1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "Config.hpp" |
16 | |
17 | #include "System/Timer.hpp" |
18 | |
19 | namespace sw |
20 | { |
21 | Profiler profiler; |
22 | |
23 | Profiler::Profiler() |
24 | { |
25 | reset(); |
26 | } |
27 | |
28 | void Profiler::reset() |
29 | { |
30 | framesSec = 0; |
31 | framesTotal = 0; |
32 | FPS = 0; |
33 | } |
34 | |
35 | void Profiler::nextFrame() |
36 | { |
37 | static double fpsTime = sw::Timer::seconds(); |
38 | |
39 | double time = sw::Timer::seconds(); |
40 | double delta = time - fpsTime; |
41 | framesSec++; |
42 | |
43 | if(delta > 1.0) |
44 | { |
45 | FPS = framesSec / delta; |
46 | |
47 | fpsTime = time; |
48 | framesTotal += framesSec; |
49 | framesSec = 0; |
50 | } |
51 | } |
52 | } |