1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_Socket_hpp
16#define sw_Socket_hpp
17
18#if defined(_WIN32)
19 #include <winsock2.h>
20#else
21 #include <sys/socket.h>
22 typedef int SOCKET;
23#endif
24
25namespace sw
26{
27 class Socket
28 {
29 public:
30 Socket(SOCKET socket);
31 Socket(const char *address, const char *port);
32 ~Socket();
33
34 void listen(int backlog = 1);
35 bool select(int us);
36 Socket *accept();
37
38 int receive(char *buffer, int length);
39 void send(const char *buffer, int length);
40
41 static void startup();
42 static void cleanup();
43
44 private:
45 SOCKET socket;
46 };
47}
48
49#endif // sw_Socket_hpp
50