| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef Point_hpp | 
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| 16 | #define Point_hpp | 
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| 17 |  | 
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| 18 | namespace sw | 
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| 19 | { | 
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| 20 | struct Vector; | 
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| 21 | struct Matrix; | 
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| 22 |  | 
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| 23 | struct Point | 
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| 24 | { | 
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| 25 | Point(); | 
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| 26 | Point(const int i); | 
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| 27 | Point(const Point &P); | 
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| 28 | Point(const Vector &v); | 
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| 29 | Point(float Px, float Py, float Pz); | 
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| 30 |  | 
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| 31 | Point &operator=(const Point &P); | 
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| 32 |  | 
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| 33 | union | 
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| 34 | { | 
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| 35 | float p[3]; | 
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| 36 |  | 
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| 37 | struct | 
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| 38 | { | 
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| 39 | float x; | 
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| 40 | float y; | 
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| 41 | float z; | 
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| 42 | }; | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | float &operator[](int i); | 
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| 46 | float &operator()(int i); | 
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| 47 |  | 
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| 48 | const float &operator[](int i) const; | 
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| 49 | const float &operator()(int i) const; | 
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| 50 |  | 
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| 51 | Point &operator+=(const Vector &v); | 
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| 52 | Point &operator-=(const Vector &v); | 
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| 53 |  | 
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| 54 | friend Point operator+(const Point &P, const Vector &v); | 
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| 55 | friend Point operator-(const Point &P, const Vector &v); | 
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| 56 |  | 
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| 57 | friend Vector operator-(const Point &P, const Point &Q); | 
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| 58 |  | 
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| 59 | friend Point operator*(const Matrix &M, const Point& P); | 
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| 60 | friend Point operator*(const Point &P, const Matrix &M); | 
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| 61 | friend Point &operator*=(Point &P, const Matrix &M); | 
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| 62 |  | 
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| 63 | float d(const Point &P) const;   // Distance between two points | 
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| 64 | float d2(const Point &P) const;   // Squared distance between two points | 
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| 65 |  | 
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| 66 | static float d(const Point &P, const Point &Q);   // Distance between two points | 
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| 67 | static float d2(const Point &P, const Point &Q);   // Squared distance between two points | 
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| 68 | }; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | #include "Vector.hpp" | 
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| 72 |  | 
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| 73 | namespace sw | 
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| 74 | { | 
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| 75 | inline Point::Point() | 
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| 76 | { | 
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| 77 | } | 
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| 78 |  | 
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| 79 | inline Point::Point(const int i) | 
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| 80 | { | 
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| 81 | const float s = (float)i; | 
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| 82 |  | 
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| 83 | x = s; | 
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| 84 | y = s; | 
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| 85 | z = s; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | inline Point::Point(const Point &P) | 
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| 89 | { | 
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| 90 | x = P.x; | 
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| 91 | y = P.y; | 
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| 92 | z = P.z; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | inline Point::Point(const Vector &v) | 
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| 96 | { | 
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| 97 | x = v.x; | 
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| 98 | y = v.y; | 
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| 99 | z = v.z; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | inline Point::Point(float P_x, float P_y, float P_z) | 
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| 103 | { | 
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| 104 | x = P_x; | 
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| 105 | y = P_y; | 
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| 106 | z = P_z; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | inline Point &Point::operator=(const Point &P) | 
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| 110 | { | 
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| 111 | x = P.x; | 
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| 112 | y = P.y; | 
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| 113 | z = P.z; | 
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| 114 |  | 
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| 115 | return *this; | 
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| 116 | } | 
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| 117 |  | 
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| 118 | inline float &Point::operator()(int i) | 
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| 119 | { | 
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| 120 | return p[i]; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | inline float &Point::operator[](int i) | 
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| 124 | { | 
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| 125 | return p[i]; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | inline const float &Point::operator()(int i) const | 
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| 129 | { | 
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| 130 | return p[i]; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | inline const float &Point::operator[](int i) const | 
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| 134 | { | 
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| 135 | return p[i]; | 
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| 136 | } | 
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| 137 | } | 
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| 138 |  | 
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| 139 | #endif   // Point_hpp | 
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| 140 |  | 
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