1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_Socket_hpp |
16 | #define sw_Socket_hpp |
17 | |
18 | #if defined(_WIN32) |
19 | #include <winsock2.h> |
20 | #else |
21 | #include <sys/socket.h> |
22 | typedef int SOCKET; |
23 | #endif |
24 | |
25 | namespace sw |
26 | { |
27 | class Socket |
28 | { |
29 | public: |
30 | Socket(SOCKET socket); |
31 | Socket(const char *address, const char *port); |
32 | ~Socket(); |
33 | |
34 | void listen(int backlog = 1); |
35 | bool select(int us); |
36 | Socket *accept(); |
37 | |
38 | int receive(char *buffer, int length); |
39 | void send(const char *buffer, int length); |
40 | |
41 | static void startup(); |
42 | static void cleanup(); |
43 | |
44 | private: |
45 | SOCKET socket; |
46 | }; |
47 | } |
48 | |
49 | #endif // sw_Socket_hpp |
50 | |