1 | /* |
2 | * Copyright 2020 Google LLC |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/sksl/SkSLSPIRVtoHLSL.h" |
9 | |
10 | #if defined(SK_DIRECT3D) |
11 | |
12 | #include "third_party/externals/spirv-cross/spirv_hlsl.hpp" |
13 | |
14 | /* |
15 | * This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross. |
16 | * Each library is built with a separate copy of spirv.h (or spirv.hpp), so we |
17 | * avoid conflicts by never including both in the same cpp. |
18 | */ |
19 | |
20 | namespace SkSL { |
21 | |
22 | bool SPIRVtoHLSL(const String& spirv, String* hlsl) { |
23 | spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(), |
24 | spirv.size() / sizeof(uint32_t)); |
25 | |
26 | spirv_cross::CompilerGLSL::Options optionsGLSL; |
27 | // Force all uninitialized variables to be 0, otherwise they will fail to compile |
28 | // by FXC. |
29 | optionsGLSL.force_zero_initialized_variables = true; |
30 | |
31 | spirv_cross::CompilerHLSL::Options optionsHLSL; |
32 | optionsHLSL.shader_model = 51; |
33 | // PointCoord and PointSize are not supported in HLSL |
34 | optionsHLSL.point_coord_compat = true; |
35 | optionsHLSL.point_size_compat = true; |
36 | |
37 | hlslCompiler.set_common_options(optionsGLSL); |
38 | hlslCompiler.set_hlsl_options(optionsHLSL); |
39 | hlsl->assign(hlslCompiler.compile()); |
40 | return true; |
41 | } |
42 | |
43 | } |
44 | |
45 | #else |
46 | |
47 | namespace SkSL { bool SPIRVtoHLSL(const String&, String*) { return false; } } |
48 | |
49 | #endif |
50 | |