1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_Stream_hpp
16#define sw_Stream_hpp
17
18#include "System/Types.hpp"
19
20namespace sw
21{
22 enum StreamType ENUM_UNDERLYING_TYPE_UNSIGNED_INT
23 {
24 STREAMTYPE_COLOR, // 4 normalized unsigned bytes, ZYXW order
25 STREAMTYPE_FLOAT, // Normalization ignored
26 STREAMTYPE_BYTE,
27 STREAMTYPE_SBYTE,
28 STREAMTYPE_SHORT,
29 STREAMTYPE_USHORT,
30 STREAMTYPE_INT,
31 STREAMTYPE_UINT,
32 STREAMTYPE_HALF, // Normalization ignored
33 STREAMTYPE_2_10_10_10_INT,
34 STREAMTYPE_2_10_10_10_UINT,
35
36 STREAMTYPE_LAST = STREAMTYPE_2_10_10_10_UINT
37 };
38
39 struct Stream
40 {
41 const void *buffer = nullptr;
42 unsigned int robustnessSize = 0;
43 unsigned int vertexStride = 0;
44 unsigned int instanceStride = 0;
45 StreamType type = STREAMTYPE_FLOAT;
46 unsigned char count = 0;
47 bool normalized = false;
48 unsigned int offset = 0;
49 unsigned int binding = 0;
50 };
51}
52
53#endif // sw_Stream_hpp
54