| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // NameSpace.h: Defines the NameSpace class, which is used to |
| 16 | // allocate GL object names. |
| 17 | |
| 18 | #ifndef gl_NameSpace_hpp |
| 19 | #define gl_NameSpace_hpp |
| 20 | |
| 21 | #include "Object.hpp" |
| 22 | #include "debug.h" |
| 23 | |
| 24 | #include <map> |
| 25 | |
| 26 | namespace gl |
| 27 | { |
| 28 | |
| 29 | template<class ObjectType, GLuint baseName = 1> |
| 30 | class NameSpace |
| 31 | { |
| 32 | public: |
| 33 | NameSpace() : freeName(baseName) |
| 34 | { |
| 35 | } |
| 36 | |
| 37 | ~NameSpace() |
| 38 | { |
| 39 | ASSERT(empty()); |
| 40 | } |
| 41 | |
| 42 | bool empty() |
| 43 | { |
| 44 | return map.empty(); |
| 45 | } |
| 46 | |
| 47 | GLuint firstName() |
| 48 | { |
| 49 | return map.begin()->first; |
| 50 | } |
| 51 | |
| 52 | GLuint lastName() |
| 53 | { |
| 54 | return map.rbegin()->first; |
| 55 | } |
| 56 | |
| 57 | GLuint allocate(ObjectType *object = nullptr) |
| 58 | { |
| 59 | GLuint name = freeName; |
| 60 | |
| 61 | while(isReserved(name)) |
| 62 | { |
| 63 | name++; |
| 64 | } |
| 65 | |
| 66 | map.insert({name, object}); |
| 67 | freeName = name + 1; |
| 68 | |
| 69 | return name; |
| 70 | } |
| 71 | |
| 72 | bool isReserved(GLuint name) const |
| 73 | { |
| 74 | return map.find(name) != map.end(); |
| 75 | } |
| 76 | |
| 77 | void insert(GLuint name, ObjectType *object) |
| 78 | { |
| 79 | map[name] = object; |
| 80 | |
| 81 | if(name == freeName) |
| 82 | { |
| 83 | freeName++; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | ObjectType *remove(GLuint name) |
| 88 | { |
| 89 | auto element = map.find(name); |
| 90 | |
| 91 | if(element != map.end()) |
| 92 | { |
| 93 | ObjectType *object = element->second; |
| 94 | map.erase(element); |
| 95 | |
| 96 | if(name < freeName) |
| 97 | { |
| 98 | freeName = name; |
| 99 | } |
| 100 | |
| 101 | return object; |
| 102 | } |
| 103 | |
| 104 | return nullptr; |
| 105 | } |
| 106 | |
| 107 | ObjectType *find(GLuint name) const |
| 108 | { |
| 109 | auto element = map.find(name); |
| 110 | |
| 111 | if(element == map.end()) |
| 112 | { |
| 113 | return nullptr; |
| 114 | } |
| 115 | |
| 116 | return element->second; |
| 117 | } |
| 118 | |
| 119 | private: |
| 120 | typedef std::map<GLuint, ObjectType*> Map; |
| 121 | Map map; |
| 122 | |
| 123 | GLuint freeName; // Lowest known potentially free name |
| 124 | }; |
| 125 | |
| 126 | } |
| 127 | |
| 128 | #endif // gl_NameSpace_hpp |
| 129 | |