| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef Memory_hpp |
| 16 | #define Memory_hpp |
| 17 | |
| 18 | #include <stddef.h> |
| 19 | #include <stdint.h> |
| 20 | |
| 21 | namespace sw |
| 22 | { |
| 23 | size_t memoryPageSize(); |
| 24 | |
| 25 | void *allocate(size_t bytes, size_t alignment = 16); |
| 26 | void deallocate(void *memory); |
| 27 | |
| 28 | void clear(uint16_t *memory, uint16_t element, size_t count); |
| 29 | void clear(uint32_t *memory, uint32_t element, size_t count); |
| 30 | } |
| 31 | |
| 32 | #endif // Memory_hpp |
| 33 | |