1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_Resource_hpp |
16 | #define sw_Resource_hpp |
17 | |
18 | #include "MutexLock.hpp" |
19 | |
20 | namespace sw |
21 | { |
22 | enum Accessor |
23 | { |
24 | PUBLIC, // Application/API access |
25 | PRIVATE, // Renderer access, shared by multiple threads if read-only |
26 | MANAGED, // Renderer access, shared read/write access if partitioned |
27 | EXCLUSIVE |
28 | }; |
29 | |
30 | // Resource is a form of shared mutex that guards an internally allocated |
31 | // buffer. Resource has an exclusive lock mode (sw::Accessor) and lock |
32 | // count, defaulting to sw::Accessor::PUBLIC and 0, respectively. |
33 | // Resource doesn't treat any of the sw::Accessor enumerator lock modes |
34 | // differently, all semantic meaning comes from the usage of Resource. |
35 | // You can have multiple locks in mode sw::Accessor::EXCLUSIVE. |
36 | class Resource |
37 | { |
38 | public: |
39 | Resource(size_t bytes); |
40 | |
41 | // destruct() is an asynchronous destructor, that will atomically: |
42 | // When the resource is unlocked: |
43 | // * Delete itself. |
44 | // When the resource is locked: |
45 | // * Flag itself for deletion when next fully unlocked. |
46 | void destruct(); |
47 | |
48 | // lock() will atomically: |
49 | // When the resource is unlocked OR the lock mode equals claimer: |
50 | // * Increment the lock count. |
51 | // * Return a pointer to the buffer. |
52 | // When the resource is locked AND the lock mode does not equal claimer: |
53 | // * Block until all existing locks are released (lock count equals 0). |
54 | // * Switch lock mode to claimer. |
55 | // * Increment the lock count. |
56 | // * Return a pointer to the buffer. |
57 | void *lock(Accessor claimer); |
58 | |
59 | // lock() will atomically: |
60 | // When the resource is unlocked OR the lock mode equals claimer: |
61 | // * Increment the lock count. |
62 | // * Return a pointer to the buffer. |
63 | // When the resource is locked AND the lock mode equals relinquisher: |
64 | // * Release *all* existing locks (regardless of prior count). |
65 | // * Delete itself and return nullptr if Resource::destruct() had been called while locked. |
66 | // * Switch lock mode to claimer. |
67 | // * Increment the lock count to 1. |
68 | // * Return a pointer to the buffer. |
69 | // When the resource is locked AND the lock mode does not equal relinquisher: |
70 | // * Block until all existing locks are released (lock count equals 0) |
71 | // * Switch lock mode to claimer |
72 | // * Increment the lock count to 1. |
73 | // * Return a pointer to the buffer. |
74 | void *lock(Accessor relinquisher, Accessor claimer); |
75 | |
76 | // unlock() will atomically: |
77 | // * Assert if there are no locks. |
78 | // * Release a single lock. |
79 | // * Delete itself if Resource::destruct() had been called while locked. |
80 | void unlock(); |
81 | |
82 | // unlock() will atomically: |
83 | // When the resource is locked AND the lock mode equals relinquisher: |
84 | // * Release *all* existing locks (regardless of prior count). |
85 | // * Delete itself if Resource::destruct() had been called while locked. |
86 | // When the resource is not locked OR the lock mode does not equal relinquisher: |
87 | // * Do nothing. |
88 | void unlock(Accessor relinquisher); |
89 | |
90 | // data() will return the Resource's buffer pointer regardless of lock |
91 | // state. |
92 | const void *data() const; |
93 | |
94 | // size is the size in bytes of the Resource's buffer. |
95 | const size_t size; |
96 | |
97 | private: |
98 | ~Resource(); // Always call destruct() instead |
99 | |
100 | MutexLock criticalSection; |
101 | Event unblock; |
102 | volatile int blocked; |
103 | |
104 | volatile Accessor accessor; |
105 | volatile int count; |
106 | bool orphaned; |
107 | |
108 | void *buffer; |
109 | }; |
110 | } |
111 | |
112 | #endif // sw_Resource_hpp |
113 | |