| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef Memory_hpp | 
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| 16 | #define Memory_hpp | 
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| 17 |  | 
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| 18 | #include <stddef.h> | 
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| 19 | #include <stdint.h> | 
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| 20 |  | 
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| 21 | namespace sw | 
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| 22 | { | 
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| 23 | size_t memoryPageSize(); | 
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| 24 |  | 
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| 25 | void *allocate(size_t bytes, size_t alignment = 16); | 
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| 26 | void deallocate(void *memory); | 
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| 27 |  | 
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| 28 | void clear(uint16_t *memory, uint16_t element, size_t count); | 
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| 29 | void clear(uint32_t *memory, uint32_t element, size_t count); | 
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| 30 | } | 
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| 31 |  | 
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| 32 | #endif   // Memory_hpp | 
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| 33 |  | 
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