1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef Vertex_hpp
16#define Vertex_hpp
17
18#include "Color.hpp"
19#include "System/Types.hpp"
20#include "Device/Config.hpp"
21
22namespace sw
23{
24 ALIGN(16, struct Vertex
25 {
26 union
27 {
28 struct
29 {
30 float x;
31 float y;
32 float z;
33 float w;
34 };
35
36 float4 position;
37 };
38
39 float pointSize;
40
41 int clipFlags;
42
43 alignas(16) struct
44 {
45 int x;
46 int y;
47 float z;
48 float w;
49 } projected;
50
51 alignas(16) float v[MAX_INTERFACE_COMPONENTS];
52 });
53
54 static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)");
55}
56
57#endif // Vertex_hpp
58