| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #include "Math.hpp" | 
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| 16 |  | 
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| 17 | namespace sw | 
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| 18 | { | 
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| 19 | inline uint64_t FNV_1a(uint64_t hash, unsigned char data) | 
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| 20 | { | 
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| 21 | return (hash ^ data) * 1099511628211; | 
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| 22 | } | 
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| 23 |  | 
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| 24 | uint64_t FNV_1a(const unsigned char *data, int size) | 
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| 25 | { | 
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| 26 | int64_t hash = 0xCBF29CE484222325; | 
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| 27 |  | 
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| 28 | for(int i = 0; i < size; i++) | 
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| 29 | { | 
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| 30 | hash = FNV_1a(hash, data[i]); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | return hash; | 
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| 34 | } | 
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| 35 |  | 
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| 36 | unsigned char sRGB8toLinear8(unsigned char value) | 
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| 37 | { | 
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| 38 | static unsigned char sRGBtoLinearTable[256] = { 255 }; | 
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| 39 | if(sRGBtoLinearTable[0] == 255) | 
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| 40 | { | 
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| 41 | for(int i = 0; i < 256; i++) | 
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| 42 | { | 
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| 43 | sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); | 
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| 44 | } | 
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| 45 | } | 
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| 46 |  | 
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| 47 | return sRGBtoLinearTable[value]; | 
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| 48 | } | 
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| 49 | } | 
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| 50 |  | 
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