1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef Memory_hpp
16#define Memory_hpp
17
18#include <stddef.h>
19#include <stdint.h>
20
21namespace sw
22{
23size_t memoryPageSize();
24
25void *allocate(size_t bytes, size_t alignment = 16);
26void deallocate(void *memory);
27
28void clear(uint16_t *memory, uint16_t element, size_t count);
29void clear(uint32_t *memory, uint32_t element, size_t count);
30}
31
32#endif // Memory_hpp
33