOW 0x0503
1036#define GR_GL_BUFFER 0x82E0
1037#define GR_GL_SHADER 0x82E1
1038#define GR_GL_PROGRAM 0x82E2
1039#define GR_GL_QUERY 0x82E3
1040#define GR_GL_PROGRAM_PIPELINE 0x82E4
1041#define GR_GL_SAMPLER 0x82E6
1042
1043/* GL_OES_EGL_image_external */
1044#define GR_GL_TEXTURE_EXTERNAL 0x8D65
1045#define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
1046
1047/* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */
1048#define GR_GL_TEXTURE_RECTANGLE 0x84F5
1049#define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1050
1051/* GL_EXT_window_rectangles */
1052#define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14
1053#define GR_GL_INCLUSIVE 0x8f10
1054#define GR_GL_EXCLUSIVE 0x8f11
1055
1056/** GL_QCOM_tiled_rendering */
1057#define GR_GL_COLOR_BUFFER_BIT0 0x00000001
1058#define GR_GL_COLOR_BUFFER_BIT1 0x00000002
1059#define GR_GL_COLOR_BUFFER_BIT2 0x00000004
1060#define GR_GL_COLOR_BUFFER_BIT3 0x00000008
1061#define GR_GL_COLOR_BUFFER_BIT4 0x00000010
1062#define GR_GL_COLOR_BUFFER_BIT5 0x00000020
1063#define GR_GL_COLOR_BUFFER_BIT6 0x00000040
1064#define GR_GL_COLOR_BUFFER_BIT7 0x00000080
1065#define GR_GL_DEPTH_BUFFER_BIT0 0x00000100
1066#define GR_GL_DEPTH_BUFFER_BIT1 0x00000200
1067#define GR_GL_DEPTH_BUFFER_BIT2 0x00000400
1068#define GR_GL_DEPTH_BUFFER_BIT3 0x00000800
1069#define GR_GL_DEPTH_BUFFER_BIT4 0x00001000
1070#define GR_GL_DEPTH_BUFFER_BIT5 0x00002000
1071#define GR_GL_DEPTH_BUFFER_BIT6 0x00004000
1072#define GR_GL_DEPTH_BUFFER_BIT7 0x00008000
1073#define GR_GL_STENCIL_BUFFER_BIT0 0x00010000
1074#define GR_GL_STENCIL_BUFFER_BIT1 0x00020000
1075#define GR_GL_STENCIL_BUFFER_BIT2 0x00040000
1076#define GR_GL_STENCIL_BUFFER_BIT3 0x00080000
1077#define GR_GL_STENCIL_BUFFER_BIT4 0x00100000
1078#define GR_GL_STENCIL_BUFFER_BIT5 0x00200000
1079#define GR_GL_STENCIL_BUFFER_BIT6 0x00400000
1080#define GR_GL_STENCIL_BUFFER_BIT7 0x00800000
1081#define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000
1082#define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000
1083#define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000
1084#define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000
1085#define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000
1086#define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000
1087#define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000
1088#define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000
1089
1090/* GL_ARB_sync */
1091#define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1092#define GR_GL_ALREADY_SIGNALED 0x911A
1093#define GR_GL_TIMEOUT_EXPIRED 0x911B
1094#define GR_GL_CONDITION_SATISFIED 0x911C
1095#define GR_GL_WAIT_FAILED 0x911D
1096#define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1097#define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1098
1099/* GL_EXT_geometry_shader */
1100#define GR_GL_LINES_ADJACENCY 0x000A
1101
1102#define GR_GL_PATCH_VERTICES 0x8E72
1103
1104/* GL_ARB_internalformat_query */
1105#define GR_GL_NUM_SAMPLE_COUNTS 0x9380
1106
1107/* EGL Defines */
1108#define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0)
1109#define GR_EGL_EXTENSIONS 0x3055
1110#define GR_EGL_GL_TEXTURE_2D 0x30B1
1111#define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
1112#define GR_EGL_IMAGE_PRESERVED 0x30D2
1113#define GR_EGL_FALSE 0x0
1114#define GR_EGL_TRUE 0x1
1115#define GR_EGL_NONE 0x3038
1116#define GR_EGL_NO_IMAGE ((GrEGLImage)0)
1117
1118/* Programs */
1119#define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1120#define GL_PROGRAM_BINARY_LENGTH 0x8741
1121
1122/* GL_NV_conservative_raster */
1123#define GR_GL_CONSERVATIVE_RASTERIZATION 0x9346
1124
1125/* Barriers */
1126#define GR_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x0001
1127#define GR_GL_ELEMENT_ARRAY_BARRIER_BIT 0x0002
1128#define GR_GL_UNIFORM_BARRIER_BIT 0x0004
1129#define GR_GL_TEXTURE_FETCH_BARRIER_BIT 0x0008
1130#define GR_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x0020
1131#define GR_GL_COMMAND_BARRIER_BIT 0x0040
1132#define GR_GL_PIXEL_BUFFER_BARRIER_BIT 0x0080
1133#define GR_GL_TEXTURE_UPDATE_BARRIER_BIT 0x0100
1134#define GR_GL_BUFFER_UPDATE_BARRIER_BIT 0x0200
1135#define GR_GL_FRAMEBUFFER_BARRIER_BIT 0x0400
1136#define GR_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x0800
1137#define GR_GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
1138#define GR_GL_ALL_BARRIER_BITS 0xffffffff
1139
1140/** GL_NV_fence_sync */
1141#define GR_GL_ALL_COMPLETED 0x84F2
1142
1143/* Tessellation */
1144#define GR_GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
1145
1146#endif
1147