| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef sw_Socket_hpp | 
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| 16 | #define sw_Socket_hpp | 
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| 17 |  | 
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| 18 | #if defined(_WIN32) | 
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| 19 | #include <winsock2.h> | 
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| 20 | #else | 
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| 21 | #include <sys/socket.h> | 
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| 22 | typedef int SOCKET; | 
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| 23 | #endif | 
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| 24 |  | 
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| 25 | namespace sw | 
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| 26 | { | 
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| 27 | class Socket | 
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| 28 | { | 
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| 29 | public: | 
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| 30 | Socket(SOCKET socket); | 
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| 31 | Socket(const char *address, const char *port); | 
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| 32 | ~Socket(); | 
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| 33 |  | 
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| 34 | void listen(int backlog = 1); | 
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| 35 | bool select(int us); | 
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| 36 | Socket *accept(); | 
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| 37 |  | 
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| 38 | int receive(char *buffer, int length); | 
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| 39 | void send(const char *buffer, int length); | 
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| 40 |  | 
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| 41 | static void startup(); | 
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| 42 | static void cleanup(); | 
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| 43 |  | 
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| 44 | private: | 
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| 45 | SOCKET socket; | 
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| 46 | }; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | #endif   // sw_Socket_hpp | 
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| 50 |  | 
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