| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef Plane_hpp | 
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| 16 | #define Plane_hpp | 
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| 17 |  | 
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| 18 | #include "Vector.hpp" | 
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| 19 |  | 
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| 20 | namespace sw | 
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| 21 | { | 
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| 22 | struct Matrix; | 
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| 23 |  | 
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| 24 | struct Plane | 
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| 25 | { | 
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| 26 | float A; | 
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| 27 | float B; | 
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| 28 | float C; | 
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| 29 | float D; | 
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| 30 |  | 
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| 31 | Plane(); | 
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| 32 | Plane(float A, float B, float C, float D);   // Plane equation | 
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| 33 | Plane(const float ABCD[4]); | 
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| 34 |  | 
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| 35 | friend Plane operator*(const Plane &p, const Matrix &A);   // Transform plane by matrix (post-multiply) | 
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| 36 | friend Plane operator*(const Matrix &A, const Plane &p);   // Transform plane by matrix (pre-multiply) | 
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| 37 | }; | 
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| 38 | } | 
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| 39 |  | 
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| 40 | #endif   // Plane_hpp | 
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| 41 |  | 
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