1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_FrameBufferX11_hpp
16#define sw_FrameBufferX11_hpp
17
18#include "Main/FrameBuffer.hpp"
19#include "Common/Debug.hpp"
20
21#include <X11/Xlib.h>
22#include <X11/Xutil.h>
23#include <X11/extensions/XShm.h>
24
25namespace sw
26{
27 class FrameBufferX11 : public FrameBuffer
28 {
29 public:
30 FrameBufferX11(Display *display, Window window, int width, int height);
31
32 ~FrameBufferX11() override;
33
34 void flip(sw::Surface *source) override { blit(source, nullptr, nullptr); }
35 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
36
37 void *lock() override;
38 void unlock() override;
39
40 private:
41 const bool ownX11;
42 Display *x_display;
43 const Window x_window;
44 XImage *x_image = nullptr;
45 GC x_gc;
46
47 bool mit_shm;
48 XShmSegmentInfo shminfo;
49 };
50}
51
52#endif // sw_FrameBufferX11_hpp
53